I like this mod. Plus the add gold command you can basically get away with anything and all you have to do is use payfine. It's about as close as you can get to the become high king mod for Skyrim, just have to use center on cell to the elder palace if you are using an existent save with this mod, and then advskill to your current skill levels.
Hey, I have a little problem. When I go through the chambers door it gives me spells and menu pops up as it should be. Then I can go back through that door and nothing happens (also as it should be). But when I save the game after getting spells, I reload the save and I go through that door, I get those spells again and menu pops up as well. Is this as it should be or is it a bug ?
Could you add there like a script that in the Imperial City or in the Palace that there will be like Dark Brotherhood assains trying to kill you they will be waiting for you in Marketplace behind boxes or around doors to shops etc. If you could do this THE MOD WOULD BE THE BEST ONE EVER thanks :)
Okay Implemented what you were talking about only took a simple trigger script it'll be in the next version.
Basically there will be an assassin in the market district that will spawn after the player walks through a hidden trigger zone I may add more of these depending on if people like it.
Thanks, you are the First modder that said yeah, Ok I would make it.I wery much appreciate it. and yeah I was like mythic dawn or maybe do something like the annoying fan clone, but they would be thieves,but be carefull with the thieves because almost every player that plays bethesda games is like: Oh yeah lets find bugs and glitches in bethesda games mainly in old and new games OH YEAH this makes me so guuud XD Thanks
Edit: idk if any other mods that downloaded do it but The Royal Guards (Blades,and other I spawn with spells) when I get to the High council library they automatically start kill the Palace Guards Rip Palace guards :( and Rip Immersion
": idk if any other mods that downloaded do it but The Royal Guards (Blades,and other I spawn with spells) when I get to the High council library they automatically start kill the Palace Guards Rip Palace guards :( and Rip Immersion"
This likely happens because the ai detects them as trespassing since the player faction now owns that cell I'll need to fix this at some point but I would rather not break any quests built around the palace so I need to figure out a way to patch it.
oh ok Thanks I know what you could add in versin 1.7 and it would be a simple script and a dialog that is in the game and it would be that the chancellor Ocato will say that he said to martin when he became emperor Martin Septim, on behalf of the Elder Council, I accept your claim to the Imperial Throne. We should arrange the coronation ceremony but he will automatically say it to you but you would remove the Martin Septim and I have a lot of Ideas so If you want any just say and I would name them to you Thanks if you would like to know my Ideas :) Edit: everytime I go to the door in the chancellor room it will give me again the amulet of kings and the quest that I completed and now I have like 5amulet of kings
OK, this mod is entertaining as all get-out. Half the time I'm just running around Tamriel, having my guards execute people. However, I've noticed that when I use the "Execute this NPC" spell on people, they tend to attack me, as do everyone in the nearby vicinity. The prison spell also just puts NPCs in prisoner clothing. Not sure if that was intended or not.
hmm Execute npc has some interesting effects sometimes if the npc has friends or allies they will often enter combat to help there ally so basically if you cast this spell on let's say a npc in a faction the rest of the faction will most likely help the person you cast the spell on because he is considered a friend to them or an ally it's also possible they had low deposition with the npcs that are helping also be sure to not cast the spell on guards as it makes the game think you have a bounty to my knowledge there is no way to fix that, and the reason they attack you is it forces them to start combat player meaning they enter combat with you and it gives them a bounty.
also make sure you are using the newest version idk if the mod manager will install the right one I'll have to look into that.
The prison spell should make the npc go into a jail cell in the ICPrison as well as put them in prisoner clothing.
Adding Some more commands like accessing there inventory and letting them relax having some issues with the inventory can't seem to figure out how to script it just yet but I will figure it out.
24 comments
Edit:Sorry for my Bad English
Basically there will be an assassin in the market district that will spawn after the player walks through a hidden trigger zone I may add more of these depending on if people like it.
Edit: idk if any other mods that downloaded do it but The Royal Guards (Blades,and other I spawn with spells) when I get to the High council library they automatically start kill the Palace Guards Rip Palace guards :( and Rip Immersion
This likely happens because the ai detects them as trespassing since the player faction now owns that cell I'll need to fix this at some point but I would rather not break any quests built around the palace so I need to figure out a way to patch it.
Edit: everytime I go to the door in the chancellor room it will give me again the amulet of kings and the quest that I completed and now I have like 5amulet of kings
Still, this is a fun mod, and I fully endorse it.
also make sure you are using the newest version idk if the mod manager will install the right one I'll have to look into that.
The prison spell should make the npc go into a jail cell in the ICPrison as well as put them in prisoner clothing.
If you're open to any ideas then an arrest command would be good for commanding the guards.
I can't wait to see what else you have in store for us, keep up the amazing work
Added an Early Version of what you were talking about it..
it mostly works has a few issues.