Watch Your Step - terrain retexture - with support for Ubanga by maczopikczo
Oblivion » Models And Textures
Added: 23/03/2014 - 03:10AM
Updated: 13/10/2016 - 01:16PM

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Uploaded by maczopikczo


Last updated at 13:16, 13 Oct 2016 Uploaded at 3:10, 23 Mar 2014

What is it anyway?
This is a major retex project (work in progress) I started a long time ago - and which will certainly take some more time to see completion as I add more and more textures.

It's been designed for Ubanga mod and covers mainly Ubanga's own textures, but when you install it, make sure that you back up your Data/Textures/landscape folder because a few textures overlap vanilla. It's going to be even more true as I upload new stuff. If you want to keep any replacement textures for ground that you currently use, I recommend that you install this one before the other replacements, or simply remove respective textures from my package. In the final release I'll make two packages - with vanilla TES4 replacements and without. When I finally get to study the fabulous walkthrough Drahenne sent to me, I'll try to make an .esp version which replaces vanilla only in Ubanga. But that's future.

Right now it covers the majority (or at least a large part) of southern Ubanga - Lawadia et al.
I'm moving northeast on the continent, and since I replace only what I can see with my own eyes, next textures will cover the respective regions.
Generally I tried to stay as close to Al's vision as possible, keeping the original colour scheme and type of ground, but I used higher resolution textures, and strived for realistic proportions (no 4ft. long blades of grass, hopefully).

Diffusion maps 1024×1024 or 2048×2048
Normal maps 1024×1024 or 512×512 respectively

My old, crappy laptop - Intel Core i3 370M @ 2.40GHz, RAM 4GB DDR3, ATI Mobility Radeon HD 545v 512MB - obviously notices the difference, but heroically bears the load. (I also use Quarls redimized, ITF, All Natural, OBGEv3, Imperial Ecology, lots of other bits and pieces). It's only when I use this retex with a lot of script-heavy mods that I need to reduce resolution to make the thing playable.
I'm sure most of you have good quality rigs anyway, so no sweat.

Simply unpack in a safe place, compare file structure with vanilla, backup all the vanilla files that you want to keep and copy the modded Data folder to your Oblivion directory, overwriting files when prompted. You can also use OBMM to install, but only after you made the back up copy...
use Wrye Bash (which will automatically back up your files for you and makes installation/uninstallation a quick, painless process).

Serving suggestions
For weather and visuals I use OBGE v3 and All Natural. I know what these textures look like under these conditions, but your suggestions are still welcome if you use the same set. I'm even more curious how it fares along other graphic environment - ENB, VW, etc.

When working on Watch Your Step I've been constantly referring to and using the following resources:

joelm77 / stockarch.com
Jorg Kaspari http://www.flickr.com/photos/[email protected]/11224304944/
J Botcherby http://www.flickr.com/photos/[email protected]/6518738043/in/photostream/
I also used a couple of Lougian's textures, which I modified and added normal maps.

I'd like to thank all the authors whose images helped me create this mod.

I dedicate this ongoing project to discovery1 without whose awesome images here on nexus I might have missed Ubanga altogether. Get well soon. Take care, friend.