59 comments

  1. Lord_Crusader
    Lord_Crusader
    • member
    • 190 posts
    • 2 kudos
    I need some help with terrain issues. I've got this going on https://gyazo.com/4b72424317b7fa35ad2b4c3b77276353 and I can't for the life of me get it to go away. It was way WAY worse and then I got oblivion uncut compatibility patch for battlehorn and it became just this small problem so far. But I don't know what other patch i need to make that go away.
  2. giggityninja
    giggityninja
    • member
    • 153 posts
    • 31 kudos
    For people having issues with doors in the dining hall, delete the "CastleTowerDoor01.nif" in "Data\Meshes\Architecture\CastleInterior\TowerSmall". It's an unnecessary duplicate of the vanilla doors, added by some mods.
    1. TorchicBlaziken
      TorchicBlaziken
      • member
      • 318 posts
      • 9 kudos
      It's added by Unofficial Oblivion Patch so I wonder if there might be a reason for it.
  3. Firebatt
    Firebatt
    • member
    • 1 posts
    • 0 kudos
    After removing this mod battlehorn castle is gone, like completely gone the DLC just vanished, I would like to know why.
    1. TheHuggableSkunk
      TheHuggableSkunk
      • member
      • 6 posts
      • 0 kudos
      You uninstalled it wrong. If your using steam Verify your game cache, Steam will put the file back.
  4. The Black Ninja
    The Black Ninja
    • member
    • 891 posts
    • 6 kudos
    The texture for the metal is STILL gone. I also have a land tear in the middle of the courtyard. Thought it was a conflict with Oblivion Uncut, but it's still there without that active. So I tried Servant of the Dawn, still there without that active. Though I'll have to test further to confirm this in my game.

    Well I fixed the land tear, turned out it was the DLC compatibility patch for Servant of The Dawn. Easily fixed by simply moving it before this. Note: if you do this, you have to remove DLC Battlehorn from the patch as a master with TES4Gecko, which is wicked easy.
    1. CarlosS4444
      CarlosS4444
      • supporter
      • 1,804 posts
      • 73 kudos
      What is the name of the texture and it's path? You could see this in NifScope. Perhaps it's there, just in wrong directory?
  5. minimacker
    minimacker
    • member
    • 69 posts
    • 1 kudos
    Niels is trying to kick me out of the courtyard after 8pm. I'm guessing it's because you made him a shopkeeper and thus wants me to leave "his shop" since it's closing time. He doesn't seem to escalate it, though. Luckily, he doesn't give me a bounty, but instead follows me around and tells me to leave. Whether this has to do with me having 100 relation with him or not, I can't say for sure.

    For those with the missing texture on the piece of metal that Niels hammers, I basically went into TES4Edit and removed the RS prefix on the two Object Animations that they want to refer to: RSBlacksmithhammer.nif and RSBlacksmithclamp.nif. So that they instead refer to just Blacksmithhammer.nif and Blacksmithclamp.nif. This does result in the piece of metal becoming a rectangular piece of metal instead of the shaft of a blade, but it's better than the purple texture of the blade.

    P.S. I would recommend everyone to backup your vanilla DLCBattlehornCastle.esp somewhere in case you want to uninstall this one. By default, this mod replaces the official DLC esp.
  6. t003
    t003
    • member
    • 69 posts
    • 2 kudos
    I uninstalled this mod because of a bug i noticed, and now the .esp for the DLC is gone? Does your mod overwrite the DLC .esp!? Now I HAVE to use your mod to have anything!
  7. StegogorathII
    StegogorathII
    • member
    • 7 posts
    • 0 kudos
    A few more doors at the towers would be nice, for entering the area above the castle and at the walls. Sorry for the bad English.
  8. Theotterprince
    Theotterprince
    • member
    • 5 posts
    • 0 kudos
    Hi all,

    Great Mod really like how to castle feels and looks,

    i have two small issues at the moment the sword found in the grotto is on my back and when drawn the sword is invisible in my characters hand also the majority of my guards seem to want to stay in the barracks i have two guards tops will leave this room the rest are all in there chatting or sleeping and not pulling there weight.

    Any help with would be great.
    1. Ultramace
      Ultramace
      • member
      • 209 posts
      • 4 kudos
      I can confirm the Dragonsword has no graphic and appears on the players back when not held even though it is a onehanded sword. Graphic disappears once unsheathed.

      Also, the weapon Niels is hammering is missing its texture for me. tried downloading a few times to be safe.

      Other than these 2 issues this is a wonderful mod! Thanks!

      Looking forward to fix on sword etc!
    2. CarlosS4444
      CarlosS4444
      • supporter
      • 1,804 posts
      • 73 kudos
      Look at the author's comment from 13 of June.
    3. Ultramace
      Ultramace
      • member
      • 209 posts
      • 4 kudos
      Yep I did, I can confirm I am using the official DLC correctly and am NOT using the patch. Niel missing textures on the sword he is hammering and the dragonsword is in a bad way. other than that all seems well.
  9. Saizetsu
    Saizetsu
    • supporter
    • 386 posts
    • 0 kudos
    Lovin it, just got the castle on my new character, but it seems Unique landscapes causes it to have tears in the landscape. Will you make a compat patch?
    1. giggityninja
      giggityninja
      • member
      • 153 posts
      • 31 kudos
      The normal Battlehorn UL patch works.
  10. giggityninja
    giggityninja
    • member
    • 153 posts
    • 31 kudos
    The missing texture for Neils' hammer should be fixed in 1.5 released today.

    As for dragonsword and the various Battlehorn shields missing meshes and textures: can anyone confirm that they have the DLC and all its files and still has issues with missing meshes and textures for these? Their files are in Battlehorn's BSAs.
Top