This is a nice mod but it is missing the coconut mesh and the coconut icon texture. They can be found in this other mod by the same author under the file download Palm Trees Update 10. https://www.nexusmods.com/oblivion/mods/46118?tab=files
People (including myself) seem confused on what to install with this with the 3 esps so I opened all 3 in tes4edit to compare and see the spoiler to show.
this mod is amazing and gives a very unique vietnam-feel in the area between bravil and leyawiin. very refreshing from the meadow-y feel of Cyrodill.
but is it compatible with Better Cities and Unique Landscapes "out-of-the-box"? Or should I be on the lookout for tes4edit fixes?
Also, is lodgen going to change the lod of the tress? they do not seem to fit very well imo. were these tree LODs intentional? to best check out what I mean, go to the river mouth below delta, and try swimming across the other. look at the trees and their lods.
This looks like an amazing mod, but can you plz explain what am I doing here? Do I install the resources for both the main mod and the extra palm trees then used the combined .esp and not either one of the other downloads .esps???
just download the main file, extract to your oblivion data folder and enable it in your chosen method. I run wyre bash then boss gui in wyre bash to set load order then build bashed patch for it to enable.
Great mod! Though can you make a compatibility patch with better cities? While it does work with that mod, a lot of the plants seem to clip through the Leyawin docks, and while its not aa lot of plants, they are very distracting especially when they grow through the floor.
Hi there ^^ I was looking the video and was wondering if the moving trees (with wind) were a part of this mod? if not, could someone tell me how to get it, please?
55 comments
For BlackwoodJungle.esp
Grass
01004680Jungle Fern
01004682aaRiceGreenDUPLICATE000
01004683ElephantGrassWaterDUPLICATE
01004684aaBWweeds2
01004685apalmfern01
01004686aaBWweeds1
0100D5F5JunglePlant1
0102DE5900BWGrass
0102DE5A00BWBbananafern
0102DE5B00BWpalmfern
0102DE5C00BWCattail01
0102E53000BWferngrass
Landscape Texture
00048B50TerrainBWMossGrass
00048B51TerrainBWMudMoss
000984B8TerrainBWSandMoss
000984B9TerrainBWLichenMud
000984BATerrainBWTreeRootsMoss
000984BBTerrainBWMossDirt
000984BCTerrainBWMoss
000984BDTerrainBWSandMossRocks
000984BETerrainBWSandCattails
0009D843TerrainBWMudMossNoGrass
0009D88DTerrainBWMudMossShortGrass
0010F90DTerrainBWMossGrassNoGrass
Static
000984C0LandscapeCypressKneeCluster01
000984C1CypressKnee01
000984C2CypressKnee02
000984C3CypressKneeCluster01
000984C4CypressKneeCluster02
000984C5CypressKneeCluster03
Tree
00022C55TreeSwampCypressForest
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
For BlackwoodPalmTrees.esp
Flora
03007BDEBWPalmShort Coconut palm
03007BE0BWPalmGenericCoconut palm
03007BE2BWPalm Tall Coconut palm
Ingredient
03004C3EaBettyCoconut Coconut
Worldspace
Covers blocks 0,1 - 0,2 - 0,-2 - 0,-1 - 1,0 - 1,-2 - 1,-1 - -2,0 - -2,-1
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
For BlackwoodJungleCombined.esp
Flora
03007BDEBWPalmShort Coconut palm
03007BE0BWPalmGenericCoconut palm
03007BE2BWPalm Tall Coconut palm
Grass
01004680Jungle Fern
01004682aaRiceGreenDUPLICATE000
01004683ElephantGrassWaterDUPLICATE
01004684aaBWweeds2
01004685apalmfern01
01004686aaBWweeds1
0100D5F5JunglePlant1
0102DE5900BWGrass
0102DE5A00BWBbananafern
0102DE5B00BWpalmfern
0102DE5C00BWCattail01
0102E53000BWferngrass
Ingredient
03004C3EaBettyCoconut Coconut
Landscape Texture
00048B50TerrainBWMossGrass
00048B51TerrainBWMudMoss
000984B8TerrainBWSandMoss
000984B9TerrainBWLichenMud
000984BATerrainBWTreeRootsMoss
000984BBTerrainBWMossDirt
000984BCTerrainBWMoss
000984BDTerrainBWSandMossRocks
000984BETerrainBWSandCattails
0009D843TerrainBWMudMossNoGrass
0009D88DTerrainBWMudMossShortGrass
0010F90DTerrainBWMossGrassNoGrass
Static
000984C0LandscapeCypressKneeCluster01
000984C1CypressKnee01
000984C2CypressKnee02
000984C3CypressKneeCluster01
000984C4CypressKneeCluster02
000984C5CypressKneeCluster03
Tree
00022C55TreeSwampCypressForest
Worldspace
Covers blocks 0,1 - 0,2 - 0,-2 - 0,-1 - 1,0 - 1,-2 - 1,-1 - -2,0 - -2,-1
So the BlackwoodJungleCombined.esp has everything from the other 2 esps so they can be unticked and just keep the combined esp active.
Hope that saves people a headache.
but is it compatible with Better Cities and Unique Landscapes "out-of-the-box"? Or should I be on the lookout for tes4edit fixes?
Also, is lodgen going to change the lod of the tress? they do not seem to fit very well imo. were these tree LODs intentional? to best check out what I mean, go to the river mouth below delta, and try swimming across the other. look at the trees and their lods.
I was looking the video and was wondering if the moving trees (with wind) were a part of this mod? if not, could someone tell me how to get it, please?