Other user's assetsSome assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are not allowed to modify my files, including creating bug fixes or improving on features under any circumstances
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are not allowed to use assets from this file under any circumstances
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Duke Patrick for the original mod
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Changelogs
Version 1.2
dremora arrows no longer get extra damage - they are supposed to be rather weak
revised damage of amber and madness arrows, to make them actually useable
Version 1.1
fixed ghosts missing too much with spells
This patch fixes various issues/incompatiblities with Duke Patricks Combat Archery which is currently no longer supported by the author. You need the original mod which can be found here .
changes: -greatly increased health of bows because I found it too low in general and to fix an occasional bug where the bows current health was multiple times higher than its base health causing it to do extreme damage -wraiths do no longer block arrows because the script caused them to get stuck when the block failed -undead and willowisps are no longer headshotable because it made little sense to me that they are especially vulnerable there, or do not even have a head -enemies will only sprint at you if you actually have your bow drawn, so they don't chase you indefinitely at increased speed if you try to flee from them with the bow on your back -halved the sprint bonus for creatures because they use a different movement speed formula than NPCs -fixed a bug that sometimes caused the enemies sprint speed bonus to be subtracted twice when the sprint ended -added a new condition to stop the sprint to fix a common mod conflict that made enemies run into the player indefinitely without attacking - I cannot guarantee this works for all mods that might cause this issue, but it works for all that I use. You can only try if it helps you and possibly sort out mods that still cause it.