Oblivion
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slowpard

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slowpard

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About this mod

Fixes incompatibilities between OOO and Legion-occupied forts.

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Permissions and credits
Fixes incompatibilities between OOO and Legion-occupied forts by Guinefort1. Mostly, it was done by removing OOO spawn points from newly occupied forts, and fixing the placement of some of OOO containers, etc. However, due to unsolvable incompatibility in Fort Nikel (this dungeon is connected to one OOO quest), I've decided to remove LOF changes from this fort. Also, patch optionally rebalances NPC from these forts and adds regional-specific uniform from OOO/MMM.

There are three versions of patch availible:

[Base]
- removes OOO spawns from several forts
- fixes some misplaced objects
- reverts LOF changes in Fort Nikel

[Base + NPC Stats]
- all changes above
- rebalances NPCs
- Imperial Only version

[FCOM/OOO+MMM]
- all changes above
- assigns MMM Diverse Guard regional armors/OOO armor variants to NPCs from LOF (MMM is required)
- Imperial Only version


The last two version convert LOF to Imperial Only version (which is consistent with OOO). However, if there is a demand for Humans Only/All Races version, I can consider to do that.


== Requirements

Latest Oblivion, OOO and Legion-occupied forts mod. Wrye Bash CBash Bashed Patch if you want to save one plugin slot.
TES4Edit for cleaning the original plugin.
MMM is required for FCOM version of the patch. Also, you should use FCOM/MMM_DiverseGuardUnity.esp in that case.

== Installation

CLEAN THE ORIGINAL PLUGIN WITH TES4EDIT BEFORE USING IT. Or don't complain about CTDs.

As always, extract the contents of archive to Oblivion/Data and enable it, or use some mod manager. Choose only one esp! Place choosen patch somewhere after Legion-occupied forts.esp in your load order.

== Credits

Guinefort1 for the original mod
CSE and TES4Edit development teams - I wouldn't have had enough patience without these tools.