Oblivion

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Montegris

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montegris

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About this mod

This ENB want to bring a new and natural feel to Cyrodill, as I think it must be. Bringing a fresh view to vanilla and not going too far. This Enb in my opinion remains and belongs to Cyrodill.

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Cyrodiil ENB
==============


Mod:ENB series Oblivion
Author: Montegris

Description
===========


This ENB want to bring a new and natural feel to Cyrodill, as I think it must be. Bringing a fresh view to vanilla and not going too far. This Enb in my opinion remains and belongs to Cyrodill. 










Installation
============


1.- Download Enb v0.181 for oblivion (http://enbdev.com/mod_tesoblivion_v0181.htm), and extract the d3d9.dll from the wrapper version and the enbseries.dll from the injector version to the oblivion folder.
2.- Extract the content of this file to the Oblivion directory, where the executables are.
3.- Make a backup of the "RendererInfo.txt" file, and then delete it. (\Documents\My Games\Oblivion)
4.- Execute the launcher of the game in order to create a new "RendererInfo.txt" file

Ingame Video Settings
===================

This settins are fine for me with the mods that i used, in order to get much stability as i can, and without loose image quality.

Brightness: 50%
Texture Size: Large

Treefade: 90%              |
Actor fade: 42%            |
Item fade: 24%             |
Object Fade: 42%         |====> All of this values can be at 100 %, it only depends on how many mods you have and and which.

Grass distance: 100%
View Distance: 100%

Distant land: on
Distant buildings: on
Distant tree: on

Int. shadows: 4
Ext. Shadows: 3  ====> I prefer this values because when there are several npc arround it helps with the frame rate

Self shadows: on   ===> In order to look better increase the resolution of "iShadowMapResolution" in oblivion.ini, I have mine at 2042, but 1024 its ok too.
Shadows on grass: off
Tree canopy shadows: on
Shadow filtering: High

Specular Dist: 84%

HDR lighting: on
Bloom lighting: off
Water Detail: High
Water Reflections: On
Water Ripples: On
Window reflections: On
Blood decals: High
Anti-aliasing: Off



Tips
====

Setting the SSAO "FilterQuality=1" or "2" will help with some vertical lines on shadows  (Thanks to nikt9)

Shift + F12   = Enb Effect on and off
Shift + Enter = Enb menu

When you are in exteriors you can activate "DetailedShadow" in the menu; at interiors look terrible, and some times at night in the cities too. So I only activate it when i am in exteriors, not in the cities, not in interiors.

If you want hair look right deactivate the ambient occlusion, but i prefer the rest to look better.

You can deactivate ShadowBlurring if you don´t like how are shadows at nigh with a torch and other light source from above or behind.

Here you can see a video of how the shadowblurring issue appears:



If light beams are too ligher for your taste you can try the Light beam and dungeon mist retexture for Cyrodiil ENB by BastetGoauld 

TRANSPARENCY ISSUE IN FIRST PERSON VIEW
==========================================


This happens because of the ambient oclussion, but you can fix it with the skin shader of OBGE, i personally use OBGE v31rc4 and Skin shader v31rc1.

Using Oblivion Reloaded
====================





Download the OR version and overwrite the files, must be installed after Oblivion Reloaded

Next thing is to erase OBGE from OBSE directory or uninstall it (if you are using it, i was because of the skin shader to solve the transparency issue on 1st person view). Also if you have any water mod active, unistall it.

Oblivion Reloaded settings

\Data\OBSE\Plugins
oblivionReloaded.ini

[Shaders]
EnableWater = 1
EnableGrass = 0
EnablePrecipitations = 1
EnableHDR = 0
EnablePOM = 0
EnableSkin = 1
EnableTerrain = 0
EnableBlood = 1
EnableShadows = 1

[Effects]
EnableUnderwater = 1
EnableWaterLens = 0
EnableGodRays = 1 ---------------Optional
EnableDepthOfField = 0
EnableAmbientOcclusion = 0
EnableColoring = 1
EnableCinema = 0
EnableBloom = 1 
EnableSnowAccumulation = 0
EnableBloodLens = 0
EnableMotionBlur = 1 ------------Optional
EnableLowHF = 0
EnableWetWorld = 1
EnableSharpening = 0
EnableSMAA = 0


\Data\Shaders\OblivionReloaded
Skin.ini

[Default]
Attenuation   = 0.88
SpecularPower  = 0.88
MaterialThickness = 0.46
RimScalar   = 2
ExtCoeffRed   = 0.82
ExtCoeffGreen     = 0.62
ExtCoeffBlue      = 0.22

Coloring.ini

[Default]
Strength = 0.4
BaseGamma = 1.76
Fade = 0
Contrast = 1
Saturation = -0.3
Bleach = 0.1
BleachLuma = 0.2
ColorCurve = 1.2
ColorCurveR = 0.9
ColorCurveG = 1
ColorCurveB = 1
EffectGamma = 0.9
EffectGammaR = 1
EffectGammaG = 1
EffectGammaB = 1
Linearization = 1.2


MotionBlur.ini

[FirstPersonView]
Enabled        = 1
GaussianWeight = 6.0
BlurScale      = 4.0
BlurOffsetMax  = 24.0
BlurCutOff     = 15


[ThirdPersonView]
Enabled        = 1
GaussianWeight = 6.0
BlurScale      = 1.5
BlurOffsetMax  = 24.0
BlurCutOff     = 15


Bloom.ini

[Default]
BloomIntensity      = 0.7
OriginalIntensity    = 1
BloomSaturation    = 0.8
OriginalSaturation  = 1
Luminance             = 0.06
MiddleGray            = 0.18
WhiteCutOff          = 0.8

Ingame Video Settings

Water Ripples: Off



My Mod List
========

Spoiler:  
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History
=======

v. 1.2.1 OR version 4.2.2
v. 1.2 Fixed flickering sunsprite
v. 1.1 New enbsunsprite and sunglare texture
v. 1.0 Initial release

Credits
=======


ENB series Copyright (c) 2007-2011 Boris Vorontsov
Bokeh Depth of Field effect by Soulwynd!
Changes in DoF by DDD
Natural ENB by Wariostolemyyoshi