Oblivion

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Name: Legion-occupied Forts
Version: 1.2
Date: February 2017
Author: Guinefort1

Description
========

Refurbishes several forts across Cyrodiil and makes them inhabited by the Imperial Legion

Details
=====

Every last one of the forts in Cyrodiil lies abandoned, overtaken by ghosts, goblins, and bandits. This is Cyrodiil, the cosmopolitan heartland of a wealthy and prosperous empire during the last days of a golden age. So why is everything is such a ramshackle state? Where the heck are all of those soldiers and fortifications that the capital province ought to boast?

This mod answers that question by restoring a total of 14 forts in Cyrodiil and making them bastions of the Imperial Legion. All of forts selected are non-quest-related and are along major roads, rivers, or near villages. Over 200 NPCs have been added to the game to man these forts, including:

- soldiers
- officers
- clergy
- alchemists, healers, or battlemages
- weaponsmiths, armorers, or blacksmiths

All NPCs have full daily schedules, and many will offer services, including:

- weapon and armor merchants
- ingredient/potion/spell merchants
- skill training

The plugin comes in 4 flavors to increase stylistic compatibility with Diverse Guards:
- Vanilla: Imperial males only, default plugin
- Imperial version: Imperials only, men and women
- Human version: humans only (Imperials, Nords, Redguards, etc.), men and women
- All Races version: all races represented, men and women

For the diversity versions, the various races and genders are given a logical distribution. For example, Imperials predominate overall, but Nords, Orcs, and Redguards are common as soldiers and smiths. Men will outnumber women overall. The presence of Bretons and elves are minor and predominate the magical support personnel. Beast races have low representation overall.

Requirements
============

Oblivion Version 1.2.0416

Installation Instructions
================

Copy contents into your Oblivion data folder. To install one of the alternate plugins, simply overwrite the default esp with the alternative of your choice. Before loading this mod, be sure that your character is saved far away from any fort exteriors or interiors, to prevent issues loading inside/on top of added content.

Uninstallation Instructions
==================

Delete the esp and bsa

Incompatibility
==========

Each version of this mod will be mutually incompatible, so install only one esp. This mod will be incompatible with any mod that alters the interior or exterior of forts across Cyrodiil. Fully compatible with Diverse Guards, with extra plugins provided explicitly for stylistic compatibility. Fully compatible with ImpeREAL Empire - Unique Forts. Verified incompatibility with UL: Silverfish River. Verified compatibility with UL: The Dark Forest, The Great Forest - Ancient Redwoods, Entius Gorge and The Great Forest - Lush Woodlands. Verified incompatibility with The HESU Mod Collection by mhahn13, with a patch potentially in the works.

Known Issues
==========

Sometimes the AI acts a little wonky, such as the captains not "reading" at their work desks as programmed. This mod is character-heavy, and so can cause noticeable frame-rate drops where NPCs cluster together. Sometimes NPC spawning can get a little wonky too, including NPCs becoming lodged into or behind objects. I've found that a simple reload of the save/zone will alleviate this.

V1.2 makes one major correction by removing the collision boxes in Ft. Nikel, and minor corrections, primarilyassigning correction faction ownership to chests and loose items that were missed in previous versions.

While many of the AI problems seem to have been corrected with V1.1, the sheer number of NPCs in close proximity means that their schedules will tend to lag and some NPCs will be later than others to fulfill their assigned duties.

Use the LoF - Scroll Hotfix file to correct the missing textures in V1.1 and V1.0. Be sure to install it after installing the original in order to see the correction.

Oe user has reported the appearance of monsters at a fort that has been refurished (and thus shouldn't have any). Given my own replication of this issue, this is likely caused by booting up the mod for the first time while being too close to one of the restored forts, causing the game to have already loaded in enemy NPCs even though their spawn points have been removed. The best work-around is to ensure that you are far away from any fort exteriors before loading this mod for the first time.

Change Log
========

-V1.2:
-removed collision boxes in Ft. Nikel
-corrected chest/crate/barrel faction ownership: Fts. Alessia, Cedrian, Empire, Entius, Horunn
-removed floating firewood in Ft. Flecia
-removed extraneous static clutter (firewood, broken pots): Fts. Ash, Cedrian, Entius, Flecia
-removed extraneous loose dishware: Ft. Woodenhand
-removed unnecessary pressure plate: Ft. Urasek
-corrected miscellaneous item faction ownership (food, clothing, dishware, weapons, etc.): Fts. Cedrian, Empire, Entius, Horunn, Nomore, Virtue, Woodenhand
-recompressed BSA with texture-pathing corrections

- V1.1:
-deleted reference objects restored with TES4Edit, mod manually re-cleaned to remove unnecessary object restorations
-rearranged stables: Fts. Alessia, Chalman, Empire, Homestead, Horunn, Nikel, Urasek, Virtue, Woodenhand
-changes to horses: 1 removed from Fts. Chalman, Nikel, Urasek, Virtue; horse faction ownership corrected at Ft. Horunn
-added rope-bridge access to second floors of forts without stairs: Fts. Alessia, Nomore, Urasek, Virtue
-all AI corrected with "Must Reach Location" and "Skip Fallout Behavior" to ensure better compliance with daily schedules
-minor corrections to path-gridding in and around all forts
-object alignment corrections: Ft. Chalman exterior, Ft. Empire interior and exterior, Ft.Homestead exterior
-misc changes: removed invisible barrier in Ft. Urasek, corrected misaligned entrance of Ft. Virtue

-V1.0:
- initial release

Troubleshooting
===========

Feel free to come to me with questions or issues and I will help as best as I can. That said, please bear in mind that I am a novice modder and may not be able to offer much in the way of assistance. The size of this mod means that I can't reliably beta-test the entire thing by myself, so feedback on bugs that I've missed is most appreciated. If you have a bug to report, please give specifics, including but not limited to: the fort name, the NPC type, and the type of glitch that is occuring. Failure to report specifics will result in the report being ignored. See Known Issues for more on known problems and possible solutions.

Credits
=====

Thanks to:

Bethesda Softworks
TES Nexus
LHammonds - Readme Generator
Nifskope
The makers of these wonderful resources
The Imperial Library

Meshes and textures from:

LadyN - Paper Goods, Book Jackets Modders Resource
Omegacron - Static Scrolls Resource, Armory Clutter
Stroti - skyrim smelter, misc meshes, Ravenheart, tanning rack, tree house, saddle
Meo3000 - Meos Winecellar, Meos Fortruins Renovated, Open Books
Trollf - West Weald Castle
Naruyamatoko - Naruyamatoko Resources
Senten - Senten Resources

Licensing
=======

I am making this mod open to revision by the public. If you have any ideas of how to expand or improve upon this mod, then go ahead. No permission needed. All I ask is that you give me proper credit. This mod and its contents may not be commercialized for any reason.