Oblivion

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Created by

Guinefort1

Uploaded by

Guinefort1

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About this mod

Renovates 7 mines across Cyrodiil so that they are in actual use.

Requirements
Permissions and credits
Translations
  • German
Welcome to the 27th installment of my Oblivion Immersion Series.  This is my first foray into the Cyrodiil-has-no-economy style of mods.  Skyrim and Morrowind do it better, with a mixture of mines that are in use and abandoned.  Gives both provinces some semblance of a livelihood.  To this end, this mod renovates 7 non-quest-related mines across Cyrodiil, giving them miners, a foreman, and guards, all of which have full daily schedules.  Additionally, all vanilla ore veins have been set to re-spawn (and I do mean ALL of them), so that yo can return time and again to gather gold or silver nuggets, but it also means that veins are no longer safe and free storage.  

The following mines have been renovated and renamed:

- Abandoned Mine (renamed Valleyside Mine)
- Belletor's Folly (not renamed)
- Crumbling Mine (renamed Crumble Stone Mine)
- Cursed Mine (renamed Red Grass Mine)
- Deserted Mine (renamed Singing Rock Mine)
- Doomed Mine (renamed High Fissure Mine)
- Shattered Mine (renamed Hidden Rock Mine)

The UL patch is an alternative plugin, meant to override the original, that makes this mod work better beside various UL mods (see compatibility section for more).  In this version, Abandoned Mine has removed and replaced with Collapsed Mine (renamed Valleyside Mine) and Belletor's Folly was removed and replaced with Infested Mine (renamed Brena Spring Mine).

Btw, anyone who can decode the Tolkien easter eggs that I hid in the mod gets the reward of... uh... knowing that they're as big of a nerd as I am (I am willing to give hints).

Requirements
============

Oblivion Version 1.2.0416

Installation Instructions
====================

Copy contents into your Oblivion data folder.  When playing this mod for the first time, be sure that your character is not loaded at or near the renovated sites to avoid issues.  Three versions for Legion-occupied Forts are available, which alter the demographics of the mine guards.  These must be installed manually after extraction with NMM.  Be sure to let the LoF patch overwrite the original plugin.  If installing the UL patch, ensure that the new plugin overwrites the original.

Uninstallation Instructions
=======================

Delete the added contents

Incompatibility
=============

Will be incompatible with any mod that changes to the interiors of caves and mines, such as Snus Dungeons.  Fully compatible with Better Dungeons.  The original release is incompatible with UL: Eastern Peaks, Chorrol Hinterland and Desolation of Kvatch, but compatible with UL: Entius Gorge, Aspen Wood, and River Ethe.  The UL patch is designed to be compatible with all of the previously listed UL mods and additionally to Brena River Ravine.  Compatible with Brotherhood Renewed and Vaults of Cyrodiil.

Known Issues
===========

None at the moment. 

Troubleshooting
==============

Feel free to come to me with questions or issues and I will help as best as I can.  That said, please bear in mind that I am a novice modder and may not be able to offer much in the way of assistance.

Credits
======
 
Thanks to:

Bethesda Softworks
The makers of these wonderful resources
TES Nexus
LHammonds - Readme Generator
Nifskope

Meshes and textures provided from:

Trollf, Corepc, and TeamArma - Artifacts 1-1
stroti - Strotis Ravenheart
 
Licensing
========

I am making this mod open to revision by the public.  If you have any ideas of how to expand or improve upon this mod, then go ahead.  No permission needed.  All I ask is that you give credit to me and to the creators of these resources.  This mod and its content may not be distributed commercially.