Oblivion

About this mod

Tweaked Stevepit's playable wolf mod to allow different textures and gave nighteye and detect life lesser powers as racial abilities.

Requirements
Permissions and credits
UPDATE: This mod now has a total of 11 eye colors and 13 fur colors to choose from, mix and match to your heart's content! Some colors are realistic while others are obviously not lore-friendly or realistic, hopefully there's a good choice for everybody. I also fixed the stat issue and the main quest issue, allowing you to start 100% as a brand new character and to have the main quest with the amulet of kings, no savegame copying required. You will still be in the forest though, sorry.

There's also an optional Follower pack, check the Wolf Follower folder.

This little addon-tweak-update thingie is for stevepit's Playable Wolf mod, which normally only has the frost resistance animal passive and default textures for the wolf. This mod comes with 11 new-ish (came from resource) colors, alongside that, there's also new eyes, which will be listed below and in screenshots. You also get two lesser powers, Wolf Eyes and Wolf Nose, which Eyes gives night-eye for 100 seconds for no cost, while Nose gives detect life for 100 feet for 100 seconds for no cost. I found these were realistic given wolves both have a powerful nose and good eyesight.

Fur colors:
Black
Black Alt (redone black, not a huge difference but there's some)
White
White Alt (redone white, the most difference is the face but again, not a huge difference between the two)
Brown
Choco Brown
Grey
Timber (mostly grey with some brown highlights)
Red
Green
Blue
Mystic (purple fur with light green tongue/gums)
Yellow

Eye colors:
Blue
Brown
Green
Orange
Pink
Purple
Red
Silver
Sky Blue
Teal
Yellow

With the new update, you may freely select the wolf race at the start of any game (alternative start mods or vanilla start). However, you will still be teleported to the middle of the woods, sorry. Once you spawn in the woods, look at the base of the tree you will be facing, there should be 4 necklaces inside, numbered as one, two, three and four, respectively. Equip them in order, though two and three isn't too dire.

Necklace one will reset your stats to a character with no class or birthsign, level one, with the adjusted to vanilla standards wolf stats.
Necklace two will open the class menu, select your class/make a new class as normal, stats will be added correctly.
Necklace three will open the birthsign menu, select one as normal.
Necklace four will give you the amulet of kings and set the quest stage to 25, which is what it would be as if you just left the sewers. So the quest objective should be to deliver the amulet to Jeoffery.

Alternatively, if you have 'Alternative Start, arrive by ship' the quest will instead say you just picked the amulet off the dead rat and should bring it to Jeoffery, so same thing but slightly different wording. If it's requested I might make a alternative version that sets it one stage back so you still have to go get the amulet from the dead rat, if it's too immersion breaking.

Of course only equip necklace four if you don't already somehow have the quest and amulet. I also reccomend taking one off before equiping the next one, just for game safety reasons.
Do not re-equip necklace one after equiping necklace two and/or three, as this will reset your stats to a classless and birthsignless character. However you can do this if you re-equip two and three after as a respec sort of thing. But you will be set back to level 1.
I reccomend putting the necklaces back in the bag once you are done, or otherwise somewhere safe where they will not be re-equiped by accident.

Now a few hints to playing a wolf that stevepit's mod page doesn't explain, but they're not my doing.

You can't change appearance in the character creation screen. To attempt to will often crash the game or at best, just do nothing, also don't change gender while your race is set to wolf, that also sometimes crashes the game. But you can set it on one race off, then select the wolf again.

I suggest saving and quitting only in 3rd person view, but if you make this mistake and load the game with your character all stretched and weird, then all you gotta do is make a new save in 3rd person, then quit the game and load the new save, your character should be fine then. You also should do this to fix the camera if you changed the size of your wolf.

You have to 'ready weapon' to cast spells, which means your wolf must be in a snarling position in-world. I use the keyboard letter R for this but whatever button you use to ready your weapon or sheathe will be fine.

Heavy attacks are pretty good, while light attacks can be a little tricky. The normal lunge works fine, but when your wolf rears up, you have to wait until they get back on all fours for the damage to your enemy to connect. If the enemy moves out of range while the animation is playing, the attack misses, but you can move while the animation is playing so you can chase them around lol. Not a big deal, but good to know.

Equipping weapons will crash the game if you then unequip and they do not work properly, so don't do it.

Armor is the same deal, can't use it, you wear a 'wolf body' clothing item that you cannot take off, which does not raise the heavy or light armor skills when hit, but I know why it was done, because otherwise you'd have to 'repair' your wolf body. So don't set light/heavy armor as your main skills in your class.

Necklaces and rings can be worn, though are hidden for obvious reasons. But they work fine besides visually, so wear all the rings and necklaces you want.

All spells and potions also work fine to my knowledge, just don't ask me how a wolf makes potions lol. Poisons cannot be used, since you can't poison your teeth/claws.

Attacking levels your hand to hand skill, I suggest not setting blade or blunt as a main skill, but set hand to hand.

Now onto more of the mod. The file contains the one main ESP, meshes and optional textures, but to make it fair, not all the resources needed are here. So to make this work properly, first download and install stevepit's original wolf mod here https://www.nexusmods.com/oblivion/mods/39997/? then download mine and overwrite when prompted, after that all should be fine. If you do mine first though, the original mod will overwrite my changes and such. So make sure to do it in the proper order.

This mod also requires OBSE for the scripts to work.

Credits:

??stevepit for his Playable Wolf mod
xzero87 for his khajiit eyes
cryonaut for his wolf subspecies textures
stroti for outdoor cave