MagicEffectsExtracted by jobra888
Oblivion » Modders Resources & Tutorials
Added: 13/07/2017 - 08:30PM
Updated: 14/07/2017 - 03:26AM

4 Endorsements

1.0 Latest version

37 Unique D/Ls

84 Total D/Ls

1,958 Total Views

Uploaded by jobra888


Last updated at 3:26, 14 Jul 2017 Uploaded at 20:30, 13 Jul 2017

Included you find effects extracted from the original magiceffects of Oblivion from folder
(Data/Meshes/magiceffects). Those nifs can be placed in the world and are even movable (eg
with a script so that the effect follows the player like I included in the test-esp).

For testing the effects i suggest 2 ways. Either you replace the magicshield01.nif and take
a look in the game (with an added spell) or you watch the effect in CS where it gets rendered.

The reason why I extracted those effects is following. I intend to make a shield effect
visible when a shield is up. In the game there is only a cast animation .. but I find it
nice and useful when there is also an effect when a defensive shield is up ..

Some effects shown here in this clip: