Oblivion

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Pinkertonius

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ArtInPinkerton

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About this mod

ESP replacer that makes the Adventurers Guild compatible with Better Cities (closed cities).

Permissions and credits
Oblivion Adventurers Guild - Better Cities 6+ Edition

ArtInPinkerton (aka Pinkertonius)
ESP replacer of LegoManIAm94's original mod (with permission)

version 1.0 2015-11-24

Background
==========
The Oblivion Adventurers Guild is new guild for the game with 42 quests. It adds 7 guildhalls to all the non-IC cities. However, it has never been Better Cities compatible due to the difficulty in finding space in the cities after BC worked it's magic. I mused about making a patch for a couple years but never seriously considered it until BC 6 came out. I shouldn't have put it off, it didn't really take too much time at all (90% complete in just a day). I moved and "finessed" all 7 guildhalls so that they fit as naturally as possible.

Description
===========
This mod replaces the original esp for Oblivion Adventurers Guild with one that makes it compatible with Better Cities version 6+.
NOTE: As of right now, ONLY the closed cities version of Better Cities is supported. I will continue to work on the Open Cities version AND an Open Cities Reborn version as time permits.

Although the included esp is a replacer, you will still need to install the resource BSA from the original Adventurer Guild download: http://www.nexusmods.com/oblivion/mods/31096/?

The mod includes:
1. Better Cities-compatible ESP replacer for the original mod. Fresh from the factory...hmmm, that new car smell
2. Pathgrids...sorry guards who prefer walking into walls repeatedly (seriously some people will do anything to not work)
3. Correct North markers...don't laugh, I always forget those stupid things.
4. A PATCH...what's that you say...a patch for a patch...scandalous...Actually it's a revised version of the Better Cities (v6.05)-Lost Spires patch that fixes a conflict between the three mods.
5. Weak tea jokes!

Please let me know if there are any bugs or errors.


Install
========
Download and install the original Adventurers Guild mod. Delete the ESP.
Install this mod over top and activate the Adventurers Guild.esp (and the BC-Lost Spires-OAG patch if you are using Lost Spires)
DO NOT use the original Better Cities-Lost Spires patch with my version.
Rejoice and Despair!


Load Order
==========
Lost Spires.esp (if desired)
Better Cities-Full.esp
Adventurers Guild.esp
Better Cities-Lost Spires-Adventurers Guild.esp (if needed)

Uninstall
=========
1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s).
2. Delete the .esp and .bsa file from <install folder>\Oblivion\Data\

History
=======

1.0, 2015-11-24 - Initial release.


Contact
=======
You can find me on TESNexus or Elderscrolls forum as Pinkertonius or at Artinpinkerton.com.

Credits
=======
Thanks to LegoManIAm94 for the permission to modify (slightly) his marvelous Adventurers Guild mod.
Thanks to shademe for the Construction Set Extender
Thanks to Bethesda for creating Oblivion.
Thanks to TESNexus.com, tesalliance.com, and the Eldersrolls.com forums for my research needs.
Thanks to LHammonds for the Readme Generator this file was based on

Licensing/Legal
==============
LegoManIAm94 is the creator of the original mod and should be contacted first before modifying his mod. All I did was move a few buildings.