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Rung Diener_RE Ryan Lazarus Katan

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WalkerInShadows

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About this mod

This is the English translation of the mod Orden des Drachen, which was written and released in German by Rung, Diener RE, Ryan, Lazarus, and Katan.

Requirements
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Mirrors
This is the English translation of the mod Orden des Drachen, which was written and released in German by Rung, Diener RE, Ryan, Lazarus, and Katan. It encompasses 72+ hours of gameplay, over 100 quests, hundreds of NPCs with full voice-acting, and an entirely new desert realm. It is voiced in German; there are no plans to make an English version of the voice-acting.

Have you already left Cyrodiil behind?
Then you do not know what happened after the death
of the Emperor's son, do you?

The Oblivion gates are closed, the Amulet of Kings
shattered, but the Empire is not saved. Rebels
spread fear and terror in the counties of Cyrodiil.
Meanwhile, talk about the old sword prophecy is
getting ever louder.
Will the hero of Kvatch again prove worthy and
be able to save the Empire from chaos?



REQUIREMENTS: You need a playable install of Oblivion and the official 1.2 patch: http://www.elderscrolls.com/downloads/updates_patches.htm. This mod does not require OBSE or any DLCs.

The English version has only the esp and video files - you must download the BSA from the German version file page:

THE 2021 VERSION (AND THE ENGLISH VERSION) ARE NOT COMPATIBLE WITH ANY PREVIOUS VERSION OF ORDER OF THE DRAGON!

The mod has its own map, but if you want a detailed terrain map, you can check out this one by slangens.

Check out the wiki here!


GAME START

Once you have received the Imperial Dragon Armor after finishing the original game's main quest, head to a town outside of the Imperial City.


CONFLICTS/COMPATIBILITY

This mod mostly takes place in Mephala's Realm, which is its own worldspace, so there shouldn't be any major conflicts.

* A patch for Better Imperial City is available here: 
* A patch for DLC Frostcrag is available here: http://www.nexusmods.com/oblivion/mods/38760/
* Patches for UL Jerall Glacier and Snowdale are available here: http://www.nexusmods.com/oblivion/mods/13834/
* A patch for Sensual Female Walks by Surazal is available here: http://www.nexusmods.com/oblivion/mods/28223
* A compilation patch for Midas Magic, Gates to Aesgaard 1, Frostcrag Reborn, Frostcrag Village and UL Snowdale is available here: http://www.nexusmods.com/oblivion/mods/45082/
* Patches for various other mods are available here: http://www.nexusmods.com/oblivion/mods/45611/
* Some music by the dev team is available here: http://www.nexusmods.com/oblivion/mods/38477/

If you find other conflicts, let me know and I can make a patch. If you want to make one yourself, feel free - just give me a link so I can post it here for others to find.


CHANGELOG

v2.0
* This is the translated version of DV 1.6. All additions are by Rung.

[New Features]
-24 new quests in the Arena
-Arena newly designed
-Redesigned area between Arena and Kazbai
-Limping Sandrunner redesigned
- Lord of Moon Sugar voiced by Marvin Kopp
-7 new quests with the Lord of Moon Sugar
-4 new quests with Fjinni, the cook, newly voiced by Annabell Hellwig
-New quest "A friend in the desert" voiced by delay directly after arrival in Mephala's realm
-New quest in the Banana Caravanserai
-Healer Narlana voiced by Cilli_Go in the arena with 3 new quests
-Verus, the guard of the Lord of Moon Sugar, voiced by Ellerbrok
-Da'Kharris voiced by Rexx Cummings with 7 new quests
-Him'lirr voiced by Beolo with 1 new quest
-New way to solve the Assassins' task "Cat Hunt"
-Unique conversations between some of the Arena residents
-2 new quests at Omton voiced by Michael Malewski
- Natak hill remodelled (thanks to Strotis cactus resource)
- Reshaped the east coast (thanks to Momo's resources)

[Bugfixes]
-Quest "Tachlan's Fate" is now started as intended after reading Tachlan's diary
-As a member of the Twin Torches you can now save the slaves during "Business Is Business"
- "Business Is Business" Alberto ODDAss04Alberto4Antwort1 Topic Text -> 150 and not 300 gold
-Unused markers removed
-LOD regenerated (textures without shadows in the distance, mesh more detailed)
-Fixed bug in "The Cursebreaker"
-Yol's Good Mix now quenches thirst
-Avoided many persistent objects by redesigning the AI packages (thanks to WalkerInShadows)
-Thoralf should now properly disappear in the mine near Bruma

[Difficulty level lowered]
-ODD Simply removed - all quest markers are now on by default
-Main quest: to bypass the long rioters dungeon, just take the main entrance to the lobby
-Superquest: first encounter with Erk in the crypt extremely simplified (all requirements are now available on the same level of the crypt)
-Blood chalice now only requires one filling to quench your thirst.