OBLIVION
Dunmerized Cheydinhal by Guinefort1
Oblivion » Immersion
Added: 11/12/2016 - 05:15AM
Updated: 11/12/2016 - 05:15AM

31 Endorsements

Latest version

278 Unique D/Ls

429 Total D/Ls

5,118 Total Views

Uploaded by Guinefort1

Description

Last updated at 5:15, 11 Dec 2016 Uploaded at 5:15, 11 Dec 2016

Welcome to the twenty third installment of my Oblivion Immersion Series.  The loading screens tell us that Cheydinhal shows Dunmeri influences in its architecture.  Could have had me fooled, as it looks Tudor English to me.  Okay, maybe it looks like the Imperial settlements in Morrowind, but certainly not like it has any native Dunmeri influence.  So, to increase the sense of cross-cultural influence, this mod adds Morrowind-themed material culture and memorabilia to the houses and storefronts of the city.  It's kind of like Ayleid Artifacts, but for Morrowind and set in Cheydinhal.  All items are there for show only and are non-collectible.  This is a mod meant to look pretty, not be practical. 

Of note, rather than use straight imports or recreations of weapons from Morrowind, I decided to use custom weapons meshes that I felt matched the Dunmeri weaponry designs seen in ESO (yes, yes, I know.  Boo and hiss).  I figure that most of the imported artifacts are treated like antiques or exotic souvenirs, rather than everyday objects meant for everyday use.

Requirements
============

Oblivion Version 1.2.0416

Installation Instructions
=====================

Copy contents into your Oblivion data folder


Uninstallation Instructions
=======================

Delete the added contents

Incompatibility
=============

This mod is not compatible with any mod that extensively edits the interior of Cheydinhal's buildings. At worst however, it will likely just result in misplaced objects. 

Known Issues
===========

None at the moment

Troubleshooting
==============

Feel free to come to me with questions or issues and I will help as best as I can.  That said, please bear in mind that I am a novice modder and may not be able to offer much in the way of assistance.

Credits
======
 
Thanks to:

Bethesda Softworks
The makers of these wonderful resources
TES Nexus
LHammonds - Readme Generator
Nifskope

Meshes and textures provided from:

Phitt with MrSiika, Rowan, CaptainUltima, InsanitySorrow, Kzinistzerg, SpeedyB, Lady Nerevar, and Dave91 - Sheogorad - Forsaken Isles ALPHA
firespark - Under the sign of the dragon - Tamriel Resource Pack
JonesTheBond with JonSatriani, Plangkye, and kalikut - JonSatriani Telvanni Tileset
perolozhach a.k.a. washington, Connary and Dave_91 - Morrowind Drinks
jcd13 - Paper Lanterns
McMuffin - Skooma Pipe resource
Walx - RealSwords Argonian, RealSwords Khajiit, RealSwords Dunmer
Ginnungagap and Ghogiel - Morrowind Hlaalu Armun An Bonemold Helmet
Ghogiel - Ghogiel's Dreugh Armor, Ghogiel's Armor Resource
mjy - Egypts Alexandria
 
Licensing
=======

I am making this mod open to revision by the public.  If you have any ideas of how to expand or improve upon this mod, then go ahead.  No permission needed.  All I ask is that you give credit to me and to the creators of these resources. The creators of the resources herein have special requirements for the use of these resources, so be sure to check their respective pages and readmes beforehand. This mod and its contents may not be used or distributed commercially.