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mhahn123

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mhahn123

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About this mod

A small patch file to repair conflicts between Nagaia Molag and Sutch Village

Requirements
Permissions and credits
Nagaia Molag-Sutch Village Patch



A small patch file, made by request, to repair conflicts when using the
Nagaia Molag Mod by Craddok with Arthmoor's Sutch Village.


Details
========= 

Nagaia Molag places a new ayleid ruin on the hillside just above Oyster 
Bay and just below the Sutch Manor. The conflict causes large rips in the
landscape at the cell borders. This little patch sews everything up and
makes the two mods play nicely together. 


Location
===========

Hillside at the mouth of the Brena River, South bank.


Requirements
================

Oblivion patched to 1.2.0416
Nagaia Molag
Sutch Village


Install
========

1. Extract to your Oblivion Data folder either manually or using the mod manager   
    of your choice.

2. Set load order

3. Play and enjoy!


Load Order
=============

Suggest using BOSS to set load order. This file is already recognized.
Specific Load Order instructions are included with the read-me file as well. 
 

Compatibility
================

May possibly conflict with other mods and patches which edit the same game cells.
Check out the rest of my patch files, and many from other community members
at The One Stop Patch Shop.


Credits
=========

Bethesda         - for Oblivion and the CS
Tes4Edit         - for cleaning the inevitable dirt from my mods
LHammonds    - for the read-me generator this file was based on
Craddok          - for Nagaia Molag
Arthmoor        - for Sutch Village
Me                  - for making these patches


Legal Stuff
=============

Please do not upload this file to any other sites without my express consent.
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