Oblivion
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Name: Valenwood Islands
Version: 1.20
Date: 11/11/2014
Category: New Lands
Requirements: Oblivion Patch 1.2.0.416, Oblivion Script Extender (OBSE), Ely's Silent Voice
Oblivion XP compatible: Yes
Author(s):Envy123 and others (see credits)
Source: http://www.tesnexus.com/downloads/file.php?id=8440

The manager of the South Seas Company has fallen ill so there is one spare berth on the Dragonseye Ship. The pirates on the ship are already looking forward to going to Southpoint in southern Valenwood. Unfortunately, due to an unforeseen storm, the ship is marooned on an unknown island. Most of the comrades survived, except for a fair few who lost their lives. It is up to you what happens next.

Starting the Mod
========
Go to Anvil's The Counts Arms and approach or be approached by the town crier, who will start the main quest by giving you a flier.

Details
=======
While you go through the mod, please keep an eye on the faction reputation at all times. Your reputation can be found under Factions (the same place where you can normally view your faction ranks). It determines what paths you can and cannot follow.

And please be careful when dealing with NPCs. This is not Cyrodiil where your actions can be forgiven by a slap on the wrist.

Install
=======
1. Extract the files to a temporary location.
2. Examine the folder structure and make corrections where necessary.
3. Copy files to (install folder)\Oblivion\Data\
4. Start Oblivion Launcher, click 'Data Files', place a checkmark beside the .esp file(s).
5. Select the UL patches if you have those specific UL mods and select the marriage patch only if you have the marriage mod.
6. LOD changes for Tamriel is not included so you need to regenerate Tamriel LOD yourself using TES4LL and TES4LODGEN.
7. Disable the borders as the ship is over the border of Valenwood. Look at "Disabling borders.txt" on how to disable them if you haven't done so already.

Be sure to download the V1.1 main file and the patch.


Uninstall
=========

1. Make sure that you have removed everything from the safe containers in the isles and ensure that all your followers are with you.
2. As a precaution, save your game outside the Valenwood Islands worldspace (and Olurion's Dreamworld).
3. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s).
4. Delete the files/folders associated with the mod.


FAQ
==============

Q: I ticked off (insert faction name here)and now they won't speak to me!
A: Well, if you tick someone off, no wonder. If due to your actions, you are unable to finish the main quest, I'd suggest to investigate the isles. Things you can do:
-Pickpocket Boldur for his journal.
-Investigate the abandoned house near Uldib's house.
-Speak to the people in the Water Drake Tavern.
Then, you will be able to activate the back path and proceed normally.

Q: I failed a quest!
A: Perfectly normal. You can't finish all of the quests in one playthrough, without heavy cheating. This mod requires you to play it a few times, in order for you to see everything.

If a side quest failed, that means you have bad reputation with the villagers.

Incompatibility
===============
No incompatibilities known. Compatible with TWMP Valenwood Elsweyr as the isles are in a separate worldspace. Also compatible with UL Cliffs of Anvil and Snowdale with the included patches.

Please let me know if a mod is incompatible with Valenwood Islands and I will do my best to resolve it.

Known Issues or Bugs
====================
-When you enter the small isle, the local map bug will kick in. As far as I've seen, this bug only happens in the small isle and nowhere else in the worldspace.

History
=======
This was part of Beyond Cyrodiil: Valenwood. While the work on the mainland has fallen apart, there has been a lot of progress with the isles. The project fell apart because of lack of scripters back in 2007, now the mod has found a new scripter, me.

1.0, 11/09/2014 - Initial release.
1.1, 21/09/2014 - Cleaned the mod of IDMs and UDRs, deleted the unused rowboat in the Anvil Bay, deleted the subspace from the small cave and deleted a duplicate line from Sammanul
1.20, 09/11/2014 - Made the bosmer hunters non-essential, made sure that they will approach once and only before you finish the second main quest, gave Boldur a stay still package only when the first main quest isn't finished, packaged ltex files for TES4LL generation.
1.21, 10/11/2014 - Made the furniture in the locked cabin non-persistent and added a trigger zone which moves Boldur back to his original position, new basement for Emuset's house, removed the non lore-friendly bathroom stuff from there.


Contact
=======

You can find me on the official Elder Scrolls forums as 'Envy123'
You can find me on TESNexus as 'EnvyDeveloper'


Credits
=======

Thanks to Bethesda for creating Oblivion.
Thanks to Windsurfer, morcroft and the rest of the Valenwood Islands original team for creating the great worldspace where the story could be told.
Thanks to Deeza for the original Main Quest document and lore advice.
Thanks to AndalayBay for the world map and helping me to resolve scripting issues.
Thanks to zilav for helping me with the LOD.
Thanks to TESNexus.com for the a one-stop-shop resource for authors and players.
Thanks to LHammonds for the Readme Generator this file was based on.
Thanks to God for creating us all.

Tools Used
==========
Oblivion Script Extender (OBSE) - http://obse.silverlock.org/
TES Construction Set - http://www.tesnexus.com/downloads/file.php?id=11367
Readme Generator - http://HammondsLegacy.com/obmm/tools_readme_generator1.asp

Licensing/Legal
===============

You must contact me and obtain my permission before re-packaging any part of
this mod. If I'm unreachable within 2 weeks, then contact Deeza or AndalayBay.
If they do not respond within 2 weeks, feel free to do whatever you
like with this mod.