Oblivion
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Haldar

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Haldar1248

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96 comments

  1. LordPalpatine2020
    LordPalpatine2020
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    Just a small suggestion! I don't know if they're part of this mod or TWMP Hammerfell mod, but Is there any way to make a patch that makes the Nymphs, including the Water Nymphs, less nude looking by implimenting a bra-top and shorts or bikini bottom mesh/texture onto them, that way those of us making videos or livestreams featuring your mods don't get stricken with violations just because of a particular nude creature, in this case the Nymph!
    1. LenaWolfBravil
      LenaWolfBravil
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      I understand your problem but I think the solution is rather: do not make videos with nymphs in them. Nymphs do not wear clothes, that would be extremely weird. They come from the TamRes common resources, by the way.
    2. Haldar1248
      Haldar1248
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      And that's way beyond my skills. Zero xp in 3d modeling.
  2. LordPalpatine2020
    LordPalpatine2020
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    This mod, combined together with TWMP Skyrim Improved and TWMP Skyrim Alive mods, truely makes for one epic adventure up in Skyrim!!!!
    1. Haldar1248
      Haldar1248
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      Thanks a lot!
  3. LenaWolfBravil
    LenaWolfBravil
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    Thank you all for the TWMP mods... I was sitting here and dreaming of having the whole of Tamriel in Oblivion... and then I realised that someone answered my dream!

    I am now exploring Skyrim, and, well... I started making some additions. :-o I've got all the TWMP stuff installed, so I assume it should be useable for other people as well - an add-on for TWMP Skyrim.
  4. Kynamo
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    I've been working on a pet project of getting everything TWMP together under one build, focusing around a converted morroblivion for Vvardenfel and complimented with the array of TWMP mods for the other provinces. Unfortunately, everything has worked great with the exception that TWMP Skyrim/Skyrim Improved has worldspace conflicts with where Morroblivion tries to place Solstheim, causing all the terrain around Windhelm to either vanish or generate horribly. I ended up having to cut out Skyrim entirely in favor of keeping TWMP Morroblivion, but now that's left me with being unable to use this mod to add content to other areas of the worldspace because of the Skyrim Improved requirement. Since this isn't modular, I'm going to see if I can crack it open and remove the content additions to Skyrim to see if I can manage to keep it in my load order, because it would be a shame to lose everything else included here.

    Maybe someday I'll be smart enough to fashion a patch for Skyrim Improved and TWMP Morroblivion converted so I can sidestep the entire issue.
    1. Haldar1248
      Haldar1248
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      I use original Morroblivion. There's a teleport service between Balmora and Windhelm and a mod that allows to travel between worldspaces when crossing border.

      That's good enough for me instead of TWMP Morroblivion.
    2. AllisterHenderson
      AllisterHenderson
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      I will be using Morroblivion v065 (from Morroblivion.com)..... where can I find the teleport service between Balmora and Windhelm mod?
    3. Kynamo
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      That makes sense. I'm using an old 0.64 version, and the farther I go in to this the more I realize that Oblivion just isn't stable enough to support this much landmass in one worldspace. It's been a fun couple of weeks dreaming about it, but I just don't think I can get it running smoothly.

      Could I maybe get a link to the mod that lets you travel between worldspaces at the border of Morrowind, for future reference?

      Regardless, this is probably something I'll tinker with on and off over time. Thanks for all the work you've done on fleshing out Tamriel for us.
    4. Haldar1248
      Haldar1248
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      It is called AK- Morroblivion in Tamriel.esp

      Link was somewhere on Morroblivion website.
    5. Haldar1248
      Haldar1248
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      Teleport service is in game. Windhelm Mages Guild.

      And mod that move char between worldspaces is out there, name is given.
  5. LordPalpatine2020
    LordPalpatine2020
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    Will this mod work with Elsweyr Pelatine mod or will it conflict with it?

    Here's my current mods! I also need to know which mods your mod will likely conflict with! Note that I don't have TWMP High Rock and TWMP Skyrim Improved yet as I'm trying to keep my current 91 mod install to no more than 100 .esp/.esm files!!!
    Active Mod Files:
    Spoiler:  
    Show
    [xml]
    00 Oblivion.esm
    01 Windfall.esm
    02 TamRes.esm
    03 TamRes_LandscapeResource.esm
    04 Toaster Says Share v3.esm
    05 Unofficial Oblivion Patch.esp [Version 3.5.6]
    06 UOP Vampire Aging & Face Fix.esp [Version 1.0.0]
    07 Oblivion Citadel Door Fix.esp
    08 DLCShiveringIsles.esp
    09 Unofficial Shivering Isles Patch.esp [Version 1.5.9]
    0A underdark.esp
    0B TRoN.esp
    0C TamRes.esp
    0D Underwater.esp
    0E ZedarZedar.esp
    0F Zedar.esp
    10 Dynamic Map.esp [Version 2.0]
    11 DLCHorseArmor.esp
    12 DLCHorseArmor - Unofficial Patch.esp [Version 1.0.9]
    13 DLCOrrery.esp
    14 DLCOrrery - Unofficial Patch.esp [Version 1.0.7]
    15 DLCVileLair.esp
    16 DLCVileLair - Unofficial Patch.esp [Version 1.0.11]
    17 DLCMehrunesRazor.esp
    18 DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.7]
    19 DLCSpellTomes.esp
    1A DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1]
    1B MaleBodyReplacerV5.esp
    1C XSPipeMod.esp [Version 1.2]
    1D Mage Equipment.esp
    1E HGEC_BodyGlove.esp
    1F DLCThievesDen.esp
    20 DLCThievesDen - Unofficial Patch.esp [Version 1.0.15]
    21 DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.14]
    22 Dungeons of Tamriel.esp [Version 1.0.2]
    23 DibellasWatch.esp
    24 DibellasWatchAdditions.esp
    25 delivery_job.esp [Version 1.1x]
    26 Dwemer Ruins.esp
    27 GatewayRealmUL.esp
    28 Nascosto Isles 3.esp
    29 Shivering Isles Root System.esp
    2A WellDiver.esp
    2B Windfall.esp
    2C DLCBattlehornCastle.esp
    2D DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.12]
    2E DLCFrostcrag.esp
    2F DLCFrostcrag - Unofficial Patch.esp [Version 1.0.10]
    30 Knights.esp
    31 Knights - Unofficial Patch.esp [Version 1.1.8]
    32 The Lost Spires.esp
    33 Tamriel.esp
    34 ElsweyrAnequina.esp
    35 ElsweyrAnequina - Races HGEC-Robert.esp [Version 1.2]
    36 ElsweyrCityExtension.esp
    37 Reaper's Esmeralda's Desert Manor.esp
    38 Reaper's Esmeralda's Desert Manor Quickfix.esp
    39 TWMP_Valenwood_Elsweyr.esp
    3A ElsweyrPelletine.esp [Version 1.42]
    3B TWMP_Hammerfell.esp
    3C TWMP_BlackMarsh.esp
    3D Roads of Cyrodiil.esp [Version 1.0]
    3E Unique Landscapes.esp [Version 2.1.0]
    3F Sutch Village.esp [Version 1.0.4]
    40 TWMP_Hammerfell - Sutch Village.esp
    41 ULE Anequina-FallenleafEverglade patch.esp [Version 1.1]
    42 ULM SutchVillage-LostCoast patch.esp [Version 2]
    43 ULE Zedar-AncientYews patch.esp
    44 ULM ROC+Ancient Redwoods.esp [Version 2]
    45 ULM ROC+UL Skingrad Outskirts Patch.esp [Version 2]
    46 ULskinggrad-ROCfix1.esp
    47 ULM ROC+UL-II Patch.esp [Version 2]
    48 ULE LostSpires-UniqueLandscapes merged patch.esp [Version 2]
    49 ULM DwemerRuins-EasternPeaks patch.esp [Version 2]
    4A Immersive Mining.esp
    4B MidasSpells.esp
    4C TSS Custom Companion Template.esp
    4D Toaster Says Share Faction Recruitment.esp
    4E ElsweyrANQ2014_CityExt_Patch-PlusExtraRoadCorinthe2Rimmen.esp
    4F ElsweyrANQ_NorthernRoads.esp
    50 ElsweyrCityExtensionPatch.esp
    51 ULM TWMPBlackMarsh-EasternPeaks patch.esp [Version 2.0]
    52 Fearabbits Bearded NPCs BETA - No RBP Requirement.esp
    53 CSR over Unofficial Sound Fix.esp
    54 RoadConnector2HammerfellFromSutch.esp
    55 ROC-EDOA-Patch.esp
    56 Anq-ROCpatch_inBlackwood.esp
    57 my1stnpc2a.esp
    58 my1stnpc2aspockonly.esp
    59 CelebNPCs2011x1.esp
    5A Bashed Patch, 0.esp
    [/xml]

    1. Haldar1248
      Haldar1248
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      It will work okay. Provided you have TWMP High Rock and TWMP Skyrim Improved.
  6. innocentdarkside98
    innocentdarkside98
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    i was surprised at the update i didn't even know this mod was still active
  7. Capostrophic
    Capostrophic
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    PROVINCES!
    Gotta catch 'em all! But not Morrowind. .-.
    Thanks for such a great mod. I may try it. In future 'cause of technical problems thatnooneevermindsabout.
    1. JettN77
      JettN77
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      im gonna try that Sheogorad region mod and there is a mod that overhauls Order Of the Virtuius blood (vamp hunter guild) it adds calendra i believe
  8. SkiLodge
    SkiLodge
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    I can load this mod fine but whenever I try to use TES4LODGen I get the error "Error: Access violation at address 006C7435 in module 'TES4LODGen.exe'. Read of address FF7B0010". Deactivating TWMP_SkyrimImproved.esp and TWMP_Locations.esp running TES4LODGen and then reactivating seems to fix the problem. Interestingly enough, deactivating the Unofficial Oblivion Patch also fixes the problem. Anyone have any ideas?
    1. sszzzz
      sszzzz
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      I'm looking at something similar right now. I could be wrong but the way I understand it is both TWMP_SkyrimImproved and TWMP_Locations require Tamriel Heightmaps mod and Tamriel Heightmaps mod has conflicts with the Unofficial Oblivion Patch. When I click on Unofficial Oblivion Patch in Wrye Bash, under the Conflicts tab there's a section showing its conflicts with Tamriel Heightmaps and they are all nothing but .nif files from meshes\landscape\LOD (about 29 files from 60.-32.-32.32.nif to 60.64.32.32.nif)

      I'm not sure because I though it was supposed to overwrite them in the load order anyway but if I'm right the only way to fix that might be to take out the installer for the Unofficial Oblivion Patch, remove all of those .nif files from the package and then reinstall it.
    2. Haldar1248
      Haldar1248
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      This conflict is not a problem. Lod quad meshes are meant to be regenerated anyway.
  9. machonacho69
    machonacho69
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    Hello, I've been using many of your mods, including your TWMP port of valenwood improved. This mod in particular has caught my attention, but apparently the requirements include TWMP valenwood-elsweyr. Is that plugin absolutely vital to this mod, or can I run this with valenwood improved? I'm no modder but looking over the additions it doesn't seem like it would need valenwood-elsweyr.

    Thanks!
    1. Haldar1248
      Haldar1248
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      Yes, valenwood-elsweyr is required as it is a master file for this one.

      Though next version might have this requirement removed. I don't think there will be changes to that region.
    2. machonacho69
      machonacho69
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      Oh, ok. Thanks for the info, and I'll look forward to the next version! Cheers
  10. escaspain
    escaspain
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    Thanks for the update

    I would love to see more content for TWMP, as they way you have developed your work for mods out of Cyrodiil is just amazing. Congrats
    1. Haldar1248
      Haldar1248
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      There will be 1 more update soon. Mostly done already - and aimed at adding Skyrim armor/weapons (which are numerous) to LLs.
    2. escaspain
      escaspain
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      Amazing! Thanks for the info. I will look forward for it as same as for anything you share with us

      Stupid question: have you considred in the future to merge the dungeons/villages mods with free to use permissions that we found and listed in the past? It would be nice to find more places to explore through TWMP, without having to spend too much time in them
    3. Haldar1248
      Haldar1248
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      Yea, but this is a time issue. After LLs i'll work on adding a quest or two or three. It may have some new locations, yes, but dungeon-type, not village-type. Those a pain to add due to difficulties of relocation.
    4. escaspain
      escaspain
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      Indeed, dungeons are easier to merge as most of its content is in new interior cells, and also they add more playing time than just a village with a few NPCs and nothing interesting that has to be manualy placed in the Tamriel TWMP worldspace. I vote for dungeons too.

      Take your time. As always with your mods, they deserve the wait