Oblivion
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iamnone

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iamnone

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About this mod

This mod allows you to acquire a spell to harvest blood, bones, and flesh from slain NPCs and to create a variety of undead followers (skeletons, zombies, undead horse, more).

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--- Miniature Necromancy Revised v1.1 ---

(mod for TESIV: Oblivion)

by doubledeviant (aka iamnone)

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This mod is a fixed and revised version of Jpm's Miniature Necromancy.  The fixes are too extensive for a simple patch; this is a full replacement.

The mod allows you to acquire a spell to harvest blood, bones, and flesh from slain NPCs and to create a variety of undead followers (skeletons, zombies, undead horse, more).  Look for Ramoorai outside the Roxey Inn.

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Fixes/Changes:

Bugfix:  Skeletons and Zombies would disappear when left waiting for over three days ("No low-level processing" seems to have been the cause of this issue).  Minions should wait indefinitely now.

Bugfix:  After using fast travel to move directly to a location within a city (and then returning to the horse and attempting to mount it), the horse command menu would display the mounted commands instead of the unmounted commands.  The command script has been reworked to fix this issue.  The menu should always display the appropriate list of commands now.

Bugfix:  The four variations of 'Trap Mortal Soul' did not have costs assigned and were being sold and cast for identical, VERY low costs ("Auto-Calc" does not function if the only effect of a spell is a script effect).  These spells have appropriate costs now.  All are low-cost but graded according to the length of the effect.

Bugfix:  The spell 'Summon Sigil Stone' was broken because of an incorrect reference in its script.  The spell functions correctly now.

Bugfix:  Renamed 'Summon Horse' to 'Create Horse' and 'Summon Sigil Stone' to 'Craft Sigil Stone' to match the convention used for other spells.

Bugfix:  The Filled Black Soul Gem referenced in scripts was a custom miscellaneous item.  Scripts now use a filled version of the Black Soul Gem already present in default game resources.  This enables you to use your captured mortal souls for enchanting and recharging enchanted items, allows for texture replacers (before, texture replacers could cause a mismatch between the empty and filled soul gems used by the scripts), and slightly reduces mod size.

Bugfix/Changes:  The requirements for Create Horse have been increased slightly (two uses of Harvest The Dead should gather the needed ingredients).  The spell now reports its requirements accurately (the spell was reporting a requirement of four clavicles but using only two).  The name of the horse has been changed from 'My Zombie Horse' to 'Nightmare'.  The color of the horse has been changed from brown to black, and a normal saddle and a DB-style bridle have been added.  Default resources are now used for the red eyes (slightly reducing mod size and enabling texture replacers to affect the eyes).  The home stable of the horse has been changed from Weynon Priory (inappropriate) to the stables at Chorrol.

Changes:  Moved seller and book from the Arcane University (inappropriate) to outside the Roxey Inn.  Reduced seller gold from 40,000 to 5,000.  Tweaked seller inventory.

Changes:  Renamed 'Sword Of The Necromancer' to 'Souldrinker' and signifcantly revised its stats and price.  After 90 kills, the sword will trap the soul of any mortal that it kills if you have an empty Black Soul Gem.

Changes:  Instances of 'You' in messages and message boxes have been changed to 'I'.

Changes:  Some minor corrections have been implemented for consistency/grammar/spelling/etc.

Deletions:  Some unused entries from previous versions of the mod and one accidental reference have been removed.

Scripts:  Several major scripts have been reformatted to be easier to read.  Most script content is unchanged, but some scripts have been altered for corrections/fixes/efficiency/etc.

Other:  I've put a significant amount of TLC into this mod.  I've tried to assemble a complete list of the changes here, but it is possible that I've forgotten to include something or other.

Overall, the mod should feel more consistent and 'finished' now.

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Credits:

Jpm made the original mod; I have simply done my best to fix the listed bugs and issues.