Oblivion
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roblesstevena slash puddles

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roblesstevena

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9 comments

  1. lArthass
    lArthass
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    • 11 kudos
    Güncel UOP'daki dosya mı daha iyi yoksa sizin modunuz mu?
  2. ledzepiv
    ledzepiv
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    -
  3. rhino2724
    rhino2724
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    • 7 kudos
    It would be great if you added comparison gif file that compares Clannfear's movements before/after.
    Because I barely noticed the thing you did and fix through out this mod.
    1. roblesstevena
      roblesstevena
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      I wish I knew how to make a .gif...maybe I'll look up instructions this weekend.
  4. jwoltz
    jwoltz
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    Long ago. using BSA Commander, I unpacked the entire Vanilla game for any future implementation/researching of files. While the original/default Clannfear folder does exist, there is no Guar folder. Should we just make one? If so, will the game recognize it considering there is no "original" default folder to begin with? Any suggestions? I do like this BTW and will endorse! Thank you!
    1. roblesstevena
      roblesstevena
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      If you don't have a Guar folder, that just means you don't have a mod that adds them: they're not part of the base game.
    2. Wolflady500
      Wolflady500
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      Unless of course the mod you do have that adds guars is in a BSA of it's own, then you'd have guars but no folder.
  5. miguick
    miguick
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    Thank you for fixing this issue.

    There is something you may want to know though. The clannfear skeleton was fixed by the Unofficial Oblivion Patch as well. Going by the changelog: "NPCs and the player will now properly head-track Clannfears and Daedroths instead of looking upwards where their head would be if they were standing completely upright (especially noticed with corpses)"

    I'd still prefer your version since them running cross-legged is likely more noticeable than some odd headtracking. But if you want to have both fixes, doing what you've done here to the skeleton.nif file packaged in the UOP would be easy enough.
    1. roblesstevena
      roblesstevena
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      I didn't know that, actually. I'm pretty sure the Bip01 version is based off the UOP Patch's fixed skeleton, since I used the one that was in my Data folder instead of extracting it from the BSA. I'll need to update my credits to reflect that.

      The Bip02 version, I'll need to double-check. Thanks!