Oblivion

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Nerevairine

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Nerevairine

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About this mod

This my take on the GREAT MOD: "Knights of the Nine: Revelation" by Lanceor.
Since we haven't seen any updates for the original mod for some time now, I decided to take matters to my own hands and continue what Lanceor began.

Requirements
Permissions and credits
This my take on the GREAT MOD: "Knights of the Nine: Revelation" by Lanceor.
Since we haven't seen any updates for the original mod for some time now, I decided to take matters to my own hands and continue what Lanceor began.

UPDATE: Since I'm planning on adding some more artifacts (and some of them have already been used on other mods and I have to wait for the permission of the original authors) this new update will take a bit longer than expected. Please be patient, I shall release it as soon as I can.

UPDATE2: I have come around some assets (and made some others based on the vanilla stuff) which are exactly what I wanted to use, I have tested a little bit but I will be adding a few more things before the release, mostly just powers. lesser powers and abilities based around the Daedra and the Aedra. The new artifacts coming in this new update are Chrysamere, Lord's Mail, BiPolar Blade and the Daedric Scourge. I still haven't mostly decided on the powers, lesser powers and abilities that I want to add but I already have a few names for them, for example, Hermaeus Mora's power/lesser power/ability will be called "Of The Abyss" which will probably add intelligence (around 10) but remove willpower (around 4). The Brush of Truepaint is an artifact that already exists in the vanilla game but I'm trying to find a way to use it as something like a port-key to a painted world, the Amulet of Kings is another artifact from the vanilla game that will be added as a playable item with some benefits but will mostly play a big part in another mod that I have created but not yet published. For the Brush you just have to complete the associated quest and you will be able to find it to your right on the table in the office, for the Amulet I am probably going to take the same approach as the aclaimed Legacy of the Dragonborn mod for Skyrim where you recover a few parts of the Amulet to recreate it, it's still just an idea and is subject to change although it will have a little nod to that mod even if this idea is scrapped.


Requirements:

- JGAyleidRoyals (no esp required)
- Stav's Imperial Dragon Armor (no esp required)
- OBSE
- Knights of the Nine
- Knights of the Nine: Revelation (the original one)

Features:

- A new aedric artifact that can be found during a quest about a certain arrow. (Auriel's Shield)

- New models for Auriel's Bow

- New models for the Ayleid sets

- New models for Gareth's Armor

- Repaired Trueflame and Sotha Sil's Armor

- New spells

- A unique power for Auriel's Shield (just like the one in skyrim, sort of)

- Olmgerd's Armor and Weapon (West of Bruma, near a chest, for the time being)

- Access to the Legion Armor (with the Red Diamond)

- New amulets and rings

Installation:

- Install all the requirements (the mods that have "no esp required" don't need their esp to be activated)

- Install this mod (Seriously only install this mod AFTER all the requirements)

Credits:

- Bethesda - For the amazing game they created and the tool to mod it

- Tharkun221 - For helping me with a script

- ElderScrollsFan001 and Glowplug - For fixing the book icon, for the amazing models for Auriel's Artifacts and for their permission for me to use them

- Lanceor - for the amazing mod that we know and love

Bugs:

- There's a bug in the original mod where Tamira will be naked and selling her own armor, I'll try to fix this via a script or something.

Future Plans:

- Add a real quest for restoring Sotha Sil's Armor and Trueflame

- Add an explanation for Olmgerd's Armor and Weapon to be in Cyrodiil

- More Aedric Artifacts and some Daedric Artifacts