New update 1.5, the big change is that now the exterior of The Bloated Float in the Waterfront will change to the open sea during An Unexpected Voyage, making it more immersive.
If you are manually updating from before 1.2, open your /textures/ folder and delete the files TamrielMap.dds, TamrielMap_n.dds, water.dds, WaterfrontMap.dds & WaterfrontMap_n.dds. If they don't exist already there's no problem.
If you are manually updating from before 1.0, you can delete the file Tamriel.nif from /Data/Meshes/myworld/.
I'm creating a few patches for the Immersive Interiors, you can find them here: http://www.nexusmods.com/oblivion/mods/47157
The mod seems to be pretty damn decent so far. Only problem that I see so far is the Merchant's Inn in the Market District. It's an irritant for me because that's the first building where I really noticed the exteriors and interiors in IC didn't match at all. There are 3 windows in the front of the building outside, but solid wall on the inside.
Thanks, Andzz, for your persistence in getting this done. Works beautifully.
Just a note to those who are considering downloading the mod but aren't sure. I admit that I was skeptical, and presumed that this kind of mod (because it looks like it's a difficult concept) was going to be janky or feel out of place or that it wouldn't be very stable. None of those seem to be the case thus far. I am totally impressed at how seamless it is and how even details like weather visibility from inside are taken care of.
I don't know if this is possible, but I think you could do it with some Quest Stage scripting?
During the quest "An Unexpected Voyage" the Bloated Float Inn moves onto the open sea. But, of course, I still see the Imperial City Waterfront when looking outside. It would increase immersion greatly, if you could make it a plain open sea only for this quest.
Just something I noticed and would find pretty cool .
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If you are manually updating from before 1.2, open your /textures/ folder and delete the files TamrielMap.dds, TamrielMap_n.dds, water.dds, WaterfrontMap.dds & WaterfrontMap_n.dds. If they don't exist already there's no problem.
If you are manually updating from before 1.0, you can delete the file Tamriel.nif from /Data/Meshes/myworld/.
I'm creating a few patches for the Immersive Interiors, you can find them here: http://www.nexusmods.com/oblivion/mods/47157
Just a note to those who are considering downloading the mod but aren't sure. I admit that I was skeptical, and presumed that this kind of mod (because it looks like it's a difficult concept) was going to be janky or feel out of place or that it wouldn't be very stable. None of those seem to be the case thus far. I am totally impressed at how seamless it is and how even details like weather visibility from inside are taken care of.
During the quest "An Unexpected Voyage" the Bloated Float Inn moves onto the open sea. But, of course, I still see the Imperial City Waterfront when looking outside. It would increase immersion greatly, if you could make it a plain open sea only for this quest.
Just something I noticed and would find pretty cool
Minor thing: in the main download, there is the readme for an optional file, instead of the main readme.