Oblivion

About this mod

ARCHIVED- unsuported version of AIP
For more modern go to ARO-Ayleid Ruins Overhaul

Requirements
Permissions and credits
Welcome to the Archived version of AIP!

Go to Ayleid Ruins Overhaul, that mod is an updated and more appropriate update to ayleid ruins.
https://www.nexusmods.com/oblivion/mods/50727








Oblivion has an amazing and luscious open world to explore, however the Ayleid Culture in Cyrodiil is underdeveloped in my opinion.
With some exploration into the ruins, and/or some research into Cyrodiil’s past you may be enthralled by the Ayleid culture. I had implemented into the game the ability to obtain some Ayleid Artifacts and powerful potions. Now some others have created Ayleid resources, but I am the first to attempt this style of overhaul to Cyrodiil’s Ayleid ruins. Some ruins had been greatly expanded to the point that they are compareable to morrowinds huge dungeons...some have been given puzzles to solve...


Installation & Uninstalling:
Installation:
First and foremost get oblivion’s two main expansions Shivering Isles and Knights of the Nine!
After the DLCs you must install the Better Dungeons mod.  
Then install the main file (of my mod that is 1.2 the esp is not needed)

Now install the newest update (at this point v 1.3)

Uninstallation:
Simply remove the .esp from your Oblivion Data folder but do not touch the other files I provided as they are used by a large number of mods.

Current News:
1.3 Ceyatatar patches,
-Garlas Av Welkynd absolute patch,
-Miscarcand Redesign (both interiour and exteriour)
- Beta,Anutwyll expanded by a few tunnels and puzzles

1.2 Redesigned Ceyatatar,Hrotanda Vale expansion, Garlas Av Welkynd update beta

Updates:

1.1 The things I added:
-New lighting and lighting effects around some ruins
-Redesigns of the unqiue ruins in the pctures.

1.0 The things I added:
-New models for weapons
-Improved some item placements
-started ruins redesign as of now the first few ruins are up to new standards
-new bosses and an old friend found a new place to rest in (In memory of P.T.)

0.76 The things I added/changed
-Some ruins got redesigned :
  • Vindasel :Umbra has victims.
  • Unmarked cave : the 3rd hall has ayleid ruins,defeat the boss provided by better dungeons and enter Garlas av Welkynd


Stability:
I have done the testing I possibly can, (I also got the YouTube Channel Mythic Dwellers to do some testing and the artwork for the nexus) and everything is seemingly stable, however I am a fairly new mod developer and somethings will always slip through the cracks, so please report any problems you come across so i can fix them.

Please also comment your opinions on the balancing of the weapons and items, as somethings may need changing to better fit into the oblivion combat system.

I will continue to upload updates and new screenshots as i develop the mod. For now, please help me create the overhaul the Ayleids need!

Compatibility: Mostly compatible whit other mods,maybe placement incompatibilities, apart from changing the texutres of meteoric weapons

Current Ideas:
For 1.4 Retextures,Exterior changes in blackwood,Narfinsel Schism (lore term for a civil war raging until about 1E 200)