Just a small suggestion! I don't know if they're part of this mod or TWMP Hammerfell mod, but Is there any way to make a patch that makes the Nymphs, including the Water Nymphs, less nude looking by implimenting a bra-top and shorts or bikini bottom mesh/texture onto them, that way those of us making videos or livestreams featuring your mods don't get stricken with violations just because of a particular nude creature, in this case the Nymph!
I understand your problem but I think the solution is rather: do not make videos with nymphs in them. Nymphs do not wear clothes, that would be extremely weird. They come from the TamRes common resources, by the way.
Thank you all for the TWMP mods... I was sitting here and dreaming of having the whole of Tamriel in Oblivion... and then I realised that someone answered my dream!
I am now exploring Skyrim, and, well... I started making some additions. :-o I've got all the TWMP stuff installed, so I assume it should be useable for other people as well - an add-on for TWMP Skyrim.
I've been working on a pet project of getting everything TWMP together under one build, focusing around a converted morroblivion for Vvardenfel and complimented with the array of TWMP mods for the other provinces. Unfortunately, everything has worked great with the exception that TWMP Skyrim/Skyrim Improved has worldspace conflicts with where Morroblivion tries to place Solstheim, causing all the terrain around Windhelm to either vanish or generate horribly. I ended up having to cut out Skyrim entirely in favor of keeping TWMP Morroblivion, but now that's left me with being unable to use this mod to add content to other areas of the worldspace because of the Skyrim Improved requirement. Since this isn't modular, I'm going to see if I can crack it open and remove the content additions to Skyrim to see if I can manage to keep it in my load order, because it would be a shame to lose everything else included here.
Maybe someday I'll be smart enough to fashion a patch for Skyrim Improved and TWMP Morroblivion converted so I can sidestep the entire issue.
I use original Morroblivion. There's a teleport service between Balmora and Windhelm and a mod that allows to travel between worldspaces when crossing border.
That's good enough for me instead of TWMP Morroblivion.
That makes sense. I'm using an old 0.64 version, and the farther I go in to this the more I realize that Oblivion just isn't stable enough to support this much landmass in one worldspace. It's been a fun couple of weeks dreaming about it, but I just don't think I can get it running smoothly.
Could I maybe get a link to the mod that lets you travel between worldspaces at the border of Morrowind, for future reference?
Regardless, this is probably something I'll tinker with on and off over time. Thanks for all the work you've done on fleshing out Tamriel for us.
Will this mod work with Elsweyr Pelatine mod or will it conflict with it?
Here's my current mods! I also need to know which mods your mod will likely conflict with! Note that I don't have TWMP High Rock and TWMP Skyrim Improved yet as I'm trying to keep my current 91 mod install to no more than 100 .esp/.esm files!!! Active Mod Files:
PROVINCES! Gotta catch 'em all! But not Morrowind. .-. Thanks for such a great mod. I may try it. In future 'cause of technical problems thatnooneevermindsabout.
I can load this mod fine but whenever I try to use TES4LODGen I get the error "Error: Access violation at address 006C7435 in module 'TES4LODGen.exe'. Read of address FF7B0010". Deactivating TWMP_SkyrimImproved.esp and TWMP_Locations.esp running TES4LODGen and then reactivating seems to fix the problem. Interestingly enough, deactivating the Unofficial Oblivion Patch also fixes the problem. Anyone have any ideas?
I'm looking at something similar right now. I could be wrong but the way I understand it is both TWMP_SkyrimImproved and TWMP_Locations require Tamriel Heightmaps mod and Tamriel Heightmaps mod has conflicts with the Unofficial Oblivion Patch. When I click on Unofficial Oblivion Patch in Wrye Bash, under the Conflicts tab there's a section showing its conflicts with Tamriel Heightmaps and they are all nothing but .nif files from meshes\landscape\LOD (about 29 files from 60.-32.-32.32.nif to 60.64.32.32.nif)
I'm not sure because I though it was supposed to overwrite them in the load order anyway but if I'm right the only way to fix that might be to take out the installer for the Unofficial Oblivion Patch, remove all of those .nif files from the package and then reinstall it.
Hello, I've been using many of your mods, including your TWMP port of valenwood improved. This mod in particular has caught my attention, but apparently the requirements include TWMP valenwood-elsweyr. Is that plugin absolutely vital to this mod, or can I run this with valenwood improved? I'm no modder but looking over the additions it doesn't seem like it would need valenwood-elsweyr.
Amazing! Thanks for the info. I will look forward for it as same as for anything you share with us
Stupid question: have you considred in the future to merge the dungeons/villages mods with free to use permissions that we found and listed in the past? It would be nice to find more places to explore through TWMP, without having to spend too much time in them
Yea, but this is a time issue. After LLs i'll work on adding a quest or two or three. It may have some new locations, yes, but dungeon-type, not village-type. Those a pain to add due to difficulties of relocation.
Indeed, dungeons are easier to merge as most of its content is in new interior cells, and also they add more playing time than just a village with a few NPCs and nothing interesting that has to be manualy placed in the Tamriel TWMP worldspace. I vote for dungeons too.
Take your time. As always with your mods, they deserve the wait
96 comments
I am now exploring Skyrim, and, well... I started making some additions. :-o I've got all the TWMP stuff installed, so I assume it should be useable for other people as well - an add-on for TWMP Skyrim.
Maybe someday I'll be smart enough to fashion a patch for Skyrim Improved and TWMP Morroblivion converted so I can sidestep the entire issue.
That's good enough for me instead of TWMP Morroblivion.
Could I maybe get a link to the mod that lets you travel between worldspaces at the border of Morrowind, for future reference?
Regardless, this is probably something I'll tinker with on and off over time. Thanks for all the work you've done on fleshing out Tamriel for us.
Link was somewhere on Morroblivion website.
And mod that move char between worldspaces is out there, name is given.
Here's my current mods! I also need to know which mods your mod will likely conflict with! Note that I don't have TWMP High Rock and TWMP Skyrim Improved yet as I'm trying to keep my current 91 mod install to no more than 100 .esp/.esm files!!!
Active Mod Files:
00 Oblivion.esm
01 Windfall.esm
02 TamRes.esm
03 TamRes_LandscapeResource.esm
04 Toaster Says Share v3.esm
05 Unofficial Oblivion Patch.esp [Version 3.5.6]
06 UOP Vampire Aging & Face Fix.esp [Version 1.0.0]
07 Oblivion Citadel Door Fix.esp
08 DLCShiveringIsles.esp
09 Unofficial Shivering Isles Patch.esp [Version 1.5.9]
0A underdark.esp
0B TRoN.esp
0C TamRes.esp
0D Underwater.esp
0E ZedarZedar.esp
0F Zedar.esp
10 Dynamic Map.esp [Version 2.0]
11 DLCHorseArmor.esp
12 DLCHorseArmor - Unofficial Patch.esp [Version 1.0.9]
13 DLCOrrery.esp
14 DLCOrrery - Unofficial Patch.esp [Version 1.0.7]
15 DLCVileLair.esp
16 DLCVileLair - Unofficial Patch.esp [Version 1.0.11]
17 DLCMehrunesRazor.esp
18 DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.7]
19 DLCSpellTomes.esp
1A DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1]
1B MaleBodyReplacerV5.esp
1C XSPipeMod.esp [Version 1.2]
1D Mage Equipment.esp
1E HGEC_BodyGlove.esp
1F DLCThievesDen.esp
20 DLCThievesDen - Unofficial Patch.esp [Version 1.0.15]
21 DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.14]
22 Dungeons of Tamriel.esp [Version 1.0.2]
23 DibellasWatch.esp
24 DibellasWatchAdditions.esp
25 delivery_job.esp [Version 1.1x]
26 Dwemer Ruins.esp
27 GatewayRealmUL.esp
28 Nascosto Isles 3.esp
29 Shivering Isles Root System.esp
2A WellDiver.esp
2B Windfall.esp
2C DLCBattlehornCastle.esp
2D DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.12]
2E DLCFrostcrag.esp
2F DLCFrostcrag - Unofficial Patch.esp [Version 1.0.10]
30 Knights.esp
31 Knights - Unofficial Patch.esp [Version 1.1.8]
32 The Lost Spires.esp
33 Tamriel.esp
34 ElsweyrAnequina.esp
35 ElsweyrAnequina - Races HGEC-Robert.esp [Version 1.2]
36 ElsweyrCityExtension.esp
37 Reaper's Esmeralda's Desert Manor.esp
38 Reaper's Esmeralda's Desert Manor Quickfix.esp
39 TWMP_Valenwood_Elsweyr.esp
3A ElsweyrPelletine.esp [Version 1.42]
3B TWMP_Hammerfell.esp
3C TWMP_BlackMarsh.esp
3D Roads of Cyrodiil.esp [Version 1.0]
3E Unique Landscapes.esp [Version 2.1.0]
3F Sutch Village.esp [Version 1.0.4]
40 TWMP_Hammerfell - Sutch Village.esp
41 ULE Anequina-FallenleafEverglade patch.esp [Version 1.1]
42 ULM SutchVillage-LostCoast patch.esp [Version 2]
43 ULE Zedar-AncientYews patch.esp
44 ULM ROC+Ancient Redwoods.esp [Version 2]
45 ULM ROC+UL Skingrad Outskirts Patch.esp [Version 2]
46 ULskinggrad-ROCfix1.esp
47 ULM ROC+UL-II Patch.esp [Version 2]
48 ULE LostSpires-UniqueLandscapes merged patch.esp [Version 2]
49 ULM DwemerRuins-EasternPeaks patch.esp [Version 2]
4A Immersive Mining.esp
4B MidasSpells.esp
4C TSS Custom Companion Template.esp
4D Toaster Says Share Faction Recruitment.esp
4E ElsweyrANQ2014_CityExt_Patch-PlusExtraRoadCorinthe2Rimmen.esp
4F ElsweyrANQ_NorthernRoads.esp
50 ElsweyrCityExtensionPatch.esp
51 ULM TWMPBlackMarsh-EasternPeaks patch.esp [Version 2.0]
52 Fearabbits Bearded NPCs BETA - No RBP Requirement.esp
53 CSR over Unofficial Sound Fix.esp
54 RoadConnector2HammerfellFromSutch.esp
55 ROC-EDOA-Patch.esp
56 Anq-ROCpatch_inBlackwood.esp
57 my1stnpc2a.esp
58 my1stnpc2aspockonly.esp
59 CelebNPCs2011x1.esp
5A Bashed Patch, 0.esp
[/xml]
Gotta catch 'em all! But not Morrowind. .-.
Thanks for such a great mod. I may try it. In future 'cause of technical problems thatnooneevermindsabout.
I'm not sure because I though it was supposed to overwrite them in the load order anyway but if I'm right the only way to fix that might be to take out the installer for the Unofficial Oblivion Patch, remove all of those .nif files from the package and then reinstall it.
Thanks!
Though next version might have this requirement removed. I don't think there will be changes to that region.
I would love to see more content for TWMP, as they way you have developed your work for mods out of Cyrodiil is just amazing. Congrats
Stupid question: have you considred in the future to merge the dungeons/villages mods with free to use permissions that we found and listed in the past? It would be nice to find more places to explore through TWMP, without having to spend too much time in them
Take your time. As always with your mods, they deserve the wait