I'm using the patch for Better Cities Imperial Isle - Unique Landscapes Imperial Isle - Talos Bridge Gatehouse - Region Revive: Lake Rumare, all merged versions. I've done some exploration, and everything around the Isle appears perfect save for one location: the underground Legion Smithy, just off to the right of the Talos Bridge, is quite literally underground. You can see the posts of the awning sticking out of the hillside, but accessing the door requires a tcl command.
Great work on the whole. The island looks amazing!
You have a fifth mod editing the area, or you have a bad load order. With just the four patched mods plus the patch, the entrance to the smithy looks just fine.
You would be correct. I had to reinstall the UL Compatibility patches and forgot to remove the Imperial Isle patches after running the install wizard. User error. Thanks for the response.
So, I've set up my load order with the whole setup of BC-II, ULM, TBG-R, and RR-LR. At the bottom of my load order I have ULM Better Cities-UniqueLandscapes-Merged patch, and then this patch that pertains to the four mods it covers.
I have no other mods that would conflict. But there are two areas on the Imperial Isle that suffer from conflicts. I have noticed that they have been mentioned here in the comments by others before, but no one has put forth exactly how to fix it.
The first is at the Sisters Settlement. It is flooded with water in the path before the house. Going slightly down the hill, the water cuts off at the rocks in midair.
The next is at the Priory of the Sleeping knight. Just down the path is a flooded water section. The water is cut off in midair in a straight line going down the path. Its pretty much running down the middle of the path.
The way the water tears are behaving leads me to think that the cutoffs are at the edge of a cell. On one side the water is removed for the patching, but on the other side of the cell edge they were left in place. This is my completely unexpert opinion, but it seems to explain what is happening. I cant disable the water in the console. And I dont know how to use the Oblivion Editor . Is there any way to get rid of these water spots and tears? I'm pretty pleased with how these four mods are patched together to make the Imperial Isle interesting.....but these two flaws are gnawing at me.
******************************** EDIT:
OMG! I fixed it! I ran across some comments mentioning that this patch should have the C.Water tag added to it. So I figured out what that meant and added the tag in LOOT, rebuilt the bash patch...and Tada! The water issues are fixed!
I'm curious if it's possible to use the most inclusive patch on this list with the imperial city suburbs mod and it's own corresponding patch for the Talos gate house?
If Imperial City Suburbs does not itself conflict with any of the other mods being patched, then possibly, however if both patches patch the same content of Talos Gate House then no. And if Imperial City Suburbs does conflict with any of the other mods being patched as well, then those conflicts will still exist regardless.
So after extensive work testing, I'd say it's not really advisable to keep using Imperial City Suburbs with this patch currently. It could probably be added to this compilation and fixed, but as it stands they conflict.
Without ICS at all there seems to be a bug with the full version of the patch between UL and RR: all of the assets behind Macrin Pundus's house on the hill (trees, plants, shrine) are all floating in the air. In front of said house, as well as the two nearest it, the landscape has been raised about halfway up the doors/buildings/fences.
I had a similar problem with Colourwheels Sexy Tavern & RRLR. There's a patch for CST & UL which works fine, but when you add RRLR into the mix, all the RRLR assets in that spot are floating in the air because it places a house right in the Tavern spot. I hoped the new version of OSPS might somehow fix that, but no such luck.
Then you're talking about a different location, I only fixed the land height at the location Dmettler182 reported after confirming that the patch had missed that location.
As this patch collection doesn't cover Colourwheels Sexy Tavern, there is probably no existing working combination of mods and patches.
Ah, I see. Yep, the Tavern is outside the scope of this patch. I thought the owner of the RRLR house was Macrin Pundus, but I checked; it's someone else's house.
You have set your image to hidden so I cannot see what you see, however everything appears fine around the priory when using the full patch with the mods it patches. So you have another mod editing the same location and it conflicts, either move that mod to load before the Region Revive, or disable it.
It looks like the photo is no longer set to hidden, which was handy as I was headed here with the same issue which it depicts.
There is a log going through one of the buildings at this location, as well as land and water height tearing. The conflict seems to be between unique landscapes imperial isle, and region revive
Now that I can see the screenshot, my original suggestion was correct. There are no remaining conflicts at that location when using the patch, oxyg had another mod editing the same area which altered the water height.
What you describe also does not exist when using BC II, UL II, RR and the corresponding compatibility patch, so you have another mod editing the same area which has altered water height, changed land height, and placed a log through a building (not visible in oxyg's screenshot so I do not know which building you refer to but there's only three buildings at that location and no logs).
recently I ran into some trouble using this patch for UL Imperial Isle (separate Version), BC Imperial Isle, RR-LR and Talos Bridge Gatehouse all together.
I experience the same issues at the Priory of Sleeping Knight as described (cells 9,14; 10,14; 10,15) by oxyg some posts below, though I use another patch.
The water level can be fixed by adding the "cwater" bashed tag to the patch.
I uninstalled Talos-Bridge-Gate and gave it a try with the fitting patch (ULS OSPS-BC_IC-II_UL-II_RRLR_Patch.esp), and here I did not encounter the issues mentioned before (except for the water level). It looks like some of the landscape changes are not included in the Talos-Bridge-Gate-patch (ULS OSPS_BC_IC-II_UL-II_TalosBridge_RRLR_Patch.esp is the file I use).
I'm getting tired of these patches. So many variations of the patches that things fixed in one get missed from another, or aren't found by me because I'm looking at the wrong patch. I'll get another update released soon, thanks for reporting.
EDIT v6.1.2 uploaded, hopefully no remaining errors this time.
This patch may revert/cancel out edits to RR-LR esp, but I'm not sure. I've made made numerous changes to most of the NPC's in RR-LR, none of which show up in game, which is extremely unusual. The last esp in my order that has anything to do with RR-LR is this one, though there are a couple other RR-LR patches by MHahn above it that fix landscaping issues in the Weye area. Those are very minor; doubtful they'd be involved in this problem. I'm at a loss to explain how this patch, which supposedly only touches land, and has no bash tags, could possibly revert NPC changes to the main RR-LR esp. It probably doesn't... but *something* is reverting my RR-LR edits, so I'm mentioning it here in case anyone has the same problem and has figured it out. BTW, RR-LR *does* need editing, since most of its NPCs are lame, low-level, weaponless, armorless, non-essential weaklings who can be killed in two seconds by a stray rabbit. The chances of this OSPS mod negating the RR-LR changes are slim to none, but I can't find any other mod in my order that pertains to RR-LR.
Nothing to do with this collection of patches, these do not edit NPCs. Use TES4Edit to view your entire load order, then check which ones also edit the NPCs edited by your patch.
Interesting result. It's mhahn123's AFK Weye-MTC-Region Revive Patch reverting the changes. He's an experienced modder; I wouldn't have expected him to make a bunch of NPC changes to a landscape patch which nullify all npc changes to the original esp. But that's the cause of the problems, and it's a must have patch to use all those mods together in that Weye area. So I used TES4Edit to edit the patch & delete all its changes to RR-LR npcs. Not an ideal solution, but it'll have to do.
Yep, using the newest version of the patch. I'm thinking the issue is either: 1) he had to edit the npcs for some AI/pathgridding reason, and just touching them at all is causing them to override my changes in RR-LR, or, 2) I'm using Marob's RR-LR Updated version, with his own personal fixes, and since MHahn based his patch on the original version, somehow there's a conflict. But at least I fixed the problem, even though whatever changes MHahn made to the npcs are now gone and I'll probably pay the price for that with npcs walking into walls and so on.
Pathgridding isn't set in the NPC/Actor records, pathgridding is a sub-record within the Cell records, so they won't start walking into walls unless they already were anyway.
What kind of shady business are you running here!? There's tearing all throughout the ground at three places around the Imperial Isle!! If you actually finish the patch and simply add a piece of flooring or even rocks to block the tears.. Please upload it so I can enjoy the beauty of unique landscapes with Better Cities! I endorse this 'patch' for at least covering the main conflicts.. But you need to go to the naughty corner for not fixing the tears. Seriously!
EDIT Confirmed from your posts on my UL Patches page. Fix your load order and stop being rude. Trying to do it in a funny way does not negate the rudeness.
Whoops a daisy. I got a little carried away I think. Sorry about that. I really appreciate your awesome patches. Yes I was using an old version of boss. And I now need to completely reinstall Oblivion cause now it crashes whenever I get near the Imperial Isle. Let's hope this time I get it right.
I have been searching for YEARS and waiting for a real patch for BC and Imperial isle. FINALLY no more weird glitch at the back of that one part of the city! THANK YOU! What is the mod that is adding all that stuff at the front of the imperial city in your screens? If you don't mind me asking
That's funny, as these patches have existed pretty much since the BC Imperial Isle ESP was released :) Shame you didn't find them sooner (there's a link on the BC mod page).
Talos Bridge Gatehouse adds the defensive structures and walls to the bridge and to the area between Talos Plaza and the bridge.
167 comments
Great work on the whole. The island looks amazing!
At the bottom of my load order I have ULM Better Cities-UniqueLandscapes-Merged patch, and then this patch that pertains to the four mods it covers.
I have no other mods that would conflict. But there are two areas on the Imperial Isle that suffer from conflicts. I have noticed that they have been mentioned here in the comments by others before, but no one has put forth exactly how to fix it.
The first is at the Sisters Settlement. It is flooded with water in the path before the house. Going slightly down the hill, the water cuts off at the rocks in midair.
The next is at the Priory of the Sleeping knight. Just down the path is a flooded water section. The water is cut off in midair in a straight line going down the path. Its pretty much running down the middle of the path.
The way the water tears are behaving leads me to think that the cutoffs are at the edge of a cell. On one side the water is removed for the patching, but on the other side of the cell edge they were left in place. This is my completely unexpert opinion, but it seems to explain what is happening.
I cant disable the water in the console. And I dont know how to use the Oblivion Editor . Is there any way to get rid of these water spots and tears?
I'm pretty pleased with how these four mods are patched together to make the Imperial Isle interesting.....but these two flaws are gnawing at me.
********************************
EDIT:
OMG! I fixed it! I ran across some comments mentioning that this patch should have the C.Water tag added to it. So I figured out what that meant and added the tag in LOOT, rebuilt the bash patch...and Tada! The water issues are fixed!
Thank you!
Try and see.
Without ICS at all there seems to be a bug with the full version of the patch between UL and RR: all of the assets behind Macrin Pundus's house on the hill (trees, plants, shrine) are all floating in the air. In front of said house, as well as the two nearest it, the landscape has been raised about halfway up the doors/buildings/fences.
As this patch collection doesn't cover Colourwheels Sexy Tavern, there is probably no existing working combination of mods and patches.
Try this one
Found a land tearing/mod conflict at Priory of Sleeping Knight (East side of Imperial City)
Here is my modlist: Plugins.txt
There is a log going through one of the buildings at this location, as well as land and water height tearing. The conflict seems to be between unique landscapes imperial isle, and region revive
What you describe also does not exist when using BC II, UL II, RR and the corresponding compatibility patch, so you have another mod editing the same area which has altered water height, changed land height, and placed a log through a building (not visible in oxyg's screenshot so I do not know which building you refer to but there's only three buildings at that location and no logs).
Hi,
recently I ran into some trouble using this patch for UL Imperial Isle (separate Version), BC Imperial Isle, RR-LR and Talos Bridge Gatehouse all together.
I experience the same issues at the Priory of Sleeping Knight as described (cells 9,14; 10,14; 10,15) by oxyg some posts below, though I use another patch.
Log in the house
Tree stuck in a rock and wrong water level
Tree in a bridge north of the priory area
Landtear on the way south of the priory
The water level can be fixed by adding the "cwater" bashed tag to the patch.
I uninstalled Talos-Bridge-Gate and gave it a try with the fitting patch (ULS OSPS-BC_IC-II_UL-II_RRLR_Patch.esp), and here I did not encounter the issues mentioned before (except for the water level). It looks like some of the landscape changes are not included in the Talos-Bridge-Gate-patch (ULS OSPS_BC_IC-II_UL-II_TalosBridge_RRLR_Patch.esp is the file I use).
EDIT
v6.1.2 uploaded, hopefully no remaining errors this time.
Did you download the newer version on AFK Mods?
1) he had to edit the npcs for some AI/pathgridding reason, and just touching them at all is causing them to override my changes in RR-LR, or,
2) I'm using Marob's RR-LR Updated version, with his own personal fixes, and since MHahn based his patch on the original version, somehow there's a conflict. But at least I fixed the problem, even though whatever changes MHahn made to the npcs are now gone and I'll probably pay the price for that with npcs walking into walls and so on.
https://www.nexusmods.com/users/66736676?tab=user+images
Edit: I sorted my load order with LOOT instead of BOSS and it fixed the issue. Not sure exactly which mods got moved to fix this specific issue.
Active Plugins:
00 Oblivion.esm
01 All Natural Base.esm [Version 1.38]
02 Better Cities Resources.esm [Version 6.2.2]
03 RealisticLeveling.esm
04 Unofficial Oblivion Patch.esp [Version 2]
05 UOP Vampire Aging & Face Fix.esp [Version 1.0.0]
++ Oblivion Citadel Door Fix.esp
06 DLCShiveringIsles.esp
07 Unofficial Shivering Isles Patch.esp [Version 270]
08 Better Cities .esp [Version 6.2.0]
09 All Natural.esp [Version 1.38]
0A All Natural - SI.esp [Version 1.38]
0B Enhanced Water v2.0 HD.esp
0C GOSH.esp
0D All Natural - Real Lights.esp [Version 1.38]
0E ImprovedSigns.esp
0F Dynamic Map.esp [Version 2.1.1]
10 Enhanced Hotkeys.esp [Version 2.3.1]
11 DLCHorseArmor.esp
12 DLCHorseArmor - Unofficial Patch.esp [Version 1.0.9]
13 DLCOrrery.esp
14 DLCOrrery - Unofficial Patch.esp [Version 1.0.7]
15 DLCVileLair.esp
16 DLCVileLair - Unofficial Patch.esp [Version 1.0.11]
17 DLCMehrunesRazor.esp
18 DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.8]
19 DLCSpellTomes.esp
++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1]
** EVE_StockEquipmentReplacer.esp
1A Immersive Weapons.esp [Version 800]
1B RTFemaleReplacerV12.esp
1C DLCThievesDen.esp
1D DLCThievesDen - Unofficial Patch.esp [Version 1.0.15]
1E DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.14]
1F Fighters Guild Quests.esp [Version 1.8]
20 Kvatch Rebuilt.esp [Version 3.0RC3]
++ Kvatch Rebuilt - No More Burned Ground.esp
21 Kvatch Rebuilt Weather Patch.esp
22 Mages Guild Quests.esp [Version 1]
23 DLCBattlehornCastle.esp
24 DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.12]
25 DLCFrostcrag.esp
26 DLCFrostcrag - Unofficial Patch.esp [Version 1.0.10]
27 Knights.esp
28 Knights - Unofficial Patch.esp [Version 1.1.8]
** EVE_KnightsoftheNine.esp
29 MannimarcoComplete.esp
2A MannimarcoRevisited.esp
2B MannimarcoWardrobeChest.esp
2C xuldarkforest.esp [Version 2]
2D xulStendarrValley.esp [Version 2]
2E xulTheHeath.esp [Version 2]
2F xulEntiusGorge.esp [Version 2.0.1]
30 xulFallenleafEverglade.esp [Version 2]
31 xulColovianHighlands_EV.esp [Version 2]
32 xulBeachesOfCyrodiilLostCoast.esp [Version 2]
33 xulBravilBarrowfields.esp [Version 2]
34 xulLushWoodlands.esp [Version 2.0.1]
35 xulAncientYews.esp [Version 2]
36 xulAncientRedwoods.esp [Version 2.0.1]
37 xulCloudtopMountains.esp [Version 2.0.1]
38 xulArriusCreek.esp [Version 2.0.0]
39 xulPatch_AY_AC.esp [Version 2]
3A xulRollingHills_EV.esp [Version 2]
3B xulPantherRiver.esp [Version 2]
3C xulRiverEthe.esp [Version 2.0.1]
3D xulBrenaRiverRavine.esp [Version 2]
3E xulImperialIsle.esp [Version 2.0.1]
3F xulBlackwoodForest.esp [Version 2]
40 xulCheydinhalFalls.esp [Version 2]
41 xulAspenWood.esp [Version 2.0.1]
42 xulSkingradOutskirts.esp [Version 2.0.1]
43 xulSnowdale.esp [Version 2]
++ Snowdale - Fighters Guild Quests Patch.esp [Version 1]
44 xulCliffsOfAnvil.esp [Version 2]
45 xulSilverfishRiverValley.esp [Version 2.0.1]
46 xulJerallGlacier.esp [Version 2.0.1]
47 xulTheEasternPeaks.esp [Version 2.0.1]
48 Unique Landscapes.esp
++ ULE KvatchRebuilt-CheydinhalFalls patch.esp [Version 2.0]
++ ULE FightersGuildQuests-Snowdale patch.esp [Version 2]
49 ULE MannimarcoResurrection-CliffsOfAnvil patch.esp [Version 1.0]
4A ULS MannimarcoResurrection-EasternPeaks patch.esp [Version 2]
4B Harvest [Flora].esp [Version 3.0.0]
** Harvest [Flora] - Shivering Isles.esp [Version 3.0.0]
** Harvest [Flora] - DLCVileLair.esp [Version 3.0.0]
** Harvest [Flora] - DLCFrostcrag.esp [Version 3.0.0]
4C Auto Update Leveled Items And Spells.esp [Version 1.2.5]
4D Better Dungeons.esp
4E EVE_ShiveringIslesEasterEggs.esp
4F Grass Overhaul.esp
50 Grass Overhaul_xUL_Imperial_Isle_patch.esp [Version 1.0]
51 GuildAdvancement.esp
++ Noticeable Skill Books.esp
52 P1DkeyChain.esp [Version 5.00]
53 Alternative Start by Robert Evrae.esp
54 MidasSpells.esp
55 kuerteeCrimeHasWitnesses.esp
56 Enhanced Grabbing.esp [Version 0.5]
57 Oblivion_Character_Overhaul.esp [Version 2.0]
++ Kart Hair Replace v01.esp
++ OCO_DLCHorseArmor_Patch.esp
++ OCO_DLCOrrery_Patch.esp
++ OCO_DLCMehrunesRazor_Patch.esp
++ OCO_DLCThievesDen_Patch.esp
++ OCO_KvatchRebuilt_Patch.esp
++ OCO_KnightsOTN_Patch.esp
++ OCO_UOP_USIP_Patch.esp
58 bgMagicEV.esp [Version 1.8EV]
++ bgMagicSpellTomes_for_WryeBash.esp [Version 1.68EV]
++ bgMagicItemSigil.esp [Version 1.68EV]
++ bgMagicEVStartspells.esp [Version 1.68EV]
59 bgMagicBonus.esp [Version 1.8EV]
++ bgMagicEVAddEnVar.esp [Version 1.68EV]
5A bgMagicEVPaperChase.esp [Version 1.68EV]
5B bgMagicAlchemy.esp [Version 1.57]
++ bgMagicPotionNumberSoulGemValue.esp [Version 5]
5C Better Cities SKINGRAD.esp [Version 6.2.0]
5D Better Cities BRAVIL.esp [Version 6.2.0]
5E Better Cities ANVIL.esp [Version 6.2.0]
5F Better Cities CHORROL.esp [Version 6.2.0]
60 Better Cities CHEYDINHAL.esp [Version 6.2.0]
61 Better Cities LEYAWIIN.esp [Version 6.2.2]
62 Better Cities BRUMA.esp [Version 6.2.0]
63 Better Cities - IC Imperial Isle.esp [Version 6.2.0]
64 Better Imperial City.esp [Version 6.2.0]
++ All Natural Real Lights - Better Cities IC Patch.esp
65 Better Cities - All Natural.esp [Version 6.1.0]
++ ULS BetterCitiesBravil-BravilBarrowfields patch.esp [Version 6.0.0]
66 xulChorrolHinterland-BC6.esp [Version 2]
67 Better Cities Chorrol - Knights of the Nine.esp [Version 6.1.0]
68 ULS BetterCitiesCheydinhal-CheydinhalFalls patch.esp [Version 6+]
++ Better Cities - Alternative Start Arrive by Ship.esp [Version 6.2.0]
++ ULE BetterCitiesBravil-PantherRiver patch.esp [Version 5.4.0+]
69 ULS BetterCitiesSkingrad-SkingradOutskirts patch.esp [Version 6+]
++ ULS BetterCitiesBruma-Snowdale patch.esp [Version 6+]
6A ULS OSPS-BC_IC-II_UL-II_Patch.esp [Version 2.1]
6B bgMagicEVShader.esp [Version 1.7EV]
++ bgMagicShaderLifeDetect.esp [Version 1.68]
6C bgMagicLightningbolt.esp
** All Natural - Indoor Weather Filter For Mods.esp [Version 1.38]
++ OCOv2 - Filter Patch for Mods.esp [Version 1.8.3]
6D More Magical Mages Guilds Clean.esp
6E MannimarcoRevisited UOP Patch.esp [Version 1.2]
6F lGet rid of small Souls.esp [Version 1.0]
70 SupremeMagickaLite.esp
71 GOSH - All Natural Patch.esp [Version 1.1]
72 lDisplay Skill Perk Effects.esp [Version 1.4]
73 Better Cities Leyawiin - Unofficial Oblivion Patch.esp [Version 6.2.2]
74 Bashed Patch, 0.esp
75 Maskar's Oblivion Overhaul.esp [Version 4.9.4.2]
76 OCOv2 - MOO Patch.esp [Version 1.0]
If you actually finish the patch and simply add a piece of flooring or even rocks to block the tears.. Please upload it so I can enjoy the beauty of unique landscapes with Better Cities!
I endorse this 'patch' for at least covering the main conflicts.. But you need to go to the naughty corner for not fixing the tears. Seriously!
EDIT
Confirmed from your posts on my UL Patches page. Fix your load order and stop being rude. Trying to do it in a funny way does not negate the rudeness.
Oblivion.esm
All Natural Base.esm
Cobl Main.esm
Better Cities Resources.esm
Fundament.esm
Knights - Revelation.esm
Unofficial Oblivion Patch.esp
UOP Vampire Aging & Face Fix.esp
Oblivion Citadel Door Fix.esp
DLCShiveringIsles.esp
Unofficial Shivering Isles Patch.esp
Better Cities .esp
All Natural.esp
All Natural - SI.esp
Immersive Interiors.esp
Immersive Interiors - Imperial City.esp
Idle Dialogue.esp
GOSH.esp
All Natural - Real Lights.esp
WindowLightingSystem.esp
00 Realistic Player Speech.esp
BEER! for Oblivion.esp
DialogTweaks.esp
Generic Name Overhaul.esp
Hot Coffee and Tea-Base.esp
Hot Coffee and Tea-Cobl.esp
Order of the Lamp.esp
See You Sleep DLL.esp
See You Sleep DLL - Vampire Bedroll Anims.esp
Camping.esp
Save Jake.esp
Hunter's Hunting Trophies.esp
NPCsTravel.esp
BetterSaves.esp
Display Stats.esp
Dynamic Door Knocking.esp
FormID Finder4.esp
Dynamic Map.esp
Map Marker Overhaul.esp
Map Marker Overhaul - SI additions.esp
No More Wild Goose Chases.esp
WayshrineMapMarkers.esp
DLCHorseArmor.esp
DLCHorseArmor - Unofficial Patch.esp
DLCOrrery.esp
DLCOrrery - Unofficial Patch.esp
DLCVileLair.esp
DLCVileLair - Unofficial Patch.esp
See You Sleep DLL - DLCVileLair.esp
DLCMehrunesRazor.esp
DLCMehrunesRazor - Unofficial Patch.esp
DLCSpellTomes.esp
DLCSpellTomes - Unofficial Patch.esp
EVE_StockEquipmentReplacer.esp
Ayleid Artifacts.esp
Hooded Outlaws.esp
Hooded Outlaws - Conjurers and Necromancers.esp
Weapon Improvement Project.esp
Weapons Of Morrowind.esp
DLCThievesDen.esp
DLCThievesDen - Unofficial Patch.esp
DLCThievesDen - Unofficial Patch - SSSB.esp
Cobl Glue.esp
Cobl Si.esp
Cobl Tweaks - SI.esp
Creature Diversity.esp
MercerIngredientsCore.esp
MercerIngredientsCreatureDiversity.esp
Hunting and Wildlife Expansion.esp
TalosBridgeGateHouse.esp
Better Dark Brotherhood Sanctuary.esp
BDBS - Brighter Interiors.esp
Better Benirus Manor.esp
Better Benirus Manor - AN Patch.esp
Better Benirus Manor - RL Patch.esp
BrotherhoodRenewed.esp
CRTRenewed.esp
Fighters Guild Quests.esp
ImmersivePorters.esp
Kvatch Rebuilt.esp
Kvatch Rebuilt Weather Patch.esp
Legion-occupied Forts.esp
Mages Guild Quests.esp
Mothy Moth Cult.esp
Palace Improvement.esp
Palace Of Sheogorath - Sheogorath's Chambers.esp
Region Revive - Lake Rumare.esp
Sinderion.esp
Whispered Warning.esp
BDBS - Whispered Warning Patch.esp
WSL_Redone.esp
DLCBattlehornCastle.esp
DLCBattlehornCastle - Unofficial Patch.esp
DLCFrostcrag.esp
DLCFrostcrag - Unofficial Patch.esp
BrumaGuildReconstructed.esp
Immersive Interiors - Bruma Guild Reconstructed.esp
Knights.esp
Knights - Unofficial Patch.esp
Knights - Revelation.esp
EVE_KnightsoftheNine.esp
Shadowcrest_Vineyard_COBL.esp
Shadowcrest_Vineyard_GuardCOBL.esp
Roads of Cyrodiil.esp
ROC+Shadowcrest Vineyard Patch.esp
Faregyl.esp
Feldscar.esp
Gottshaw Village.esp
Molapi.esp
PTMudwater.esp
Urasek.esp
Vergayun.esp
xuldarkforest.esp
xulStendarrValley.esp
xulTheHeath.esp
xulEntiusGorge.esp
NPCsTravel - UL Entius Gorge Patch.esp
xulFallenleafEverglade.esp
xulColovianHighlands_EV.esp
xulBeachesOfCyrodiilLostCoast.esp
xulBravilBarrowfields.esp
xulLushWoodlands.esp
xulAncientYews.esp
xulAncientRedwoods.esp
xulCloudtopMountains.esp
xulArriusCreek.esp
xulPatch_AY_AC.esp
NPCsTravel - UL Arrius Creek Patch.esp
xulRollingHills_EV.esp
xulPantherRiver.esp
xulRiverEthe.esp
NPCsTravel - UL River Ethe Patch.esp
xulBrenaRiverRavine.esp
xulImperialIsle.esp
xulBlackwoodForest.esp
xulCheydinhalFalls.esp
xulAspenWood.esp
xulSkingradOutskirts.esp
xulSnowdale.esp
Snowdale - Fighters Guild Quests Patch.esp
xulCliffsOfAnvil.esp
xulSilverfishRiverValley.esp
xulJerallGlacier.esp
xulTheEasternPeaks.esp
Unique Landscapes.esp
ImpeREAL Empire - Unique Forts.esp
Frostcrag Village.esp
ImpeREAL Empire Unique Cities - Sutch.esp
Sutch Village.esp
SutchUnificationPatch.esp
ULS SutchVillage-LostCoast patch.esp
ULS ROC+Ancient Redwoods.esp
ULS TalosGatehouse-ImperialIsle patch.esp
ULS ROC+UL-II Patch.esp
ULE KvatchRebuilt-CheydinhalFalls patch.esp
ULS ROC+UL Skingrad Outskirts Patch.esp
ULE FightersGuildQuests-Snowdale patch.esp
ULS Feldscar-Snowdale patch.esp
ULS ImpeREALForts-SilverfishRiverValley patch.esp
Enemy Weapons dont drop.esp
EVE_ShiveringIslesEasterEggs.esp
Listener Overhaul.esp
Soulgem Magic.esp
RefScope.esp
RshAlchemy.esp
RshAlchemy - AVU.esp
RshAlchemyRecipes.esp
Bundlement.esp
JCN_AV Uncap.esp
TimeEnough.esp
Oblivion_Character_Overhaul.esp
Hooded Outlaws - OCO2 Patch.esp
OCO DLC Faces.esp
bgMagicEV.esp
bgMagicSpellTomes_for_WryeBash.esp
bgMagicItemSigil.esp
bgMagicEVStartspells.esp
bgMagicBonus.esp
bgMagicEVAddEnVar.esp
bgMagicEVPaperChase.esp
bgMagicAlchemy.esp
bgMagicPotionNumberSoulGemValue.esp
Better Cities SKINGRAD.esp
Better Cities BRAVIL.esp
Better Cities ANVIL.esp
Better Cities CHORROL.esp
Better Cities CHEYDINHAL.esp
Better Cities LEYAWIIN.esp
Better Cities BRUMA.esp
Better Cities - IC Imperial Isle.esp
Better Cities IC Arboretum.esp
Better Cities IC Arcane University.esp
Better Cities IC Arena.esp
Better Cities IC Elven Gardens.esp
Better Cities IC Green Emperor Way.esp
Better Cities IC Market.esp
Better Cities IC Prison.esp
Better Cities IC Talos Plaza.esp
Better Cities IC Temple.esp
Better Cities IC Waterfront.esp
Better Cities IC Waterfront FPS Patch.esp
ShippingOnNiben.esp
All Natural Real Lights - Better Cities IC Patch.esp
Better Cities Chorrol - Immersive Interiors.esp
Better Cities - All Natural.esp
ULS BetterCitiesBravil-BravilBarrowfields patch.esp
xulChorrolHinterland-BC6.esp
Better Cities Chorrol - Knights of the Nine.esp
ULS BetterCitiesCheydinhal-CheydinhalFalls patch.esp
ULE BetterCitiesBravil-PantherRiver patch.esp
ULS BetterCitiesSkingrad-SkingradOutskirts patch.esp
ULS BetterCitiesBruma-Snowdale patch.esp
FGQ-BC6 Patch.esp
Better Cities - COBL.esp
Better Cities - Leyawiin Flooded.esp
bgMagicEVShader.esp
bgMagicShaderLifeDetect.esp
bgMagicLightningbolt.esp
All Natural - Indoor Weather Filter For Mods.esp
Bashed Patch, 0.esp
Knights Infamy.esp
SM Plugin Refurbish Lite.esp
SM Plugin Refurbish Lite Knights Infamy.esp
SM Plugin Refurbish Lite OBSE.esp
More Magical Mages Guilds Clean.esp
Artifacts Redone.esp
EmperorsRoomMQ.esp
Dogs in cyrodiil.esp
AgronakChampionHouse.v1.01.esp
MoreGenericDialogue.esp
County Gates.esp
Better Martin For OCOv2.esp
Bibliophilia.esp
Niben Bay Camp.esp
colovian_patch.esp
CrucibleHouseLL.esp
Death Notifications.esp
Extended UI.esp
Imperial Palace Improvement - OCOv2 Patch.esp
lDisplay Skill Perk Effects.esp
LightYourWay.esp
LINK.esp
lVanilla Style Loading Screens Addon.esp
Mercantile Fix.esp
Mixxa77 - Allied Oblivion Gate Patrols.esp
OCO_Eyes_Fix.esp
OCOv2 - Filter Patch for Mods.esp
Quest NPCs Run.esp
Robbers With Gold And Gems.esp
GOSH - All Natural Patch.esp
ULS OSPS_BC_IC-II_UL-II_TalosBridge_RRLR_Patch.esp
*Edit: Think I got it all working
Talos Bridge Gatehouse adds the defensive structures and walls to the bridge and to the area between Talos Plaza and the bridge.