Oblivion

File information

Last updated

Original upload

Created by

plaa89 AKA I_Need_Money and updated by various people

Uploaded by

marob307

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Safe to use

About this mod

- Cleaned with TES4EDIT !
- Grammatical patch fully integrated!
- Stay compatible with all existing patches!
- The Skooma quest can be fully completed now!
- Some dirty edits were removed!
- An improved OOO version is now available!

Requirements
Permissions and credits
Changelogs
Short description:
- Cleaned
- Grammatical patch included
- Stay compatible with previous patches!
- The Skooma quest can be completed now!
- Some dirty edits were removed!


Why I adopted this mod?

Because  I was bored with always downloading the grammatical patch and cleaning it. Also, the original author is gone and the mod will no longer be updated. I also love this mod!

Legal:

According to the original author license, 

Licensing/Legal
===============
from I need money!
You can use this in whatever you want. As long as proper credit is given. I'd also like to know what or where my work is being used.
(Original mod's link: Region Revive - Lake Rumare)

from Demni
(from I_Need_Money's Licensing/Legal section of the original ReadMe) You can use this in whatever you want. As long as proper credit is given. I'd also like to know what or where my work is being used.'s Licensing/Legal section of the original ReadMe) You can use this in whatever you want. As long as proper credit is given. I'd also like to know what or where my work is being used. 

Credit:
to  
I_Need_Money for the  original mod 
to Demni for the grammatical patch
to Bevilex for Images !

Original mod page 

Be sure to use the latest version

If you use AFK_Weye mod along with RR-LR, get the compatibility patch here
(If you use Ruined Tails Tale, you can use the compatibility patch available there too with RR-LR)

http://www.nexusmods.com/tes/mods/22828

For the fast dialogue, use Elys excellent silent sound mod here:

http://www.nexusmods.com/tes/mods/16622

Name: Region Revive - Lake Rumare
Version: 1.3
Author(s): I_Need_Money
Source: http://www.nexusmods.com/tes/mods/22751

Description
===========
This is an attempt to breathe some life into a rather dull Imperial Isle and vicinity of Lake Rumare (at least in my opinion).
It adds 11 miscellaneous quests, about 28 new houses, and 56 new fully scheduled NPC's. Also, there are now always a couple of Imperial legion soldiers
patrolling the Island and keeping the beasts at bay. Most of the NPC's don't even have weapons.


Details
=======
The settlement of Weye has gone through a revamp. There are several houses and NPCS there now. Other houses or settlements are rather small and scattered throughout the Imperial Isle or shore of Lake Rumare.
See the map included in the RAR file



Install
=======
1. Copy the .esp file to (install folder)\Oblivion\Data\
2. Start Oblivion Launcher, click 'Data Files', place a checkmark beside the .esp file.
3. if asks you to overwrite click yes.

Uninstall
=========
1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s).
2. Delete the .esp file from \Oblivion\Data\
3. Delete the texture files from Oblivion\Data\Textures\RR-LR
4. Delete the mesh files from \Oblivion\Data\meshes\RR-LR


Incompatibility
===============
This mod should be only incompatible with other mods which modify the same locations this mod does. See the map included in the RAR file. It shows the modified locations.



Known Issues or Bugs
====================

If loaded after OOO.esp this causes OOO's lockbash feature to fail. To fix this simply load RL-LR before OOO.esp.



Contact
=======

You can find me on the official Elder Scrolls forums as 'I_Need_Money'


Credits
=======

Thanks to Bethesda for creating an awesome game called Oblivion.
Thanks to TESNexus.com for letting me upload this thing :P.
Thanks to LHammonds for the Readme Generator this file was based on.
Thanks to Washington for making those awesome Inn/Shop signs :)


Licensing/Legal
===============
You can use this in whatever you want. As long as proper credit is given. I'd also like to know what or where my work is being used.


Changelog v1.1
===============
-Several name corrections
-bigger farmers can now sell you food
-two new settlements added (see the map)
-1 new quest added

Changelog v1.2
==============
-mod has been cleaned as it had some "dirty" edits
-new houses and NPC's added
-couple of name fixes
-1 new quest
-2 new shop

Changelog v1.21
==============
Mod cleaned properly.

Changelog v1.3
==============
-Added custom Inn/Shop Signs
-Beast races now have the right skeleton meshes
-fixed a couple of floating rocks
-Balanced the Spectral knights in the crypt
-After activating the statue in the crypt the Ancient Portcullis will not get locked behind you.