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This page was last updated on 22 February 2024, 4:09PM
- Changelogs
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Version 1.6.9
- v.1.0 – Original mod.
- v.1.1 – Corrected several typos missed the first time around, and edited some dialogue to ensure the longer subtitles would fit on-screen. Removed double spacing between sentences in journal entries and dialogue.
- v.1.2 – Brought three NPCs into line with the UOP and made minor corrections to several container names.
- v.1.3 – Re-armed all Telvanni with Elven weapons. Used TES4Edit to fix conflicts with the UOP in MQ05 Stage 20. Corrected a few more world object names. Deleted a static barrel that was overlapping a broken crate in Fort Chalman. Added a folder with optional .esp files for “Let There Be Darkness” users.
- v.1.4 – Gave Sylvian-Lir's bow the same statistics as Myrisi'l's weapon, and increased their weight to that of standard silver bows. Deleted the half-buried crate next to the stable and distributed its contents between the smaller crate and the empty barrel near the hay bales. Made more amendments to dialogue, journal entries, and topic text. Corrected the death scripts for Myrisi'l and Sylvian-Lir (they previously used a line from Chemie's death script), and ensured that the player receives the same +30 disposition bonus for saving the lives of both sisters. Added replacement .esp files for all versions of “Legion-occupied Forts”.
- v.1.5 – Revised MQ05 to give access to the manor slightly earlier than before. Deleted two spare keys (the player will still have two full sets). Made several more changes to dialogue and journal entries. Added a new dialogue topic for Sylvian-Lir regarding Azura's Star, and corrected her 'Ascensyon Initiate' dialogue. Tidied up two of Boney's scripts, and incorporated UOP text changes into a number of Morrowind books. Set the alchemy lab waste materials cask to respawn, and made some revisions to the Alchemist's Reference.
- Gave all Telvanni middle-class or upper-class shoes, and reduced the amount of gold they carry. Upgraded their arrows to Elven quality, and gave the High Magus' mace a more powerful enchantment. Modified the abilities and resistances of Flame Sentries and Void Spectres. Replaced the Guardian Spectre on board the 'Spirit of Tel Fyr' with a Skeleton Enforcer. Reduced the number of arrows carried by quest-specific skeleton archers. Increased the Fortify Health effect and value of Corille Sisters Champagne.
- Deleted Hemis Jecks and assigned his dialogue to Newheim the Portly. Largely abandoned the cosmetic changes to Raimyr El'Eluril. Gave several characters a wider range of facial expressions. Made the crew of the 'Spirit of Tel Fyr' exclusively Dunmer (Captain Ferium is identified as such by Krognak gro-Brok). Ensured Emelia Duronia takes the copy of 'Vampires of Vvardenfell' from the player in return for Myrisi'l's belongings. Added new interior screenshots.
- v.1.5.1 – Gave both Myrisi'l and Sylvian-Lir additional dialogue topics, allowing them to refer the player to the Master trainers in Illusion and Restoration.
- v.1.5.2 – Added alternative .esp files which reverse my cosmetic changes to Myrisi'l and Sylvian-Lir. Added several new screenshots.
- v.1.5.3 – Moved the Telvanni chestnut mare from the Elven Gardens District to the Chestnut Handy Stables (she will no longer be disabled at the end of EQ01). Replaced an exterior screenshot. Reorganised the .esp files in a hopefully less confusing way.
- v.1.5.4 – Added a short quest to find the manor, plus a map marker to allow fast travel to the stables. Moved Belda's map marker slightly to minimise overlap. Repositioned the broom and bronze-rimmed barrel in the stables. Finished reorganisation of the .esp files.
- v.1.5.5 – Eliminated changes to MQ05 using TES4Edit. Made several revisions to ReadMe file.
- v.1.5.6 – Replaced most items in the North Basement display cases with static models.
- v.1.6 – Replaced the shovels in the manor stables with static models. Added a quest update, triggered by finding the Telvanni chestnut mare, and modified her AI packages. Amended the update for EQ01 Stage 30, and set Stage 50 to trigger closer to the manor. Revised several NPCs' inventories. Edited Ley Marillin's dialogue. Made minor changes to several interior cells. Fixed the two Flame Sentries who were constantly trying to walk through walls. Reduced the value of a few items, and added inventory icons for the Sorcerers' gloves.
- Added a script to the fake Custodian Guards, and another to ensure EQ02 Stage 110 triggers. Set several other quest updates to trigger slightly later. Modifed the version of Myrisi'l encountered in the Trial of Wisdom. Amended some Ascensyon Trials dialogue, and added two conversations with Boney. Reinstated the Guardian Spectre aboard the 'Spirit of Tel Fyr'.
- v.1.6.1 – Moved the set of books on the Vault shelves to the upstairs drinks room/office. Modified a previously unused script to change Boney's dialogue during the Trial by Fire. Set Stage 180 to trigger slightly later. Changed El-Eluril's final greeting, and made his dialogue more linear. Tidied up Captain Ferium's script. Forced the date to advance during the Ascensyon Trials and the voyage of the 'Storm Crow'.
- v.1.6.2 – Fixed the “Dressed to the Nines” quest so the Player no longer has to break into the Chapel Hall, and ensured Sylvian-Lir's belongings will not be flagged as stolen. Deleted Boney's dialogue, as the Player may not be carrying the Crucible Stone at this point. Brought all interior cells into line with the UOP. Deleted three holly bushes and the empty easel from the manor's grounds.
- v.1.6.3 – Corrected the assassin's journal on the 'Spirit of Tel Fyr' so that it refers to a Guardian Spectre rather than a Skeleton Enforcer. Slightly altered Myrisi'l's appearance. Gave each .esp file the correct version number, and updated several screenshots.
- v.1.6.4 – Removed low-level processing from several NPCs. Gave High Magus Indalen scarlet evocation robes, since he is a Mage rather than a Necromancer. Ensured all Ayleid casks had the correct open/close sounds, and added three casks to the Vault. Replaced the Mythic Dawn banners in the Alchemy Lab with upper-class tapestries. Removed essential status from Emelia Duronia, and from Tux Solis and G'Xagyg once EQ02 is completed. Gave the latter pair new AI packages. Gave Sylvian-Lir Dunmer fire resistance. Made some minor changes to dialogue. Updated several screenshots.
- v.1.6.5 – Added three new display cases to the manor's middle floor, and replaced one of the existing cases with a larger version. All display cases now have a scale of 1.1, reduced from 1.2 to avoid crowding in the corners and eliminate the overhang of the two central units.
- v.1.6.6 – Cleaned all main .esp files with TES4Edit. Removed 29 “Identical to Master” records. Undeleted and disabled 66 references. Added a new screenshot.
- v.1.6.7 – Fixed the scripts for the Ascensyon Trials so that the player is initially provided with a white monk robe. Deleted an unnecessary “Cancel” option from a conversation with Raimyr El'Eluril. Reinstated a line of Boney's dialogue in the “Dressed to the Nines” side quest. Corrected a typo in one of Boney's scripts, and another in Myrisi'l's dialogue. Set the Crucible Stone to lose its quest item tag once “The Path of Ascensyon” is completed. Reduced Emelia Duronia's maximum Mysticism training level to 70. Utilised the existing Master training referral dialogue to give Emelia, Myrisi'l and Sylvian-Lir sound files. Disabled the place holder for the unfinished quest EQ03.
- v.1.6.7a – Amended the ReadMe file and made OBSE – Elys – Universal Silent Voice a requirement.
- v.1.6.8 – Rearranged the files and folders in a BAIN-friendly format.
- v.1.6.9 – Modified the .7z file format to make it more compatible with Wrye Bash.
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- Author's activity
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October 2021
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01 Oct 2021, 9:50AM | Action by: zymurgy65
File added
'Belda Elysium Revisited [version 1.6.9]'
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01 Oct 2021, 9:47AM | Action by: zymurgy65
Readme file added
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01 Oct 2021, 9:47AM | Action by: zymurgy65
Changelog added
'Change log added for version 1.6.9'
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01 Oct 2021, 9:45AM | Action by: zymurgy65
Attribute change
'Description changed.
Mod version changed to 1.6.9.'
September 2021
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30 Sep 2021, 2:41PM | Action by: zymurgy65
File added
'Belda Elysium Revisited [version 1.6.8]'
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30 Sep 2021, 2:38PM | Action by: zymurgy65
Readme file added
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30 Sep 2021, 2:38PM | Action by: zymurgy65
Changelog added
'Change log added for version 1.6.8'
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30 Sep 2021, 2:36PM | Action by: zymurgy65
Attribute change
'Description changed.
Mod version changed to 1.6.8.'
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01 Sep 2021, 7:27PM | Action by: zymurgy65
Attribute change
'Description changed.'
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01 Sep 2021, 7:25PM | Action by: zymurgy65
File added
'Belda Elysium Revisited [version 1.6.7a]'
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01 Sep 2021, 7:19PM | Action by: zymurgy65
Changelog added
'Change log added for version 1.6.7a'
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01 Sep 2021, 7:16PM | Action by: zymurgy65
Readme file added
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01 Sep 2021, 7:15PM | Action by: zymurgy65
Attribute change
'Description changed.
Mod version changed to 1.6.7a.'
July 2020
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07 Jul 2020, 11:01AM | Action by: zymurgy65
File added
Belda Elysium Revisited [version 1.6.7]
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07 Jul 2020, 10:57AM | Action by: zymurgy65
Readme file added
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07 Jul 2020, 10:57AM | Action by: zymurgy65
Changelog added
Change log added for version 1.6.7
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07 Jul 2020, 10:56AM | Action by: zymurgy65
Attribute change
Description changed.
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07 Jul 2020, 10:55AM | Action by: zymurgy65
Attribute change
Description changed.
Mod version changed to 1.6.7.
May 2020
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09 May 2020, 7:25PM | Action by: zymurgy65
File added
Belda Elysium Revisited [version 1.6.6]
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09 May 2020, 7:22PM | Action by: zymurgy65
Readme file added
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February 2024
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