Optional files
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Repairs conflicts and allows use of Castle Almgard together with Cyrodiil Rebuild
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Repairs conflicts between Castle Domrose and Reclaiming Sancre Tor
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Patches conflicts between Castle Highrock and Fighters Guild Quests
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Compatibility patch for Castle Knightstone and Tales from Elsweyr Anequina
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Patch for Castle of Night, Werewolves Legends of the North, and Midas Magic
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Fixes numerous landscape issues near the castle entrance and the trail leading to it
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A set of patches for various combos of Better Cities 6.0, Chorrol Hinterland BC6, and Tamriel Travellers
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Repairs conflicts that result when using Dibella Temple and UL Aspen Wood together
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Fixes problems around the Battlehorn entrance and the new Spy Rock ruins structure.
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Repairs conflicts between Drelco Manor and The Lost Spires
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Repairs conflicts and allows use of FGQ together with Better Cities 6.0+
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Repairs conflicts between Griffon Fortress and UL The Eastern Peaks
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A single patch file which repairs numerous conflicts in and around Oyster Bay.
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Allows use of ImpeREAL City Unique Districts alongside Origin of the Mages Guild. This was made for the merged version with all the districts and OMG 7.3.1.
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Relocates the Crusader artifacts inside the new chapel from Cyrodiil Rebuild
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Fixes path grid issues when using Levelers Cheat by Willie Sea with UL Imperial Isle
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A 3-way patch which fixes up all the conflicts in the area near Pells Gate
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Repairs conflicts and allows use of Nagaia Molag together with Sutch Village
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Relocates a mine entrance which was left floating in mid air above Arrius Creek.
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Repairs conflicts between Pinevale and Stahlrim Village
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Makes NPCs from Region Revive leveled and adds weapons to their inventories so they can defend themselves at higher levels.
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Rebuilds a portion of the trail from Brindle Home southeast to Skingrad Suburbs
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Repairs landscape conflicts between these two mods. Fixes a buried bandit camp off of the eastern portion of Red Ring Road.
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Fixes conflicts between Reclaiming Sancre Tor and ImpeREAL Unique Forts. This is a patch made by Thomas Kaira and uploaded in accordance with the read-me file permissions. Author unresponsive. I take no credits for the file and offer no support for it.
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Provides compatibility for Khettienna's Rustle House mod when used with UL Lush Woodlands. Will work with either standalone Lush Woodlands or the UL Compilation. This is a new file which should be used in lieu of the patch included with Khettienna's mod.
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Allows simultaneous use of Sacred Oak Settlement and Urasek
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Repairs conflicts between Shetcombe Farm and Integration-The Stranded Light.
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This patch fixes all landscaping conflicts around the abandoned Reman Fort with Midas Magic
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Repairs conflicts between the original (non-TWMP) version of Valenwood Improved and Shezries Towns.
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Relocates the Leyawiin Vault entrance which gets buried under a hillside.