Oblivion

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KseAli

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Transmutation Sanctum. Version 1.3 by KseAli WHAT\'S NEW in version 1.3 -------------------------- 1. Place standart vanilla Ring of light on the table near the bed is Sanctum (I don\'t like tourches and it is too dark in caves etc for my taste) 2. Put into Mystic Hall tablets to learn some useful spells and gain some lesser power, most

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Transmutation Sanctum. Version 1.3 by KseAli

WHAT'S NEW in version 1.3
--------------------------
1. Place standart vanilla Ring of light on the table near the bed is Sanctum (I don't like tourches and it is too dark in caves etc for my taste)

2. Put into Mystic Hall tablets to learn some useful spells and gain some lesser power, most of which are from my ExtraKnowledge mod (http://www.tessource.net/files/cache/4054.html). When you activate tablet for second time corresponding spell/power will be removed. Also add tablet to learn Mark and Remove spells (they are slightly adjusted versions of Timboe's Marc and Recall mod, visit his site www.timboesoblivion.co.uk to learn more about his mods). I got permission from Timboe for doing this.

3. Added new recipes for jewelry. All those recipes have zero failure rate and transform any quantity of similar rings/amulets into half of those quantity of flawed gem. Below is table which gems you get from which rings/amulets

Jewelry - GEMS
--------------
Bronze/Brass - Pearl
Cooper - Topaz
Jade - Ruby
Silver - Sapphire
Gold - Emerald
Ebony/jeweled - Diamond

WHAT'S NEW in version 1.2
--------------------------
Added two ways portals on levels 5, 9, 13, and 19 of Mystic ruins

WHAT'S NEW in version 1.1
--------------------------
Added access from Sanctum to 24 level dungeon. This dungeon was built from 24 levels of all vanilla Ayleid ruins, which contains Ayleid statues. I just duplicated all those cells, add new doors to them and connect all levels inti one huge 24 level dungeon. CAUTION the trick is, that entrance from sunctum into this dungeon is one way. The only way to exit this dungeon is to struggle all through all 24 level. On level 24 there is portal (see screenshot) which return you back inti the sanctum.

Small fixes. Change teleport script to deny teleport when in combat. Small cosmetic changes in Sanctum interior.

FUTURE PLANS
I'm not certain, NEED FEEDBACK. I'm thinking about adding:
features to use Sanctum as private home;
new transmutation recipes;
some spells and abilities from my Extraknowledge mod.
MOD DESCRIPTION

When you find your first Varla Stone you will get access to Transmutation Sanctum (Ayleid style see screenshot) – you simply learn new spell to teleport to Transmutation Sanctum.

Inside Sanctum you can transmute some common items, like silver clutter, gems, soul gems. How transmutation works. There is an Ayleid cask in Sanctum named ”Transmutation chest” and several switches named “Gems transmutation”, “Silver clutter transmutation” etc. To transmute items you should put into ”Transmutation chest” corresponding items and then press corresponding switch. Most transmutation may randomly fail in which case you will lost all items in chest. Basic chance of failing 50%, but you can decrease it by putting into the chest extra catalyst items. Catalyst items are: 1. Silver nugget – every piece decreased chance by 1%. 2. Gold nugget – every piece 3%. 3. Welkynd stone – every piece 5%. Also Varla stones serves as universal catalyst – putting it as catalyst set chance of failing to zero.

Transmutation recipes.

Silver clutter. (this is the only recipe with no failing)
Put into the chest any number of silver clutter items and get the same number of s Silver nuggets (which are useful as catalyst).

Soul gem transmutation
Three empty petty gems – petty gem with filled with petty soul
Three petty gems with filled with petty soul – empty lesser gem
Three empty lesser gems - lesser gem filled with petty soul
Three lesser gems with filled with petty soul - lesser gem filled with lesser soul
And so on until Grand gem with grand soul

Gems transmutation (diamond, emeralds etc)
Two identical flawed gem – one standard gem
Two identical standard gems– one flawless gem
Two identical flawless gems – one enchanted gem of grade 1

Enchanted gems are the new items, which works as sigils and may be used for enchanting apparel. Every type of enchanted gems has 5 grades (grade 5 the best)

Enchanted gems transmutation
Flawless diamond and enchanted diamond grade N – enchanted diamond grade N+1
Flawless emerald and enchanted emerald grade N – enchanted emerald grade N+1
And so on for all gem types

Enchantments on gems are:
Diamond – reflect damage (min 4, max 20)
Emerald – resist magic (min 5, max 25)
Pearl – resist normal weapon (min 4, max 20)
Ruby – resist fire (min 10, max 50)
Sapphire – resist cold (min 10, max 50)
Topaz – resist shock (min 10, max 50)

Besides transmutation there are some optional features.
1. There is Ayleid statue in Sanctum. You can’t pick up it, but activating it you have an option to mark location of all ruins with Ayleid statues (without fast traveling)
2. After finding at least one daedric artifact you can unlock secret door in Sanctum into Daedra Hall – huge Hall (see screenshot) with statues of all Daedric princes. Activating statue of particular prince give you an option to mark location (without fast traveling) of his shrine.

INSTALLATION
1) drop KseAliSanctum.esp to the Oblivion Data directory
2) Enable KseAliSanctum.esp in the Oblivion Launcher (click on Data Files)

I consider this as beta release, because of balancing issues. My intend was just make some use for misc items, which your hero collect in his adventure. If I get enough feedback about balance issues, and possible other transmutation recipes I’ll update this initial release.

My initial idea was that player should collect recipes scrolls for different transmutation which will be items necessary for transmutation. But such approach involve distributing different scrolls into leveled items lists. I don’t want to mess with vanilla lists, because of I think that most play with loot mods, such as Francesco, G_s Loot mod and others,. That means that scrolls should be inserted into the lists of those mods.

Acknowledgments
Phoenix T'ril – I learned much looking in CS into his excellent Ayleid Sanctum Home Mod
The Elder Scrolls Forums, Oblivion Mods – I got a lot of ideas from reading post in this forum.
Bethesda – for excellent game and not so excellent CS