For some reason this mod changes implings and guardian imps appearance to bats.... and yes, my MMM version is 3.8 If just these two creatures were changed I can live with that XD
At the moment I'm using the full FCOM with MOO and Creature Diversity and everything goes fine. I was thinking of installing your MMM Performance Hit Fix but the comment of dedelac360 and your reply to it has completely stopped me in my tracks. So can anyone confirm that after installing these new meshes I loose my implings and guardian imps and that deleting MOO is necessary for this mod to function properly for if so, the price to enjoy this is way to high ....
I'm not good at English. I might be choosing the wrong words in saying this but. I'm using FCOM and MOO. but no problem. need to make sure. changes implings and guardian imps appearance to bats.
Do you know Imps nif name? FormID Finder http://www.nexusmods.com/oblivion/mods/16704/? RefScope http://www.nexusmods.com/oblivion/mods/21862/? Can you check it using this?
Two imps have wrong (bat) meshes - just open the darkblueimp and darkgreenimp nifs in nifscope. I changed the texture path for proper imp nifs, renamed and replaced them and all works fine now.
I'm not good at english. If you find a strange monster, Please check the nif name and file pass using this. FormID Finder http://www.nexusmods.com/oblivion/mods/16704/?
I've found the imp issue using NifSkope. darkblueimp.nif and darkgreenimp.nif use a bat model, not an imp model. darkredimp.nif and scaleimp.nif are okay.
I passed this by a few times and scoffed at the notion that this could possible work. Upon installing MMM 3.8, I noticed the decreased fps right off the bat. I decided to give this a go as a last resort, considering my PC rig is pretty decent, and lo and behold, it works. It simply, works.
You need to have Martigen's Monster Mod 3.8. This mod replaces the creature Meshes with optimized meshes (increases FPS). Overwrite the meshes of MMM with those from this mod. Use a mod manager like Wrye Bash for it.
Thank you for sharing this, kukekokaki What is the parameter changed in Blender that increases the FPS ? With which meshes it is likely to have a performance increase ? All ? Or only creatures ?
Creatures and maybe all, maybe. but head nif fix is head lost, and weapon and shield nif fix is can't pick up weapon and shield. I don't know how fix lost head and can't pick up weapon and shield. Creatures body and armor fix recommend. building is The effect is not too much.
That's fantastic If the framerate can be increased for such a huge mod! What actually has been altered to make such a big difference? The description doesn't seem to be too eloquent. I presume it can be used with FCOM as well?
26 comments
Thank you for making such a performance friendly mod.
I have to ask. Have you fixed the dark blue imp and Dark green imp mesh folder?
Do they appear as bats instead of imps?
Any chance of an update to this mod ?
If just these two creatures were changed I can live with that XD
delete MOO if you use it, and, please confirm it.
At the moment I'm using the full FCOM with MOO and Creature Diversity and everything goes fine. I was thinking of installing your MMM Performance Hit Fix but the comment of dedelac360 and your reply to it has completely stopped me in my tracks.
So can anyone confirm that after installing these new meshes I loose my implings and guardian imps and that deleting MOO is necessary for this mod to function properly for if so, the price to enjoy this is way to high ....
I might be choosing the wrong words in saying this but.
I'm using FCOM and MOO. but no problem.
need to make sure.
changes implings and guardian imps appearance to bats.
FormID Finder
http://www.nexusmods.com/oblivion/mods/16704/?
RefScope
http://www.nexusmods.com/oblivion/mods/21862/?
Can you check it using this?
I changed the texture path for proper imp nifs, renamed and replaced them and all works fine now.
If you find a strange monster, Please check the nif name and file pass using this.
FormID Finder
http://www.nexusmods.com/oblivion/mods/16704/?
I can not modify nif any longer.
I have a request for any english speaker person trying this mod: can you please help with the description?
Overwrite the meshes of MMM with those from this mod. Use a mod manager like Wrye Bash for it.
I'll definitely try it!
What is the parameter changed in Blender that increases the FPS ?
With which meshes it is likely to have a performance increase ? All ? Or only creatures ?
but head nif fix is head lost,
and weapon and shield nif fix is can't pick up weapon and shield.
I don't know how fix lost head and can't pick up weapon and shield.
Creatures body and armor fix recommend.
building is The effect is not too much.
What actually has been altered to make such a big difference? The description doesn't seem to be too eloquent.
I presume it can be used with FCOM as well?
Fix it in Blender.
I don't know how to say it in English.
I'm not good at English.
>I presume it can be used with FCOM as well?
Yes.