OBLIVION
Real Retroactive Health Formula by PushTheWinButton
Oblivion » Skills and Leveling
Added: 30/09/2017 - 02:59PM
Updated: 30/09/2017 - 03:28PM

15 Endorsements

1.00 Latest version

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427 Total D/Ls

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Uploaded by PushTheWinButton

Description

Last updated at 15:28, 30 Sep 2017 Uploaded at 14:59, 30 Sep 2017

Real Retroactive Health
Requirements:
Oblivion Script Extender



Introduction

By this point you're probably aware of how, in the vanilla game, your health increases by one-tenth of your Endurance every time you level up (plus an extra bit of 'base' health, but that's retroactive). Basically, that means by increasing your Endurance as quickly as possible in the early game, you maximise your health later in the game. I don't really have a problem with vanilla leveling, but this aspect has always annoyed me and many other people, which is why you'll see several 'retroactive' health mods on the Nexus. Problem is, NONE of them actually implement a retroactive version of the true vanilla formula, and instead deviate from it and/or use some unecassary active effect nonsense. If you don't believe me, check the comments on the somehow UESP approved mod "retroactive health".


Description

This mod fixes the problems mentioned above, by implementing truly retroactive vanilla health, as prescribed by the formula on the Construction Set Wiki. Being a sceptic by nature, I also spent an hour deriving the formula myself and checking it against the Wiki to ensure it was correct (engineering Masters degree well spent).

So yes, this is the only mod which definitively adds retroactive vanilla health. This means that you no longer need to 'rush' increasing your endurance early-game, as regardless of when you increase it your health will be calculated as if you increased it as early as would have been possible.

This mod also takes into account the maximum possible attribute bonus you can achieve per level (+5 by default, but mods can change this) and modifies the formula accordingly. Obviously, a bonus higher than +5 means that your Endurance can be higher at level-up, and thus your health will be higher. Changes in other gamesettings affecting health are also properly reflected in the formula.

Now someone go update the link this UESP page for me: http://en.uesp.net/wiki/Oblivion:Endurance (*jokes*).


Installation

This mod requires:


Standard install: add the ESP to your (virtual) data folder however you prefer, and check in your launcher or mod manager.


Uninstallation

This mod can be uninstalled at any time and will have no permanent effects on your game. Your current maximum health will still be retroactive-ised (at the point you uninstall, subsequent level-ups revert to the vanilla progression), but that's a good thing. Who doesn't want erase the mistakes of their past?


My Mods

I spend a lot of time creating and supporting my mods, so any donations are gratefully received.