Oblivion
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PuppetVaysa

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PuppetVaysa

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38 comments

  1. RageyGagey
    RageyGagey
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    how do you manually install this, i tried using the fixed version and neither of them work
    1. PuppetVaysa
      PuppetVaysa
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      If you put the mod files in the correct location and it doesn't work, try using SkyBSA.
  2. Mirek20004
    Mirek20004
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    Question, how do i download this?
    1. Cadances
      Cadances
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      • 1 kudos
      Just download with mod manager and install
      Or manual download and replace
    2. glasscanon7
      glasscanon7
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      How to install it manually? where do you place it????
    3. PuppetVaysa
      PuppetVaysa
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      Put the Data folder into the game directory.
  3. Synaelle
    Synaelle
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    Nice dot. 10/10
  4. doodles1123
    doodles1123
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    lol your crosshair is off center -.- it needs be at least a centermetre to the right and a centimeter down.
    1. seppesusi
      seppesusi
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      Can you say how many pixels specifically?
    2. gibbothegracious
      gibbothegracious
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      • 6 kudos
      yeah it definitely is off center
    3. VanScythe
      VanScythe
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      • 13 kudos
      Don't know if you guys are still interested, but I fixed it.
  5. VanScythe
    VanScythe
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    As stated below, the crosshair is wide top-left of where it should be. This is more noticeable when using mods like DarnUI or NorthernUI. It can also affect your marksmanship in an awful way (the arrow doesn't actually go where the crosshair says it does). I have edited the texture for personal use, centering it, using GIMP. The dot looks great in-game, but being off-center makes it less pleasant to use. I have also corrected the sneak reticles and lowered them a bit. Unfortunately, there isn't a simple way of centering the sneak crosshair perfectly, as it is intended to be above center by the game (you are technically lower to the ground while sneaking). Lowering it any farther makes it partially disappear. It's tiny but noticeable. Either way, it feels like a significant improvement.

    Also of note, the other dot crosshair mod is afflicted with the same problems. I am unsure if one is based on the other, but aside from the difference in the appearance of the dots, the textures are identical (exact same placement, right down to the pixel and mipmaps). I have not fixed that one, as this one seems to fit the feel of vanilla better (we all mod what we want to play, right?). In addition, I've made this one compatible with NorthernUI (I use it). I am going to release it soon, but I am going to message PuppetVaysa first and ask for their permission. Since this is not exactly like a mod patch, I would be re-releasing their textures. They don't have any specific permissions against it, but I would prefer to extend the courtesy, nonetheless. I can't tell if they're still around, but they might prefer releasing it here as an update. We'll see.

    In the meantime, for those interested, you can track this file and my profile and wait to see if either one releases a new crosshair for you guys.
    1. VanScythe
      VanScythe
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      PuppetVaysa gave me permission to upload them, so here ya go. It comes in multiple flavors. Ha.
  6. maredark3d
    maredark3d
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    • 16 kudos
    Thanks!!
  7. taopinger
    taopinger
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    • 12 kudos
    zhi chi kai ti ma
    1. PuppetVaysa
      PuppetVaysa
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      • 15 kudos
      You mean Regular script?
  8. ROGERIOCARDOSO
    ROGERIOCARDOSO
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    <3
  9. templeofninpo
    templeofninpo
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    doesn't seem to work... issue with DarnifiedUI maybe?
    1. PuppetVaysa
      PuppetVaysa
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      I'm working fine with Darnified UI, see screenshots.
    2. PuppetVaysa
      PuppetVaysa
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      You can try this:
      Open "Oblivion\data\menus\main\hud_reticle.xml"
      Search "<filename> <copy src="darnui_settings" trait="_t_crosshair" /> </filename>"
      Change "<copy src="darnui_settings" trait="_t_crosshair" />" to "Menus\Misc\hud_reticle.dds"
      Then save & exit.
    3. templeofninpo
      templeofninpo
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      I tried

      <filename> "Menus\Misc\hud_reticle.dds" </filename>

      and the reticle was missing but there was still item indication.

      tried this

      <filename> <"Menus\Misc\hud_reticle.dds" /> </filename>

      and the same- reticle was missing but there was still item indication.

      I'm at 640x480 resolution. Could that be a factor?

      PS: also that was the first time I tried an xml file. Cheers.
    4. PuppetVaysa
      PuppetVaysa
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      Sorry the quotation marks may confused you, it should be:
      <filename> Menus\Misc\hud_reticle.dds </filename>
    5. templeofninpo
      templeofninpo
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      tried that. sorry. this time there was just the regular crosshair.
    6. templeofninpo
      templeofninpo
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      accidental double post
    7. PuppetVaysa
      PuppetVaysa
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      I tested this mod on another computer and it worked fine, maybe the problem is the mod conflicts with your installed mod.
    8. templeofninpo
      templeofninpo
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      I wonder if Basic Primary Needs takes a liberty with the crosshair... Wouldn't be darnified config esp?

      Anyhoo, cheers. ... maybe just for curiosity's sake could you see what happens at 640x480 resolution?
    9. PuppetVaysa
      PuppetVaysa
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      Yes! You are right! This mod is not working with some specific resolutions, I'm sorry for that.

      I have updated a new version, I hope it works for you.
    10. templeofninpo
      templeofninpo
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      sorry. i don't know what to say... I'm running lowest textures and everything. wouldn't be enhanced camera? no, probably not...
    11. PuppetVaysa
      PuppetVaysa
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      Do you have Archive Invalidation?
    12. templeofninpo
      templeofninpo
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      ya. archiveinvalidate is functional.

      These are the mods I am using. There is a small amount more that have no esp ex. main menu replacer.

      I have all the usual optimizing stuff, OSR and such. I am running at 640x480 with small textures and maximum view distance. Max item, object and actor view settings (which is augmented by the Combat FPS Optimizer mod). No blood decals, no water effects, no grass, no specular.

      I run in windowed, setting wrye bash to run in 640x480 then using an AutoHotkey to go borderless.

      I am using Enboost.

      I've run all textures, minus menu and sky, through an optimizer, at least once, to maximum settings (pay attention to robes and hair... for some reason some of these just suck fps).

      Its the most stable modded Oblivion I've ever seen... working with 64bit windows 7 (with an Intel g45/g43 chipset graphics) is new for me and being able to play any oblivion with maximum view distance is such a thrill, even though a smooth framerate is won through massacring detail.


      Oblivion.esm
      Oscuro's_Oblivion_Overhaul.esm
      DA Run Fatigue.esm
      Unofficial Oblivion Patch.esp
      DLCShiveringIsles.esp
      Unofficial Shivering Isles Patch.esp
      DLCBattlehornCastle.esp
      DLCBattlehornCastle - Unofficial Patch.esp
      DLCThievesDen.esp
      DLCThievesDen - Unofficial Patch.esp
      DLCThievesDen - Unofficial Patch - SSSB.esp
      DLCMehrunesRazor.esp
      DLCMehrunesRazor - Unofficial Patch.esp
      DLCVileLair.esp
      DLCVileLair - Unofficial Patch.esp
      DLCHorseArmor.esp
      DLCHorseArmor - Unofficial Patch.esp
      DLCOrrery.esp
      DLCOrrery - Unofficial Patch.esp
      DLCSpellTomes.esp
      DLCFrostcrag.esp
      DLCFrostcrag - Unofficial Patch.esp
      Knights.esp
      Knights - Unofficial Patch.esp
      Oscuro's_Oblivion_Overhaul.esp
      LoadingScreens.esp
      LoadingScreensAddOn.esp
      WindowLightingSystem.esp
      FOV Modifier.esp
      More Effective Enchantments.esp
      Simple Saves.esp
      DarNifiedUI Config Addon.esp
      More Effective Enchantments OOO.esp
      OOOShiveringIsles.esp
      OOOEquipmentAddon.esp
      Geomancy & Gem Dust OOO.esp
      More Effective Enchantments Knights.esp
      HESU PoisonSwamp.esp
      HESU GreatForestGorge.esp
      HESU HellLands.esp
      OOOCreatureAddons.esp
      The Lost Spires.esp
      HESU AppleHotSprings.esp
      Oscuro's_Oblivion_Overhaul - Unofficial Patch.esp
      HESU SmokeTown.esp
      HESU GnollMountain.esp
      HESU ValenwoodMine.esp
      Mages Guild Quests.esp
      Better Bell Sounds.esp
      Fighters Guild Quests.esp
      HESU SkyrimTemple.esp
      IMPChameleonSEV.esp
      OOO-Rebalanced.esp
      Chorrol_Dungeon.esp
      GuildAdvancement.esp
      GMArcheryRebalance.esp
      Kyoma's Journal Mod.esp
      Toggleable Quantity Prompt.esp
      ATakesAll.esp
      SigilStoneSelector-OOO.esp
      DajMCB.esp
      Alternative Start by Robert Evrae.esp
      drasticMeasures.esp
      DragonAion'sEssentialHorses.esp
      Chorrol Well.esp
      DA Sprint.esp
      Basic Primary Needs.esp
      DenockArrowToo.esp
      1em_Vilja.esp
      Dude Wheres My Horse.esp
      SBsaddlebagsSneak.esp
      Disable Gate Storms.esp
      PTFallingStars.esp
      Spell Delete And Item Remove.esp
      BlessingsWKotN.esp
      Imperial Blades House.esp
      JungleHasMoreGroundcover.esp
      Bashed Patch, 0.esp
    13. PuppetVaysa
      PuppetVaysa
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      I will help you to test the compatibility of these mod, but I think it won't be solved in the short term.

      You can test some other crosshair mod whether they work or not.
  10. wakkoswami
    wakkoswami
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    Looks perfect, but I do have one suggestion if it's possible to implement. Even at close range, when you fire a bow it seems to go to the lower right of the crosshair, and I think it would be nice if it felt a bit more accurate. I'll be using it either way though, thanks!
    1. PuppetVaysa
      PuppetVaysa
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      I'm sorry, I think it is a defect of the game, I have tested in the vanilla game without any installed mods, it still go to the lower right of the crosshair.
    2. wakkoswami
      wakkoswami
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      I see, I guess it's just more noticeable with the new dot crosshair being so tiny. Thanks for looking into it though.