About this mod
The wealthy owner of Cloud Top Manor, known to experiment with ancient Ayleid artifacts and spells, has gone missing. His home has some of the most beautiful views in all Cyrodill. A Great Adventure awaits. Discover the secret he has been searching for, as well as the identity of the charred corpse at Cloud Top. Face dangers never before seen.
- Requirements
- Permissions and credits
- Donations

By OC3


Dramatically changes the landscape near Cloud Top... The mountain is now a large collapsed volcanic cone with a

Take ownership of a very nice three level manor beneath a series of waterfalls. A short quest allows
throughout.
The player home can be owned, but it is not "massively featured" like Hickory's amazing Highwood, with a lot of
unique player home features. Perhaps some else can create a patch to upgrade it. It is, however, a place to store
stuff and appreciate a beautiful view as well as take ownership of some rare items and a unique home.

You will have to solve clues to find a unique dungeon before you are able to claim Cloud Top Manor for your own.
Afterwards, you will find more clues to an undiscovered Tomb. You must complete a quest before you are able to
enter. When you do, you will find never before seen spectacles and dangers.
Be careful though, for there are rumors of a dangerous snow beast in the area...


· Dungeons have been reworked to provide an almost seam free experience.
I'm not talking about texture tiling... There are almost no seams between individual meshes,
with the exception of some rocks.
· New Textures
· New Traps You will be taken by surprise
· Voice Acting (English)
· 2 New Quests resulting in a unique and surprising dungeon experience.
· New Weapons/Armor Currently playable only by male characters and made for Roberts Average
· About 5-10 Hours of New Game-play
· Dungeons Very Re-playable (from a saved game)
· New Player Home with animated lit windows, harvestable containers, and a View Outside.
· Multiple unique dungeons including new cave meshes and textures.
· Supports Liquid Water, .ini files included for all unique locations.
· New Creatures, new flora, and new ingredients.
· Lots of never before seen stuff that the screenshots do not show...I don't wish to spoil the
surprises.

This mod is intended to be played by any level character, but some enemies may be tough for very low level
characters. I am by no means an AI expert, so please let me know if there are issues with too hard or easy enemies.
It is intended to be playable whether or not the player has completed the 'Fingers of the Mountain' quest, although
one cannot advance in the quest unless 'Fingers of the Mountain' has been started.
The quest to find the undiscovered Ayleid tomb is a bit long and possibly difficult. It is highly recommended
to go into it very stocked up. If you find yourself truly stuck, you can always loada saved game, or, toggle god mode
to get through it. I don't expect that it will be necessary for experienced players, just wanted to say that for any new
players out there.


Oblivion Patch 1.2.0.416
Oblivion Script Extender (OBSE)
DLC Shivering Isles
**Highly recommended, but not necessary: Detailed Terrain by ChainsawXIV. Improves the look
of all terrain textures. Seriously...Use it.
http://www.nexusmods.com/oblivion/mods/15245/?
**Borders turned OFF. bBorderRegionsEnabled=0 in Oblivion.ini , or ToggleBorders (tb)
in the console~

Beneath Cloud Top Manor (CTM) heavily modifies the Terrain to the north, northwest, west, southwest, south, and
somewhat to the northeast. The Northeast changes are mostly texture changes to make it more snowy. Any mod that
changes the terrain mesh in that area will be incompatible. It doesn't mean you can't play....just not at the same
time. Play mine, then remove and play the other, or vice-versa.
Unique Landscapes Cloud Top Mountains and Colovian Highlands are incompatible.
I can make a patch for mod specific terrain issues if I get enough requests and if it is possible.
It is compatible with the Well of Minlorada.

The Argonian that you hire may not follow you unless you go outside and then back inside. Just
make sure he follows you, if not go back inside and find him. No big deal, just annoying.
2 people have reported that the Argonian's work does not progress/complete, resulting in the inability to access a
certain area...The cause is unknown and I can't duplicate it. It should only take 3 to 4 days for him to be finished
and you should get a message box when he is done. If not, a workaround is to go the area, you will know where, and
toggle collision to get past some rocks.
1 report of the Argonian's temporary camp not showing up, however, he still went to work on schedule and completed
his task.
Speaking of BUGS, towards the end of the tomb quest, there some ugly spiders.... If anyone is terrified of them
I will make a No Spiders version for you upon request. But I encourage you to face your fear first and try to kill them.
They are not too hard to kill.


This mod has been 2 1/2 years and 2700 hours in the making. It started out as my desire to recreate a painting that
I made of a waterfall scene, only inside of the Oblivion engine. It involved a major landscape overhaul and other
technical issues. When I began to have some success, I decided to make a mod/quest and share my work with those
who might enjoy it....
My goal was to create a landscape overhaul and quest with never before seen features, both graphical and game-play
related, Taller and more realistic semi VWD waterfalls , never before seen traps, eliminate seams within dungeon
textures and provide the most realistic landscape as possible. I have also included what I think is the largest
underwater lake seen in Oblivion.
Modder's resources have been fully incorporated so that there are no requirements other than official patches and
Shivering Isles DLC. This may cause the file size to seem large, but then again, you are not required to download other
resources of which only a portion might be used.
Of note are some harvestable containers, thanks to the Harvest Team, and the animated lighted windows of the Manor
(textures altered), thanks to the AWLS team. These features are only in the areas touched by this mod and do not
require the originals. So if you aren't using those already, you will get to see what you are missing without it affecting
your entire game.
The models and textures of JGreyBear's 'Ayleid New Building Blocks' are used for a vast majority of interior ruins and
have been painstakingly adjusted so that there are no seams visible where sections meet. His original textures have
been optimized to reduce pixilation and are sized at 1024 x 1024.
Much work and thought have been taken in trying to make this very immersive and as perfect as possible. I have
tried to provide a reason and logic/rational for every single thing that exists in the mod so there should not be
anything that seems out of place or totally implausible. I have also consulted the Unofficial Elder Scroll Pages
UESP.net many times to ensure that this remains lore friendly. Not being a major ES nerd (no offense), I may not have
been perfect in that, but I did my best to respect the story. At least, that was the goal.
