Oblivion

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Created by

Kev Betty Marco nari

Uploaded by

naritete

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47 comments

  1. kiwifruitxx
    kiwifruitxx
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    This mod is full of errors for missing references.  There's even a bug report from 2016.  Does anyone know how to fix this?

    Thanks
  2. zolrak
    zolrak
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    the Aleyd runis and caves show among the mist purple missing elements. what Am I doing Wrong???
    1. AllisterHenderson
      AllisterHenderson
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      Sounds like missing textures.... Are you sure it's from this mod though....
    2. zolrak
      zolrak
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      that started to happen since I installed this mod
  3. AllisterHenderson
    AllisterHenderson
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    Unfortunately there is a small conflict between Oblivion Fragrance & Unique Landscapes (Ver 2.1.0). One of Oblivion Fragrance's windmills is stuck in a Unique Landscapes object as shown here : https://imgur.com/a/qXpzqc0
    .......if anyone knows how to make a patch........
    1. BlightRaptor
      BlightRaptor
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      I've seen something similar with the windmill at Weatherleah. Some UL rocks clash with the windmill and seems to cause the fence parts float in the air. Haven't been able to patch it myself since the render window in TES CS tends to crash when I look at world spaces.
    2. AllisterHenderson
      AllisterHenderson
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      I wouldn't mind seeing the conflict you describe for myself. Do you mind giving me the coordinates......
      Just go to console and type:
      SetDebugText 0....and then
      tdt

      My observed conflict coordinates are: 1 19
      ....so in console type:
      coe 1 19 (Sorry if you already know how to do this (I just learnt)

      So it sounds like you know how to make a patch with TES CS (I don't yet), but your TES CS is crashing....
      are you using Construction Set Extender http://www.nexusmods.com/oblivion/mods/36370
      have you tried the non-installer version https://www.nexusmods.com/oblivion/mods/48493

      Maybe it's crashing because you are using OBSE Pluggy... here is a fixed version https://www.nexusmods.com/oblivion/mods/49770
      or a Batch file to start Construction Set with OBSE ... https://www.nexusmods.com/oblivion/mods/48742
  4. BlooperReel
    BlooperReel
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    Has anyone else had an issue with the windmills and LOD? I've had windmills just suddenly pop into view as I'm walking around
    1. AllisterHenderson
      AllisterHenderson
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      2 Years too late but you need to use Landscape LOD generator tes4ll-v5 and TES4LODGen.
      See Oooiii's guide here : https://www.nexusmods.com/oblivion/mods/49898
      .....for more information.
  5. Masterlix1982
    Masterlix1982
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    Wonderful; adds such depth and environmental immersion. I noticed woodland areas at night especially becoming more involving. Endorsed!
  6. astrob0y
    astrob0y
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    beautiful work
    1. naritete
      naritete
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      THX! my favorite ENB tweaker !!
  7. snarf666
    snarf666
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    Hi. If I want the other stuff besides mist, the leaves, bees etc, from the original mod, can I use the original mod together with this one??
  8. angkor
    angkor
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    hi naritete

    Good job you have done here, thank you for sharing it with us

    I have a question though ...
    If I look into your upload file I see a 00 Core folder but not a wizard or OBMM script referring to it so to install this with OBMM I made a .zip file of your meshes,sound and textures folders with your Oblivion Fragrance.esp from which I made an OMOD which I installed using OBMM.
    If I compare my install with your upload everything seems to be in place.
    I'm having some - unrelated - problems with my character so I've started using Tiawar's MessageLogger - @ http://www.nexusmods.com/oblivion/mods/45870/? - and to my surprise I found many references to this mod.
    They all go like:
    2017/06/19 14:56:31 [004D9EEC] [WARNING]Missing object (3E0071C4) for reference (3E0071F0)
    many more like these, 3E = Oblivion Fragrance.esp

    If I open Oblivion Fragrance in the TES4Construction Set all these warnings are back:
    missing object "010071C4" for reference "010071F0"

    And if I open the render window anywhere Fragrance is active I get messages as:
    Unsupported Object
    File Meshes\Landscape\FallingLeaves\vc\VaPER\rubish88.nif
    contains a mesh particle system !
    tlindsey remove it

    Do you think there is a problem here ?
  9. Musicaholic800
    Musicaholic800
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    AH why no NMM use? I just started my oblivion remastered trek and I have used NMM for everything.
    Ill have to go without this mod
    1. fredlaus
      fredlaus
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      Hi, Music. Download manually. Use NMM, find the mod on your PC and install the mod.
    2. YngvieMalmsteen
      YngvieMalmsteen
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      Well, your mistake was using NMM for everything, when everywhere on the internet it specifically says to not use it for Oblivion
    3. jdsmith2816
      jdsmith2816
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      Wrye Bash is where it's at mate
  10. Zemoco10
    Zemoco10
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    In response to post #39261100.


    Spoiler:  
    Show

    Zemoco10 wrote: Does this affect performance?


    I don't know your using mods,ENB,Graphics shaders so I cant answer.
     


    I'm using QTP3 and Oblivion Reloaded ( with all but the Shadows, Grass, and SMAA plug in.