Oblivion

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Created by

Qarl dev_akm Rulz

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astrob0y

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About this mod

Qarl is one of the great modders that sadly past away and it would be a shame of the work did disappear from the internet. This is just a repost so that the files can be found here at Nexus and wont be forgotten.

Permissions and credits
Qarl's Texture Pack 2 

Description
The purpose of this package is to make TES IV: Oblivion look even better than when you bought it. To do this I've created new textures and normal maps to replace a large number of those in the game with ones which are higher resolution and more photorealistic, while at the same time, still very close to the original feel of Bethesda's intentions. However, due to the increased resolution, machines with lower-end graphics cards may see a slight decrease in performance, but usually no more than a few frames per second.

Requirements
If you're running Oblivion on the lowest settings this mod is not for you. You're going to need some pretty good hardware to take advantage of this mod.

Credits
dev_akm - for writing up the intrustructions for the archive invalidation for this readme (and helping me understand the whole thing), and beta testing the mod, and also he fixed Bethesda's cave entrance mesh which is included in this pack, so it's no longer translucent. (For more details, I've included his readme.)
RazorBladder - for teaching me a TON of things about normal mapping!

Parallaxed_qarl

Description
This pack enable parallax shader on most architecture and fortruins models. The result is an improved mid-range sharpness,and a displacement 3d effect at close range. Castles, houses,fortruins will benefit from this enhanced effect. The mod is partially based on Qarl texture pack 2 and Rulz parallax cities,
altough it can be used as a stand-alone replacement.

Version History
V1.0 First version featuring all cities, apart from Imperial city, Fortruins and castles.

Hints and tweaks
This big package is a mixture of parallaxed textures coming from Qarl texture pack 2, Rulz Parallax cities giga pack, and vanilla Oblivion.
Adding a parallax displacement map in most cases doubles color map texture size. In order to compensate for this I halved  resolution of almost all normal maps. If your system is quite high-end you can restore original size  normals by retrieving them from Qarl texture pack 2. If you don't like parallax effect on all textures of a singular mesh, simply delete it from Oblivion/data directory. Oblivion engine will load original mesh without parallax shader. If you don't like parallax effect on a singular texture follow this procedure: 
If in Qarl texture Pack 2 there's a replacement, install it.
Otherwise remove the texture.

File requirements/Compatibility/Issues
There are no file requirements for this pack howewer I recommend combining it with: 
Qarl texture pack 2 
Better Tiling textures for Qarl Pack

Compatibility
This package is not compatible with rulz Parallax cities, howewer part of his parallaxed textures are included in this mod.

Issues
Perhaps displacement map in some fortruins floor textures are a bit too radical. Maybe I'll better tune them later

Permissions
You can modify, redistribute, link, mirror this package without restriction, provided that you give the right credits to Blade9722,Qarl and Rulz. Howewer, if you include part of this mod into another you are not allowed to give other restrictions to your mod (i.e. your mod should be "free" as well, a sort of GNU/GPL license).

Credits
BethSoft for making this great game. Oblivionrules42, for being the first to develop the idea of parallaxing textures in his three mods (not included here).Rulz, as most of his meshes and some of his textures are included in this pack, not to mention he kindly explained me how to parallax textures.
Qarl for his state-of-the-art pack, upon which most of this mod is based.

Parallaxed Qarl textures 1.1 update

Description
This pack update Parallax Qarl mod, which is required, to version 1.1. It cannot be used as a standalone mod. It also contains runestone patch and normal map fix, which are no more required.

Version History
V1.0 First version featuring all cities, apart from Imperial city, Fortruins and castles.
v1.1 Update containing various fix, improvements and tweaks.

Detailed list of modifications.
The following fixes or improvements have been included into this pack.

ADVANCED PARALLAX TECHNIQUE: in some texture I manually tuned mipmaps levels of the displacement map, in a way similar to BTQ
 mod. This allowed a greater flexibility in tuning close to mid range parallax effect. 

"LEYAWIIN BLINKING DOOR BUG": an old and never fixed glitch coming from parallax cities has been fixed (well, at least I hope...)

FORTRUINS: major update. In response to frequent complains about the quality of parallax effect in this section, almost all displacement maps have been re-designed from scratch, in order to achieve a tasteful 3D effect.

CASTLES: even if they were quite good also in first version, they have been tuned for a more realistic stone pop out effect. 

RUNESTONES: the project of making glyphs carving has been abandoned Runestones are no more parallaxed, and that's the reason behind mesh removal during installation. Runestone patch is now useless

STONEWALLS: the close range soup reported by Qarl has been fixed. Some minor tweaks for cheydinhal stonewalls.

NORMAL MAP FIX: included. No more need for the fix.

File requirements/Compatibility/Questions
Of course you need Parallax Qarl base pack. I recommend combining it with: Qarl texture pack 2 

This package is not compatible with rulz Parallax cities, howewer part of his parallaxed textures are included in this mod.

Permissions
You can modify, redistribute, link, mirror this package without restriction, provided that you give the right credits to Blade9722, Qarl and Rulz. Howewer, if you include part of this mod into another you are not allowed to give other restrictions to your mod (i.e. your mod should be "free" as well, a sort of GNU/GPL
license).

Credits
BethSoft for making this great game. Oblivionrules42, for being the first to develop the idea of parallaxing textures in his three mods (not included here). Rulz, as most of his meshes and some of his textures are included in this pack, not to mention he kindly explained me how to parallax textures.
Qarl for his state-of-the-art pack, upon which most of this mod is based, not to mention some great hints in normal map generation which proved very effective in displacement mapping. Dev_akm, for his skingraad roof textures which have been parallaxed and added to this mod and for his TOTO website, which is increasing greatly the popularity of this mod. Jglor,Numbnuts for tracking down some bugged normal maps