Interesting mod, and idea is great, but two thing is really annoying and makes the mode useless.
1- Power attacks can be interrupted or blocked, doesn't suit style of the mod and really annoying to see your special attacks getting blocked like nothing, you can literally die in a fight just to try use your special move, a fight you can easily win, and it feels really pathetic to be honest. Seriously at least you could make it uninterruptable, so we can trade health with using move, both of them shouldn't exist, but block aside, interruption is really annoying. 2- The effect happening when you use the spell makes you feel like you are not using special move, it shouldn't exist, that would look far better.
One of the things that I look for in combat and power mods is parity between the player and NPCs. I wonder how NPCs would function if they were given these. They're spells, right? I suppose I'd have to get permission from the original mod author, which could be a challenge, but it's a thought. I prefer the player not to be a special snowflake with OP superpowers no one else has.
I have created a compatibility patch. After xOBSE22, Mugetsu Bloodmess and Izayoi Moonflower do not work, but installing this patch will make them function correctly. Additionally, it is possible to fix the issue of these skills playing slowly when Combat Additions is installed.
EDIT: I have uploaded a slightly modified version since then. This one adds cooldowns to each skill.
Good morning, I downloaded an absolutely brilliant mod, but it has an absolutely horrible bug. I played the game for the first time without it for several dozen hours. No problem.
Then I restarted the game with the C2 Special Combat Moves mod, using it quite often C2 moves. game progresses, loading times become longer and longer.
I went from 1 second to go through a door... to 2, 3, 5, 10 and finally 20 seconds of waiting between each door over the hours. And in the Shivering Isles, the fx and magic are terribly slowed down or motionless, while the NPCs are at normal speed.
I'm kind of confused in regards to the moves displayed in akkufuku's video and what I'm experiencing. Currently, the plugin works apparently fine because the moves do trigger. However, during moves, such as Izayoi Moonflower or Mugetsu Bloodmess, the result is only one power attack compared to the more violent animation showed in the video.
Any idea what I can do? I've tried reading the readme multiple times, but I still cannot find a solution. Are these his personal animations?
Is it possible you're killing them within a single power attack? I experienced the same issue you had at first but I adjusted some settings, and tested on high HP targets, and it works just fine. In particular, Izayoi Moonflower does a ridiculous amount of hits. I think it may keep going until the target dies, but so far it doesn't look like anything will survive it unless I really tone its damage down.
As for animations, the mod will seem to use whatever animations you have installed (even vanilla if that's all you have). Most of them seem to just be spamming the regular attack, though some of course will use power attack animations.
For example, I'm playing an unarmed fighter, and using Izayoi Moonflower makes me do repeated regular punches on the target until it dies.
Basically it seems that some of these moves will keep going until the next hit is calculated to kill the target, then it does its final hit and exits out of the attack state. If your first hit is all that's needed, then it doesn't even go into the special animations. With Izayoi Moonflower you just pass through the target lol.
- edit: Also despite the name, it seems that some of them trigger on normal attack, not power attack. I haven't fully tested which ones yet, because they're kinda expensive and risky to do on a low level character. But yeah.
Watching the emperor of Tamriel, Uriel Septim, use hidden and forbidden ninjutsu to slash up his own Blades and even bastard son, is probably the funniest TES related memery i've seen in a while.
amusing stuff, nice thinking there making requirements in percentages and equipment, it makes them more or less balanced, or as balanced as special moves can be.
its cool mod to have lots of fun when you have a very stressful day you install this and unleash havoc around these skills kinda reminds me a bit of age of wushu skills now a suggestion i think if you could add more variety to the skills animations i think theres not much variation and gets repetitive over time but in overall its a nice mod to de-stress.
37 comments
1- Power attacks can be interrupted or blocked, doesn't suit style of the mod and really annoying to see your special attacks getting blocked like nothing, you can literally die in a fight just to try use your special move, a fight you can easily win, and it feels really pathetic to be honest. Seriously at least you could make it uninterruptable, so we can trade health with using move, both of them shouldn't exist, but block aside, interruption is really annoying.
2- The effect happening when you use the spell makes you feel like you are not using special move, it shouldn't exist, that would look far better.
One of the things that I look for in combat and power mods is parity between the player and NPCs. I wonder how NPCs would function if they were given these. They're spells, right? I suppose I'd have to get permission from the original mod author, which could be a challenge, but it's a thought. I prefer the player not to be a special snowflake with OP superpowers no one else has.
After xOBSE22, Mugetsu Bloodmess and Izayoi Moonflower do not work, but installing this patch will make them function correctly.
Additionally, it is possible to fix the issue of these skills playing slowly when Combat Additions is installed.
EDIT: I have uploaded a slightly modified version since then. This one adds cooldowns to each skill.
xOBSE22以降を使うと一部スキルで棒立ちになる問題を修正したパッチです
おまけで各スキルにクールダウンを追加した改変版(Modified)も入れています
I downloaded an absolutely brilliant mod, but it has an absolutely horrible bug. I played the game for the first time without it for several dozen hours. No problem.
Then I restarted the game with the C2 Special Combat Moves mod, using it quite often C2 moves.
game progresses, loading times become longer and longer.
I went from 1 second to go through a door... to 2, 3, 5, 10 and finally 20 seconds of waiting between each door over the hours.
And in the Shivering Isles, the fx and magic are terribly slowed down or motionless,
while the NPCs are at normal speed.
Any idea what I can do? I've tried reading the readme multiple times, but I still cannot find a solution. Are these his personal animations?
As for animations, the mod will seem to use whatever animations you have installed (even vanilla if that's all you have). Most of them seem to just be spamming the regular attack, though some of course will use power attack animations.
For example, I'm playing an unarmed fighter, and using Izayoi Moonflower makes me do repeated regular punches on the target until it dies.
Basically it seems that some of these moves will keep going until the next hit is calculated to kill the target, then it does its final hit and exits out of the attack state. If your first hit is all that's needed, then it doesn't even go into the special animations. With Izayoi Moonflower you just pass through the target lol.
- edit: Also despite the name, it seems that some of them trigger on normal attack, not power attack. I haven't fully tested which ones yet, because they're kinda expensive and risky to do on a low level character. But yeah.
Otherwise, the animation will do 1 single shot.