The ghost effect makes it annoyingly hard to keep track of. I removed that and gave it a Ring of Shadows. I also made it female, bumped its level up to 46, gave it a leveled list of magic weapons, and made it nude because ghosts don't wear clothes or armor. Now the ancestor is partially visible while still appearing to be an ethereal creature, and is much more formidable. You need the chameleon effect set to zero via the Wrye Bash tweak or AV Latta Magicka for this to work properly.
Finally a fix for the crappy vanilla guardian, thx. Can you upload a lesser power version? The once per day restriction significantly reduces usefulness/fun.
But there's a difference between a raging ghost and a calm spirit, thus the reason for its odd appearance, there's also the fact that the summon is restricted to once per day.
Well, a raging ghost doesn't necessarily need to have no legs at all, amirite? I could lower the guardian's personality and reduce its disposition to all other races if that's what you want, so it looks like it is always angry. Thanks for the feedback tho :)
Lol, no. I meant that a ghost has lost most of its humanity and what made them human, thus the reason why it has no legs. A calm spirit still retains their humanity much like the blade members who died guarding that one crypt.
It could be, but I'm not seeing any objections from Dwemer. Besides, I'm just providing my thoughts of what makes sense. I just had an idea, Dwemer... Why not make multiple mods for different Summon Ancestor Guardian? Each one presents a different play style, surely not all ancestors look the same or fight the same, right?
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v1.2
- Buffed the guardians combat stats (light armor/blade bonuses)
- Increased level of PC Offset
- 40 -> 1 Personality for angrier look.
v1.5
- Added two more varieties of Ancestor Guardians (Archer , Mage)
Kudos to you my friend.