Static Furniture and More by Riley Marks
Oblivion » Modders Resources & Tutorials
Added: 15/02/2014 - 07:10PM
Updated: 19/02/2014 - 09:08PM

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Uploaded by rileymarks


Last updated at 21:08, 19 Feb 2014 Uploaded at 19:10, 15 Feb 2014

While working on my new project I decided to make all new furniture pieces so here they all are as a simple modder's resource pack. I also went ahead and included alot of clutter pieces to help complete this collection since many of them were specifically made to coincide with this furniture set.

Almost all of the textures were created by me and most of the meshes are a mixture of various pieces from different sources put together by me. And as always everything is static since I cannot stand to have things go flying when I walk into a room.

There's a couple of pieces that vary from the screenshots such as the sideboard, side table 01, and a couple others; I tweaked the textures a bit on these after the screenshots had been taken and I really don't have time to take new ones.

This collection includes:
Ingredient Jars
Weapon Displays
And many more!

This is of course just a modder's resource so you must use the Construction Set to place these pieces into the game yourself.

If you have any questions don't hesitate to ask and I will do my best to try and help.
Other than that I hope you enjoy this resource pack!

None that I can think of since there is no esp included with this mod. If you do find a problem with anything in this mod feel free to contact me and I will do my best to try and fix it. Please do not hesitate to point out anything that might be wrong since I am only human and although I try to be thorough, I still make mistakes.

1. Extract the files to a temporary location.
2. Examine the folder structure and make corrections where necessary.
3. Copy files to (install folder)OblivionData
4. Drag and drop chair meshes into the Construction Set under the Furniture tab.
5. Drag and drop the door meshes AND the underbed drawers into the Construction Set under the Door tab.
6. Drag and drop the ingredient jar and canister meshes into the Construction Set under the Container tab (Ingredient Jars 02 was designed to fit into the Alchemy Station and Ingredient Jars 01 was designed to fit into Hutch 06).
7. Drag and drop all other meshes into the Construction Set under the Static tab.

1.Simply delete the RM folder in the meshes and texture folders( I like to keep things simple).

You can find me on TESNexus.com under RileyMarks

All the meshes in this mod have been modified by me in some way or another. Most of them are a mix of several pieces from different artists so I will simply list the wonderful artists who's original work helped me create these pieces. In no particular order....

Jbvw - Vaernlor Manor
Oblivimonk - Tollingbrook Home
Stroti - Filled Desk, New Furniture II, Animated Known Furniture, Dragonstone Manor
Kaizit - Furniture Sets for Bathroom
Antistar - Bathmod
Garnet - Pinewood Ver 1
Grond - Cupboards 01
CSS 0101 - Ancient Elven Furniture
Andy Saurus - Kitchen and Bath
Daleth - Ingredient Storage Shelves
Trollf - Castle West Weald II
Xiamara - Manor Bedroom Set
Auryga - Akavir Fuyohin Isle Resources
Argoniano, Zimnel and Kalikut - Tablecloths
Exilehunter - Highland Furniture Set

The rest of the meshes I used were simple Bethesda stock.

Thanks to Bethesda for creating Oblivion.
Thanks to TESNexus.com for the a one-stop-shop resource for authors and players.
Thanks to NifSkope for providing me with the tools necessary to make all my mods.
Thanks to LHammonds for the Readme Generator this file was based on.
Thanks to God for creating us all.

Tools Used
IZArc - http://www.izarc.org/
NIFSkope - http://niftools.sourceforge.net/wiki/NifSkope
Gimp 2.0 - http://www.gimp.org/
Readme Generator - http://HammondsLegacy.com/obmm/tools_readme_generator1.asp
Photoshop CS6 - http://helpx.adobe.com/x-productkb/policy-pricing/cs6-product-downloads.html

You can do whatever you want with any part of this mod, but please be considerate and credit me and the other artists' who's work was used in making this mod, in case anyone would like to find the originals.