Oblivion

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iamnone

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iamnone

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About this mod

Homes and companions suitable for dark characters. A female vampire companion, a hellbound, a lair in the sewers of Chorrol, and an underground sanctuary for the undead.

Permissions and credits
--- Necromancer/Vampire Companions & Homes v3.2 ---

(companion & house mod for TESIV: Oblivion)

by doubledeviant (aka iamnone)

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When you load a save with this mod active, a letter will be delivered to you.  Read it. ;)

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Necromancer Lair (Chorrol sewers):

- lair suitable for necromancers and illicit alchemists
- spellmaking and enchanting altars
- alchemy shelf with ingredient transfer script
- hostiles in the Crumbling Mine replaced with lair guardians
- Altar of the Damned (removes bounty for half the amount)

Underground Vampire Sanctuary (countryside south of Battlehorn Castle):

- sanctuary for vampires with a coven of friendly vampires who offer services at night
- Vlados (smith, merchant), Elsabet (alchemist, merchant), Teleri (mage, merchant), and Willim (warrior)
- Altar of Dibella the Whore (restores attributes and blesses regardless of infamy)

Ceridwen (female vampire companion, waiting for you in the sanctuary):

- does not suffer sun damage but dons special protective clothing if taken outdoors into sunlight.
- allows you to drink a potion of her blood to contract Porphyric Hemophilia and become a vampire.
- is a mage specializing in Restoration, Illusion, and Destruction: Frost.
- can lend you her spellbook and teach you her brand of Illusion.
- has full companion share and stat menu, and can be asked to follow or wait.
- levels with you according to a customized class scheme.
- fights at your side against any foe including guards.
- won't become hostile if hit by friendly fire.
- sneaks when you sneak.
- can be summoned by casting Bloodbond: Ceridwen.
- can breathe underwater.

Black Shuck (hellhound companion, waiting for you near the lair):

- levels with you to remain useful.
- defends you from hostile creatures and NPCs.
- will attack anyone including guards upon whom you cast Unleash Hell.
- won't become hostile if hit by friendly fire.
- keeps pace with you when you are riding a horse.
- sneaks when you sneak.
- can be summoned anytime by casting Summon Black Shuck.
- can breathe underwater and is 100% resistant to fire.

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Notes:

Ceridwen is built in the tradition of Hilda (a companion mod for Morrowind):  She doesn't have extensive dialogue or story and is meant to be a loyal and fun companion without hassles.

The "double face/body" bug affects all vanilla and mod companions after fast travel (afaik).  Use EngineBugFixes (http://www.nexusmods.com/oblivion/mods/47085), or the Fix Follower spell from the Unofficial Oblivion Patch, or another fix.

You can take any of the six other Black Hounds in the mine to form a pack that will attack anyone Black Shuck attacks.  This is not balanced, and I don't recommend it for normal play, but it's fun for the occassional rampage. ;)

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Changes from v3.1:

- Added ingredient transfer script to alchemy containers

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Credits/Thanks:

Free mesh and texture resources by Hel Borne, Phoenix Amon, and Cryonaut are used in this mod, and Ceridwen is based on one of ntobmodfan's Beautiful Women - thank you all for creating and sharing them!

Special thanks and appreciation to PacificMorrowind for creating a set of custom glowing red eyes for Black Shuck and glowing green eyes for the Black Hounds!

I don't recall which specific ones at this point, but I looked at many other companion mods to see how things could be done, so thank you to anyone who's created and shared a companion mod for Oblivion!