Oblivion

File information

Last updated

Original upload

Created by

Guinefort1

Uploaded by

Guinefort1

Virus scan

Safe to use

About this mod

Expands Cyrodiil's fauna with new tropical species as well as new pelts and alchemy ingredients

Requirements
Permissions and credits
Changelogs
Welcome to the tenth installment of my Oblivion Immersion Series.   This mod is born of a number of different inspirations.  First, Cyrodiil has absolutely terrible ecological diversity.  I mean, Skyrim shows a greater diversity of fauna than Cyrodiil does, and most of Skyrim is taiga forest, tundra, or alpine terrain.  Other mods, like Creature Diversity, have addressed this problem before, but I've always wanted to add my own spin to it.  Second, with the recent flurry of tropical environment overhauls here on the Nexus, I thought it would be ideal to pitch in just a bit, especially since I haven't seen any other wildlife overhauls filling that niche.  Third, hunting is rather bland in the vanilla game, so why not expand that too?  To this end, this mod adds a plethora of tropical wildlife and new animal-derived alchemy ingredients to the world of Cyrodiil. 

This is a beta release, not a full release, since I don't have the time or skill to beta test for everything by myself and there may be problems that I have not yet uncovered.

Animals added include:

• New species of wild cats
• New species of wolves
• New species of boars
• New species of deer
• Rabbits
• Foxes
• Spiders
• Elephants
• Jungle fowl
• Water buffalo
• Snow bears
• And more

All of the animals have been incorporated into the leveled lists in environmentally appropriate ways and following vanilla patterns.  For example, animals native to Skyrim, such as ice bears and frost trolls, can only be found in the snowy regions of Cyrodiil.  Many of these animals flee on sight, so they may be hard to notice.  Both the vanilla and added creatures are given new animal-derived ingredients and loot for aspiring hunters, including:

• New types of animal meat and organs
• Teeth and claws
• New pelts

Last, the prices of the vanilla pelts and animal ingredients have been raised, to make hunting a more lucrative activity.

For best effect, use in conjunction with the tropical environment overhaul of your choice, such as:

Betty'sTropical Replacers
Lush and Gaudy TropicalFrippery
Jungle for Everyone
Most is Endless Jungle

Note that this mod may be used with the vanilla game just as easily. 

This mod's meshes and textures are stored in a BSA.  Don't like it?  Then unpack it. 

As of v1.1, a few new animals have been added: the red panda, a green snake, and the sun bear, based on some of Elbethien's wonderful textures.  New meshes have

As of v1.2, a number of fixes were implemented.  Hides and alchemy ingredients were added to goblins and horses, and the spiders and scorpions were resized.

French translation:

https://www.confrerie-des-traducteurs.fr/oblivion/mods/personnages/pnjs_et_creatures/expansion_de_la_faune_et_de_la_chasse
Requirements
=============

Oblivion Version 1.2.0416

Installation Instructions
======================

Copy contents into your Oblivion data folder

Uninstallation Instructions
========================

Delete the esp and bsa files

Change Log
==========

v1.2:

-giant spiders and scorpions reduced in size to remedy clipping errors in caves
-tiger's health corrected from 2000 to 200
-hides and animal ingredients added to all horses
-slightly increased speed of spiders and scorpions
-added imp skin ingredient to creatures and leveled lists
-added goblin hide and added alchemy ingredients to goblins
-corrected assigned mesh for ogre hide

v1.1:

-added red panda, green viper, and sun bear to spawning lists
-added new pelts for sun bear and red panda
-replaced meshes for goat horn and boar tusk ingredients
-added new meshes for snake skin ingredients

v1.0:

-initial release

Incompatibility
==============

This mod extensively edits the leveled lists for animal spawning in Cyrodiil, so this mod will be incompatible with other mods that do the same, including Creature Diversity and overhaul mods such as OOO, MMM, and FCOM.  This mod is incompatible with Better Hunting, as both this mod and mine do many of the same things.  This mod will also be incompatible with mods that edit the leveled lists for alchemy ingredients and alchemy merchants.  Make a patch with Wrye Bash if you want to use this mod alongside mods that make similar edits. 

This mod is at least partially compatible with Cloud Ruler Temple Alive and More Vegetables, both of which add new foods to the leveled lists for alchemy ingredients.

Optional Files
==============

HWE - Spider Free Edition is an alternative to v1.1.  HWE - Spider Free Edition v1.2 is an alternative that contains the changes made for v1.2.  HWE - Arachnid Free Edition is an alternative to v1.2 that removes both spiders and scorpions.  Use only one of these in place of the main version, if you don't want creepy crawlies in your game. 

The alternative tiger and snowleopard and the dhole packs contain an alternative meshes or textures provided by elbethien.   

Known Issues
============

Some animals may appear in odd places on occasion.  This is most likely due to the animals' wandering behaviors and to the fact that the in game bio-regions overlap quite a bit in game.  Second, a few of the animals that spawn south of Harlun's Watch spawn dead on arrival.  Last, many of the new pelts strangely become invisible when they are dropped from the inventory.  To be clear, this is not a missing mesh or texture issue, as no purple "missing texture" colors or missing mesh icons appear.  I have no idea what is causing either of these issues, and any feedback would be appreciated.  The scorpions have an odd tendency to phase through the floor when killed; I have no idea what is causing this or how to solve it. 

Please report any bugs that you may uncover.  I don't have the time or skill to beta test for everything. 

Troubleshooting
===============

Feel free to come to me with questions or issues and I will help as best as I can.  That said, please bear in mind that I am a novice modder and may not be able to offer much in the way of assistance.

Things I Will Not Do
=================

I do not take requests.  Sorry, I don't.  I am a casual modder who does not have the time or skill for additional projects.  I also don't want to generate disappointment by promising something that I may fail to deliver.

I don't make resources; I only use them.

Credits and Thanks
=================

Thanks to:

Bethesda Softworks
TES Nexus
Nifskope
LHammonds - Readme Generator
The makers of these wonderful resources
Zaldiir, apachii, Gosu, Starx, and alimal - for answering my questions about their content
A special thanks to all of authors of the many tropical overhaul mods now on the Nexus, whose work helped inspire this mod
A special thanks to Elbethien, for sharing textures with me
And another special thanks to Zaldiir, whose Creature Diversity served as both an inspiration and a blueprint for this mod

Meshes, textures, and sounds provided from:

Cryonaut - Subspecies Variety Pack 1 featuring Canines
CorepcMMP - CoreBoarsAddon
Zaldiir - Animal Sounds
trollberserker - Frost Troll texture resource, Trolls various animal and monster retextures retexture pack
Mr_siika - 1_4 Mr_Siikas Farm Animals, Mr_Siikas rabbits, Mr_Siikas foxes, Mr_Siikas prehistoric animals, Mr_Siikas bats
Apachii - Apachii Goddess Store
Tegeal - Polar Bear v01
Elbethien - Carabao and black bull, Betty's Dhole, new textures for the red panda, green viper, and new meshes for tiger and sunbear, new meshes for the tiger and snow leopard
Gosu - JP_Feline_Pack
Alimal - ALAnonimUBANGA_0_98_9_Beta
AlienSlof - Tiger Skin Resource
LilaMue and Snusmumriken - BTMoreEnemies
Lhammonds, AlienSlof, Elveon, Malo, and mikal33 - Spider Creature
stroti - Strotis Hunter Cabin
Grace Darkling - Grace Darkling's Rug Replacer

If I have forgotten to credit anyone, please let me know!
 
Licensing and Legal
==================

I am making this mod open to revision by the public.  If you have any ideas of how to expand or improve upon this mod, then go ahead. No permission needed.  All I ask is that you give credit to me and to the creators of these resources.  This mod and its contents may not be distributed commercially.