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About this mod

An Aldmeric race, the Kyraul, went missing 5000 years ago.
After traveling through Apocrypha you find them in a realm outside of Mundus called Indornia.
This leads to a series of quests both in Cyrodiil and Indornia.

Permissions and credits

  • You will need General Subtitles On.
  • Uninstall any previous version of Indornia first.
  • If Lag: Lower 'Grass Distance' (Options Video) - see Known Issues.
  • If Lag: Enter/Exit a house or cave - see Known Issues.
  • If version 3 does not work with older save...
    • Untick Indornia from Data Files.
    • Start Oblivion, Save then Exit.
    • Search this page the word 'Bypass' (to bypass anything v2 and prior).

...just a few minutes and ready to start version 3.
NOTE: You may want to replay Startup for the new creatures in Apocrypha - can still Bypass rest of Startup quest.


Recommended: For 2nd trial, Oblivion Reloaded Gravity Enabled = 0 (if you have OR).

  • We can now join the Anu Indarian...
    • Talk to people in villages or find Vulmar...
    • Arc'gah, look at the palace map markers - Palace Pond by day, Anu Indarian building by night.
    • If already spoke to Vulmar, click Anu Indarian quest entry for a compass pointer to Daenthi.
  • Sizeable Anu Indarian quest called Farenia's Ruhn.
  • Ruhn stone works as reusable black soul gem on Beifir race.
  • Poison Magic quest - auto start at end of Farenia's Ruhn quest.
  • An Island Holiday quest - see Captain Starkad, front ship at Kalosan Island docks.
  • Shaaln am Arihn bypass version 2 quest (wall candles on post next to Dalvor).
  • Heartwood Stevedore bypass version 2 quest (wall candles on post near front door).
  • New creatures including Apocrypha.
  • Indornia creatures leveling overhauled - no grinding at higher levels.
  • Kyraul now have arm and hand animations for talking.
  • Quest giving NPCs now have Forced High Disposition to us.

NOTE: Vular tells as a little about Farenia's Ruhn but a book on his desk has a short story.


Firstly, a big thanks to Roblesstevena for putting aside extra time to do creatures ready for version 2 of Indornia.

Apocrypha, among a number of things given a facelift.

New Quests

  • Kanion's Foundry - new road just south of Oad Dayn. Talk to anyone inside.
  • A Smithy's Lot - talk to Luthias Biric, the metal smith in Oad Dayn.

Kalosan Island:
  • Heartwood Stevedore's Guild - join to get it's first quest.
  • Shaal am Arihn - ask Dalvor for the Book (available after first visit to Arc'gah).


My apologies for this being a full download rather than a patch but it was unavoidable.


This mod is based on a story I wrote called Indornia.
That is based on a race, the Kyraul, that went missing around 5000 years ago.
A treasure hunter called Dalvor Nasam discovers where they went.

The mod has a very short start up quest that takes you to the realm of Indornia to meet the Kyraul.
From there it branches out into several quest lines.

There is Kalosan Island that has the portal to Indornia.
Here there are quests related to it's docks.
In addition, Dalvor Nasam is a member of an ancient and secret organization called Shaal am Arihn - there is one quest in version 2 with more to follow.

There is the royal island of Arc'gah on planet Sil Alma in the realm of Indornia.
Indornia is separate to Mundus. The mother of creation is Vestenia, a sister of Nir.
Over the 5000 years, the Kyraul have spread across all of Sil Alma.

The warrior branch of the military is called Arihn Korteseo.
There are 3 short to medium size quests and more coming.

The magical branch of the military is called Anu Indarian.
Members of the Anu Indarian are chosen by Vestenia.
Having you join will be a medium size quest in itself.
I'm working on that and a series of related ones.

NOTE: There is a lot of dialog to fast track you into the story.
If you want to 'Fire' button/key through it then please read the Apocrypha 4 Black Books and pay attention to Txkoseh.

Please, go easy on the voice acting, I did what I could.
If you want to improve on any of it then your more than welcome.

New places & quest hints:

  • Outside anywhere.
  • You must not be in combat.
  • Stand still for around 5-15 seconds.
  • Sentinel talks to you.
  • Sentinel gives you a scrying Stone called Indornia
  • The stone has the options of START/CANCEL so you don't have to start till you are ready.
  • After selecting START the stone changes to Quest Bypass options (see below).

After around 20 minutes of play you get an Indornia Travel stone of limited use.
After around 2 hours of play you get a spaceship that can be summoned to any exterior.

Indornia Stone

Given by Vestenia's Sentinel.
Inventory > Stones > Indornia
  • You can delay the actual start as long as you like.
  • Start

    Click the Indornia Stone to be teleported to Kalosan Island.

    Quest Bypass

    Having selected Start, select the Indornia Stone again for whatever quests to bypass.
    This is intended for replay from another save or whatever.

    • You can still replay any quest in between using bypass.
    • It only applies to the start up quest line and first 3 Arihn Korteseo at this stage.


    Version 1 introduced us to a bit of the story, Kalosan Island and the outer realm of Indornia. Indornia being a completely separate realm to Mundus.

    Version 2 adds some new places and quests to that.

    Updates from here on will simply add more places, quests and things to do.
    These will include events on Kalosan Island, more history of the Kyraul and more things to do in Indornia itself.


    Interior: you will need to maximize distance settings for full benefit in a number of interiors. Otherwise certain things may not make sense.

    Exterior: at least distant buildings to look any good on the main worldspace. Again, distance settings at maximum for full benefit.

    Oblivion 1.2.416
    Shivering Isles
    Unofficial Oblivion Patch by Quarn and Kivan and Arthmoor and PrinceShroob.
    Unofficial Shivering Isles Patch by Quarn and Kivan and Arthmoor and PrinceShroob.
    OBSE v0021 (or later) by OBSE Team.


    Please see check Credits below first for those items' permissions.
    Click here for the coral resource.
    Click here for the paraffin lights resource.
    You will need to message me for permission on anything else.


    I have carefully gone over my documentation and mod files.
    If I've still failed to credit anyone then I apologize, please let me know and I will add you/them immediately.
    You do not have to install these but please go there and endorse their good work.

    More Creatures - Dragon Break Edition by Roblesstevena.
    Roblesstevena additional creatures - Sarelan, Lionfish, Nurse Shark, Whale Shark, and Starfish.

    Joao Paulo - Erin's Texture Pack.
    Static hanging planters.
    Tablecloths - Aroniano, Zimnel and Kalikut.
    Heartbeat Sound Daniel Simion.
    Wearable Male Pants for Females HGEC by Micalov.
    Mage Equipment 21 by Aknevrec - Mannimarco outfit used for The Spectre.
    Riley Marks - Static Rugs and Tapestries.
    Riley Marks - Static Furniture Set.
    Mr Siikas Farm Animals - chickens on farm on Kalosan Island.
    Spider Creature by Malo and Elveon.
    ElAlquimista - Vanilla Gear Redux.
    Sister Nightfall by Sinblood - used for Vestenia's outfit.
    Ye Olde Gallery - Baroque and gothic paintings by Ivaldisk.
    Oblivion Character Overhaul 2 by Nuska - used for the Kyraul race and Dalvor Nasam.
    Vampire Hunter Armor by Eyren.
    DragonKnightArmor by ken1945.
    Cazy Hair Pack by Cazy.
    Lost Paladins of the Divines by Jerros and LHammonds.
    HG Eyecandy Body by RAIAR and Madcat221 - used for Sharmat stone warriors.
    DDSOpt by Ethatron.
    BSAOpt by Ethatron.

    Robert Stein III - more than 12 textures used for stars, planets and moons.
    Creative Commons License - as per Robert Stein III requirements.


    Oblivion Reloaded
    Kalosan Island's water: due to coral, water settings are for transparency/tropical effect on vanilla but it looks fake. Oblivion Reloaded solves that.
    ENB with the right settings could be an alternative.
    Oblivion Character Overhaul by Nuska.

    NOTE: Arc'gah is around the size of the Shivering Isles yet mostly flat. All buildings can be seen from many places and are 'Visible when distant'.
    The spaceship is mainly for inter realm/planetary travel. Planet side flying is a novelty and I won't waste time stabilizing it for quite some time.
    1. Extensive fast travel on Arc'gah will lead to lag - enter/exit a building or cave where possible.
    2. Some caves are actually Exteriors for Terrain/Grass - they have LOD meshes so large sections don't disappear.
    3. Lower Grass Distance (Options/Video) around 10-50% as per hardware to help with points 1. and 2. - Note: 0% will remove pond weed in caves :(
    4. Followers are not supported by spaceship flying, will tumble around and cause CTD - make them wait then summon them later.
    5. You may need to slow down the spaceship - see ../Oblivion/Data/Docs/kvIndornia01/kvIndornia01SpaceShip.txt
    6. The spaceship drive (animated orb) may cause CTD for planet side flying - fly in short bursts of 3-5 seconds and/or slow it down - see ../Oblivion/Data/Docs/kvIndornia01/kvIndornia01SpaceShip.txt.
    7. Problems New/Load Game - untick Indornia until somewhere safe like a city or Cyrodiil. Especially Alternate Starts.

    Being Aldmeric, much of Kyrauli is based off Dunmeri.
    In the story, the Kyraul were involved with the Falmer and ended up with much the same written form.

    Over millenia, contact with the Raksisk has had an influence on Kyrauli.
    Certain grammatical rules and phrasing have been adopted which has led to inconsistencies.