Oblivion
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kukekokaki

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26 comments

  1. FrogMan72
    FrogMan72
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    Dear kukekokaki, 

    Thank you for making such a performance friendly mod.

    I have to ask. Have you fixed the dark blue imp and Dark green imp mesh folder? 

    Do they appear as bats instead of imps?
  2. anonimousone
    anonimousone
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    Hello,
    Any chance of an update to this mod ?
    1. HadToRegister
      HadToRegister
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      Why does there need to be an update when it already works?
  3. dedelac360
    dedelac360
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    For some reason this mod changes implings and guardian imps appearance to bats.... and yes, my MMM version is 3.8
    If just these two creatures were changed I can live with that XD
    1. kukekokaki
      kukekokaki
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      • 95 kudos
      Do you use Maskar's Oblivion Overhaul?
      delete MOO if you use it, and, please confirm it.
    2. angkor
      angkor
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      hi kukekokaki

      At the moment I'm using the full FCOM with MOO and Creature Diversity and everything goes fine. I was thinking of installing your MMM Performance Hit Fix but the comment of dedelac360 and your reply to it has completely stopped me in my tracks.
      So can anyone confirm that after installing these new meshes I loose my implings and guardian imps and that deleting MOO is necessary for this mod to function properly for if so, the price to enjoy this is way to high ....
    3. kukekokaki
      kukekokaki
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      I'm not good at English.
      I might be choosing the wrong words in saying this but.
      I'm using FCOM and MOO. but no problem.
      need to make sure.
      changes implings and guardian imps appearance to bats.
    4. dedelac360
      dedelac360
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      It's not MOO because I was using MOO + MMM 3.8 without issues...
    5. kukekokaki
      kukekokaki
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      Do you know Imps nif name?
      FormID Finder
      http://www.nexusmods.com/oblivion/mods/16704/?
      RefScope
      http://www.nexusmods.com/oblivion/mods/21862/?
      Can you check it using this?
    6. LuxDivinity
      LuxDivinity
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      • 12 kudos
      Two imps have wrong (bat) meshes - just open the darkblueimp and darkgreenimp nifs in nifscope.
      I changed the texture path for proper imp nifs, renamed and replaced them and all works fine now.
  4. kukekokaki
    kukekokaki
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    I'm not good at english.
    If you find a strange monster, Please check the nif name and file pass using this.
    FormID Finder
    http://www.nexusmods.com/oblivion/mods/16704/?
    1. demni
      demni
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      • 17 kudos
      I've found the imp issue using NifSkope. darkblueimp.nif and darkgreenimp.nif use a bat model, not an imp model. darkredimp.nif and scaleimp.nif are okay.
    2. kukekokaki
      kukekokaki
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      My Blender stopped working.
      I can not modify nif any longer.
    3. anonimousone
      anonimousone
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      • 3 kudos
      nada
  5. chimpoforevah
    chimpoforevah
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    I passed this by a few times and scoffed at the notion that this could possible work. Upon installing MMM 3.8, I noticed the decreased fps right off the bat. I decided to give this a go as a last resort, considering my PC rig is pretty decent, and lo and behold, it works. It simply, works.
  6. drakoat
    drakoat
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    I tested it I placed 20 barlogs in a test cell I was getting 30 fps then I saved game used his Barlog Model and same fps....
    1. Zemoco10
      Zemoco10
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      • 1 kudos
      Oblivion was not made for 20 person fights. It's the 32 bit limitation.

  7. huthuthut83
    huthuthut83
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    Where do you get the other mod Martigen's Monster Mod?
    1. pueojit
      pueojit
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      • 0 kudos
      tesalliance.org
  8. dedelac360
    dedelac360
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    Hello!
    I have a request for any english speaker person trying this mod: can you please help with the description?
    1. bevilex
      bevilex
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      You need to have Martigen's Monster Mod 3.8. This mod replaces the creature Meshes with optimized meshes (increases FPS).
      Overwrite the meshes of MMM with those from this mod. Use a mod manager like Wrye Bash for it.
    2. dedelac360
      dedelac360
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      Thank you bevilex!

      I'll definitely try it!
  9. bevilex
    bevilex
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    Thank you for sharing this, kukekokaki
    What is the parameter changed in Blender that increases the FPS ?
    With which meshes it is likely to have a performance increase ? All ? Or only creatures ?
    1. kukekokaki
      kukekokaki
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      Creatures and maybe all, maybe.
      but head nif fix is head lost,
      and weapon and shield nif fix is can't pick up weapon and shield.
      I don't know how fix lost head and can't pick up weapon and shield.
      Creatures body and armor fix recommend.
      building is The effect is not too much.
  10. LuxDivinity
    LuxDivinity
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    That's fantastic If the framerate can be increased for such a huge mod!
    What actually has been altered to make such a big difference? The description doesn't seem to be too eloquent.
    I presume it can be used with FCOM as well?
    1. kukekokaki
      kukekokaki
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      There is problem with configuration of nif.
      Fix it in Blender.
      I don't know how to say it in English.
      I'm not good at English.

      >I presume it can be used with FCOM as well?
      Yes.