New field: hud_speed. If set, the bar graphic and text will slowly fade between values (Skyrim style). (EXPERIMENTAL FEATURE)
Added a third mode for hud_visible_on "##", which is similar to "#", but with a little improvement.
Version 6.2.6
HUDbarSmall is bugged and works like a centered bar. FIXED
The half optimization has a little bug which prevent it from working. FIXED
You can now negate the result of any QF, by prepending ! right before it.
QF can now accept "parameters". Power increases!
Tons of new QF (too many to put them here), delete some deprecated/meaningless ones, and huge revision to all other ones. There are 118 QF now!!!
Now HSBE only recognize a QF if you prepend $, 1$ 2$ or P$, to prevent false positives when parsing not-QF expressions.
Version 6.2.5
New QF: GetAttackDamage, GetArmorRating, GetBounty, Many GetAV* and many more.
Added the half-optimization to the User Guide.
Version 6.2.4
Added new QF: GetNotInCombat, GetAlive, GetEnabled
HUDbarEffectIcon was not working due to a problem with the OBSE compiler. FIXED
Fixed the HSBE icon in the Title menu.
Minor fixes and improvements.
Version 6.2.3
Added many more quick functions: GetHorse, GetEnchantment, GetConsoleRef, all remaining GetWeaponIs<type>, GetLockpicks, GetRepairHammers, GetVarlaStones, GetWelkyndStones
hud_ref_2 and hud_tmp_2 were not cleaned when used. FIXED
Version 6.2.2
Another little fix for "hud_enemy" (No, this time is for the "hud_enemy X" feature...).
Added the variable tnoHSB.PlayerKnowsEnemy which is 1 when player is aware of the current hud_enemy.
Added hud_color_half, hud_color_low, hud_color_midLow, hud_color_midHigh, hud_color_high to better manage the gradual color.
The equipped scrolls were not showing the icon. TEMPORARY FIXED (show a generic scroll icon).
Version 6.2.1
Little internal improvement for HUDtxtTime* fields.
Added a little text/version in the main menu (you can also click on it...).
Added a setting to decide if you want to hide or not the bars when you open a menu.
Added a setting to decide how much below the bars must go in inventory.
Added a new little feature for "hud_enemy".
Fixed hud_enemy (COMBO! 3 times in a row!).
Fixed a little bug in the XML management.
Updated the manual with a little undocumented feature from HSB v5.3.2, never mentioned by TheNiceOne, for hud_ref (now for hud_ref_2 too).
Version 6.2
Added fields hud_ref_2 and hud_tmp_2 (with relative expressions usage: hud_ref2 and tnoHSB.tmp2), to increase the power of your bars!
hud_name and hud_name_2 now support format strings! String complexity sharply increases!
hud_visiblity_on has been updated to trigger the visibility if only hud_ref, only hud_ref2, either or both ones change.
Added GetObjectCharge quick function.
Added new values for hud_DisplayText for the month, day of week (with tamriel, eng and ita localization) and few more...
Changed the way GetArmorerMult calculate the mastery level (thanks Miguick).
"tnoHSB.correct_encumbrance" is now deprecated. HSBE automatically calculate your base encumbrance with the command "GetAVForBaseActor Encumbrance".
Fixed a bug with "tnoHSB.enemyMaxHealth". Anyway, this variable is deprecated, and you should replace it with the command "GetMaxAV Health" or the quick function "GetHealthMax".