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This little batch script converts any animation changing mods to use Blockhead, improving compatibility and flexibility.
Normally animation mods either overwrite all NPC animations, or use a specialanims .esp, or make use of MAO or some other method to change NPCs to use or ignore them. But with blockhead, you can change animations specific to the player or NPCs based on race, gender or anything else, without changing skeletons or overwriting anything. However, this can take a bit of tedious copying and renaming. This tool does all that for you!
There are two batch files provided, one that works for all-NPC animation replacers (including those intended for use with Mayu's Animation Overhaul) and another that can be used for mods that work with SpecialAnims. Once you've run the script, you can use the Blockheadized animations instead of (or in addition to) the original animation mod.
This mod adds no animations, and requires Blockhead to do anything useful. It is merely to speed up the process of configuring mods, for either users or creators of animation mods. Please see the readme for full instructions.
NOTICE: This doesn't work straight away with Oblivion in languages other than English. To make it work in your localization, you should open up either of the .bat files with a text editor, find a series of lines that read something like << copy /y %%f "%pout%\%%~nf_BLKD_PERRACE_Argonian_%g%.kf" >> and change the name of the race (Argonian in this example) to the in-game name of that race in your copy of Oblivion.
I hope you find this useful. This is the first time I've made anything like this, and I have very little programming knowledge, so I am very eager for feedback and bug reports - although this is almost too simple to go wrong. It's a personal tool, very quickly and dirtily made, and I claim no liability for problems it causes, or fails to prevent... You all have permission to use, edit, redistribute this however you like without credit, since it took almost no time to make (but saved a lot of time afterwards).
Much gratitude to: The OBSE team, for OBSE shadeMe, for Blockhead tbsk, for the animation mod that showed me how to use Blockhead The Toddhead, for TES 4444: NuCyrod