Hi all for anyone who is having an issue with the fighters just standing at the gates I have fixed the issue for myself I altered the path grid at the gates so that the last row is right on the gate itself after that it started working
Not sure if you would still remember, but by the last row, do you mean the one closer to the door to the bloodworks or the ones closer to the gate? Trying your suggestion but it doesn't seem to be working for me.
Hello folks just dropping by to appreciate all of your support. I thank you all from deep of my heart All of your downloads gave me $ 135 which is very valuable for my life right now. I am sorry... RL is so busy and I can't continue modding at all, but if some time in the future I can do modding again, I will gladly accompany all of you I might take on Skyrim, or even Fallout maybe BEST REGARDS,,
Best arena mod so far. I like this mod because this have ini for config. But this is not compatible with arena lite. I want the opponent still alive because I roleplay a good character.
Edit : Compatible with arena lite if I delete all section except cell and static in TES4edit. Simply because I love the crowded spectators in this mod. Endorsed
not the load order it is last and still doesnt fucking work good job on this pos good idea but you should update the construction whatever first suggested by
I looked in the script but couldnt figure out how to change it.
I just want the default payout for whatever pair of monsters I'm fighting
EDIT: this mod is horribly made, I cant even save the script in the construction set because it has so many errors in it. How this mod was even made idk. Next playthrough I'm switching back to Arena Alive, I thought since this was newer it'd be better but it's worse
@coin3223 pardon if I made mistake or this mod is not to your liking, I made this mod two years ago & I saved it just fine with CSE (Construction Set Editor) don't use CS (Construction Set) for advanced mod like mine because you will get bunch of error~!! upgrade your tools with the right plugins, try again then we could talk in equal ground ;)
At the ini file in the Spectator control why is the "set aogArn.specPcMin to 5" option the only one which is set in a range between 0 to 100 instead of 0.0 to 1.0? I believe this is not an issue (haven't tested) but it's just strange the change from 0.0-1.0 options to 0-100
98 comments
for anyone who is having an issue with the fighters just standing at the gates I have fixed the issue for myself
I altered the path grid at the gates so that the last row is right on the gate itself after that it started working
Cheers all
All of your downloads gave me $ 135 which is very valuable for my life right now.
I am sorry... RL is so busy and I can't continue modding at all,
but
if some time in the future I can do modding again, I will gladly accompany all of you
I might take on Skyrim, or even Fallout maybe
BEST REGARDS,,
Edit : Compatible with arena lite if I delete all section except cell and static in TES4edit. Simply because I love the crowded spectators in this mod. Endorsed
Does this mod fix the vanilla gambling chance so you can bet with 50/50 chance?
Is this mod compatible with Oblivion Character Overhaul V2?
Can I safely use it with Better Cities?
Is this mod compatible with Weather - All Natural?
Thankyou for your patience. I know these are a lot of questions. Your mod seems to make the Arena much more fun!
I looked in the script but couldnt figure out how to change it.
I just want the default payout for whatever pair of monsters I'm fighting
EDIT: this mod is horribly made, I cant even save the script in the construction set because it has so many errors in it. How this mod was even made idk. Next playthrough I'm switching back to Arena Alive, I thought since this was newer it'd be better but it's worse
pardon if I made mistake or this mod is not to your liking,
I made this mod two years ago & I saved it just fine with CSE (Construction Set Editor)
don't use CS (Construction Set) for advanced mod like mine because you will get bunch of error~!!
upgrade your tools with the right plugins, try again then we could talk in equal ground ;)
why is the "set aogArn.specPcMin to 5" option the only one which is set in a range between 0 to 100 instead of 0.0 to 1.0?
I believe this is not an issue (haven't tested) but it's just strange the change from 0.0-1.0 options to 0-100