Oblivion
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wakkoswami

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wakkoswami

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About this mod

Improves the landscape lod meshes that came with morroblivion while removing some distant lod objects like rocks/dungeon entrances for an improvement in fps. Vivec's distant lod is left alone for immersion.

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Improves the landscape lod meshes that came with morroblivion while removing some distant lod objects like rocks/dungeon entrances for an improvement in fps. Vivec's distant lod is left alone for immersion.

Don't expect any miracles from this, but your game should run a bit better afterwards. I generally get a smooth 60fps while in the wilderness now, cities are still a mixed bag depending on the number of npcs onscreen. Unless you just really need the distant objects there's not much reason not to install this though, it will improve the look of morroblivion and give you a few more fps to boot.

Run TES4LODGen after overwriting the morrowind meshes bsa file in your data folder (make a backup if you want to test first).

This was made using [v064] of Morroblivion and shouldn't be used if the project receives another update. If that happens and these meshes aren't updated, then you can make your own by using tes4ll & mpgui for the morrowind worldspace and then either place them into the appropiate directory in your meshes folder or overwrite the ones included in the morrowind_ob - meshes.bsa as I have done here, although hopefully you wouldn't have to. The distant objects can be removed by opening the same bsa using one of the bsa tools on the nexus and then doing a folder search for any *_far.nif files and deleting them. I left all the ones with vivec in the title alone and would recommend doing the same if you were to do this in the future.