Oblivion

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Created by

Darkyne

Uploaded by

Darkyne

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56 comments

  1. Swizzarmyzzz
    Swizzarmyzzz
    • member
    • 5 kudos
    Hello,

    To solve the issue regarding UOP changes being overwritten brought up below by mitchowan...

    To solve this there are 2 steps:
    1.) Add the Bash Tag 'Graphics' to all the .esp files added by this mod
    2.) Change your load order so that the .esp files added by this mod load just before the relevant UOP files...

    For example the load order should look like this:
    [cq]ColoredQuests.esp
    Unofficial Oblivion Patch.esp
    [cq]ShiveringQuests.esp
    Unofficial Shivering Isles Patch.esp
    [cq]QuestsoftheNine.esp
    Knights - Unofficial Patch.esp

    Hope this helps, worked for me.
    1. Oooiii
      Oooiii
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      Better yet, also add NoMerge to all the plugins, and you can have it anywhere in your load order and the Bashed Patch will only import the coloured icons and keep the Unofficial Patch changes. Make sure you deactivate them first though.
    2. TesaPlus
      TesaPlus
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      • 69 kudos
      Thanks and kudos to you both. :-) This should join the Readme.
  2. Oooiii
    Oooiii
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    Half of the Daedric icons have the wrong path, they are missing the texture folder that should be containing them.

    BAIN wizard does not install any daedric quests icon replacer even if selected through the wizard. After running the wizard, you need to manually check the Sub-Package '002 Daedric - yellow' or any other 002, and then install missing files in the package.
    1. TesaPlus
      TesaPlus
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      Thank you for reminding everyone. I've uploaded a hotfix for that to my drop box, see my post below, from 20 November 2017, 9:53PM:
      https://forums.nexusmods.com/index.php?showtopic=5915118/#entry55388688
      Sorry for the inconvenience.
  3. Toxicity86
    Toxicity86
    • member
    • 1 kudos
    If you want to make them look better, but retain the vanilla design, then this might help you:
    https://www.nexusmods.com/newvegas/mods/63222
    1. Darkyne
      Darkyne
      • member
      • 7 kudos
      I'll check it out thank you and sorry for the late reply.
  4. mitchowan
    mitchowan
    • member
    • 2 kudos
    While the idea of clarifying the quest log is very welcome, beware if using this mod as it affects a lot of quests records in the .esp and conflicts with every mod that affects quests, including unofficial patches. Some patching needs to be done through TES4Edit.
    1. Darkyne
      Darkyne
      • member
      • 7 kudos
      I'm aware of this, thank you. The problem is that some quests share the same icon (if I remember correctly) and thats why I gave each edited quest a unique symbol by editing it inside the .esp. If you know a better solution for this just let me know ^^
  5. Darkyne
    Darkyne
    • member
    • 7 kudos
    [IMPORTANT]

    Due to some unfortunate problems with my PC I had to reset it and couldnt backup the files associated with this mod. I don't know if I'll recreate this mod from scratch, cleaner and better than before or if I'll just download the latest version and try to catch up on the lost work.
  6. pzaw
    pzaw
    • supporter
    • 5 kudos
    can someone make a Omod conversion data for this please.
    I use tesmanager because eventually I hope Vortex will handle Oblivion as well.
  7. Supermatt5546
    Supermatt5546
    • member
    • 2 kudos
    I was looking at this in TES4Edit, & I'm unsure if this conflicts with Oblivion Uncut, although I haven't noticed any issues so far in my game.
  8. Oooiii
    Oooiii
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    Warning: if you use this with Oscuros's Oblivion Overhaul, it will make the thieves guild stolen goods quests revert to their vanilla thresholds.

    OOO requires you to sell 15000 gold worth of stolen goods, this mod reverts it back to 1000 gold.
    1. Darkyne
      Darkyne
      • member
      • 7 kudos
      I'll take look at this issue. Thanks for reporting this issue.
  9. Oooiii
    Oooiii
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    Is it just me or does the main quest color not work? Using wrye bash + the posted patch.
  10. TesaPlus
    TesaPlus
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    I am afraid I've messed up things. A fix to to my WizBAIN is underway
    BlackHole11 alerted me that some "daedra", and all "advanced mages guild," icons are misplaced.
    I'm sorry for that. Hold on, we're coming for rescue.
    1. TesaPlus
      TesaPlus
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      Until Darkyne finds time to upload the fixed WizBAIN, here's a patch in form of a Windows Batch file. It shuffles a few files, replaces the Wizard, and repackages the WizBAIN. Get it from my DropBox:

      https://www.dropbox.com/s/0ywq8uk1wbbijkt/Colored%20Quests%20-%20v6%20-%20WizBAIN%20Version%20PATCH01%20DropBox.7z?dl=0



      Extract the archive such that you have the following files in the same folder:

      Colored Quests - v6 - WizBAIN Version-47981-v-6.7z (that's my buggy WizBAIN)
      Colored-Quests-BAIN-PATCH01.bat
      Colored-Quests-BAIN-PATCH01-Wizard.txt
      make_BAIN-find_wrye_bash.bat

      Execute Colored-Quests-BAIN-PATCH01.bat (click-click!).
      A file-selector dialogue asks you to show where your Wrye Bash is sitting (e.g. D:\games\Oblivion\Mopy). That's necessary because we need to use Wrye Bash's own version of 7z.

      The fixed WizBAIN goes by the name of Colored Quests - v6 - WizBAIN Version PATCH01-47981-v-6.7z

      Prettyplease don't hit me -- bash your Patch instead.