Oblivion

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Gamer Rick

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GamerRick

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About this mod

This mod adds a new global that is set by OOO's ini file that makes container traps optional

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Make Container Traps Optional

The Latest version of OOO (1.5.4) now had its own solution to this:
v1.5.4
  • Made it so container traps can be disabled OR made random.  Configurable in the Ini.
Requires: OOO - Oscuro's Oblivion Overhaul - Updated (Version 1.5.3 or lower)

This mod adds a new ini option to Oscuro's_Oblivion_Overhaul.ini and modifies the scripts to check this global before putting traps on locked containers.

Install with your favorite mod manager.  Position it after Oscuros_Oblivion_Overhaul.esp.

BASHed Patch: Give the ESP for this mod the Scripts BASH tag.  Otherwise BASH will pull the scripts from the Oscuros_Oblivion_Overhaul.esm file, and the patch won't work.

You will need to ensure that the Data/ini/Oscuro's_Oblivion_Overhaul.ini file is replaced with the new one in this patch.  The new file has a new option added to the bottom of the script:


; - Do you want OOO to set traps on locked containers?
set OOOCONTAINERTRAPS to           0     ;0 disable container traps; 1 - I like container traps


You will need to also reset any of the previous options to your preferences, since the ini file in this mod has my preferences set.