Makes fatigue play a bit better by doubling the regeneration rate of fatigue.
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Changelogs
Version 4.0
Reinstated changes to Athletics. Fatigue regeneration while running has been halved in order to not make Athletics completely useless.
Version 3.1
Turns out Athletics was working exactly as it should have and I'm an idiot. Sorry about that.
Version 3.0
Removed the endurance portion of the mod as it didn't actually work.
Version 2.1
Changed Endurance's description to include changes made.
Version 2.0
Now grants an extra point of fatigue regeneration per second for every 10 points of endurance you have.
Fatigue is annoying. One of the most annoying things about Oblivion, in my opinion. So, I decided I wanted to try to make it play a bit better, without making it too cheaty.
This mod doubles the base regeneration rate of fatigue, from 10 per second to 20 per second. In order to not completely devalue Athletics and balance this mod, fatigue regeneration while running has been halved, meaning that at, say, novice athletics, you will only regenerate 2 fatigue per second while running instead of 4. (You still have full regen at master though). This gives more incentive to level Athletics while using this mod, and makes the mod less cheaty. The old version does not have this change if you REALLY don't like it.
Also adds a second, less powerful version that increases the base regeneration by 50%, from 10 per second to 15 per second. No changes to Athletics are present in this version.
Forgive the terrible image, I had to upload something and nothing I could take in-game would demonstrate what it does. Not that the one I used does, either. It's outdated now and I really don't feel like updating it, so screw it.