Blue Daedric by RoclorD aka CarlosS4444
Oblivion » Weapons And Armour
Added: 31/01/2014 - 03:22PM
Updated: 09/04/2016 - 09:42PM

28 Endorsements

1.02 Latest version

217 Unique D/Ls

287 Total D/Ls

8,767 Total Views

Uploaded by CarlosS4444


Last updated at 21:42, 9 Apr 2016 Uploaded at 15:22, 31 Jan 2014

You might want to see if there's anything else interesting to you: Other mods that I uploaded

Name: Blue Daedric
Version: 1.02
Date: 30/06/2015
Category: Weapons and Armour
Requirements: Oblivion Patch
Author(s): RoclorD a.k.a. CarlosS4444
Source: http://www.nexusmods.com/oblivion/mods/44820/?
Forum: http://forums.bethsoft.com/topic/1486294-relz-blue-daedric/


There have been rumours of Ayleid experiments on Deadric artifacts. It is said that experienced adventurers may find some bluish Daedric armour and weapons in dark places. But those are rarely seen...


In chests and on NPCs. And some ammunition in shops...


This mod adds recolored Daedric armour and weapons through levelled lists. They will start appearing on level 20 on NPCs and as loot. Weapons have similar to MOBS statistics and arrows similar to Arrows Extra Damage mod. You don't need these mods but they are recommended. If you don't want to use them, just treat the weapons as unique.

Wrye Bash http://www.nexusmods.com/oblivion/mods/22368/? For merging levelled lists of different mods, so that they can be played alongside without losing their levelled items. Without it, the last loading mod "wins" and you see only its changes.
MOBS - Medieval Oblivion Equipment Balance System http://www.nexusmods.com/oblivion/mods/28537/? For better weapon experience.
Arrows Extra Damage http://www.nexusmods.com/oblivion/mods/14630/? The name says it all - no more hegehog-like enemies.


1. Extract the files to a temporary location.
2. Copy files to (install folder)\Oblivion\Data\
3. Start Oblivion Launcher, click 'Data Files', place a checkmark beside the .esp file(s).


1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s).
2. Delete the files/folders associated with the mod.


1. Uninstall the old mod.
2. Install the new mod.
3. Start oblivion and play. There is no effect on saved games and cannot
corrupt any saves.


(Load Order):
If you don't use Wrye Bash to create a bashed patch to automatically merge levelled lists from diffrent mods you want to load this one near the end of your load order so that its levelled lists "win". If you do use Wrye Bash, than it doesn't matter much. If you use a lot of mods that modify levelled lists, or a large overhaul like Francesco or OOO, you really should use a bashed patch, otherwise the last loading mod wins and only its changes to those levelled lists are seen in the game.

Known Issues or Bugs

None known.


1.02, 2015/06/30 - Made items appear less often but from level 20. Previously they appeared later (lvl 35) but too often.
1.01, 2014/10/31 - Textures optimised.
1.00, 2014/01/31 - Initial release.


Here or Bethsoft forums under name CarlosS4444


Thanks to God for creating us all.
Thanks to Bethesda for creating Oblivion.
Thanks to Nexusmods.com for the a one-stop-shop resource for authors and players.
Thanks to LHammonds for the Readme Generator this file was based on.
Thanks to MOBS authors for inspiration.
Thanks to WB Team for essential mod managing patching tool.
Thanks to AdPipino for Optimizer Textures.
Thanks to Kobal for informations.

Tools Used

7-Zip - http://www.nexusmods.com/oblivion/mods/15579?
GIMP - http://www.nexusmods.com/oblivion/mods/14920?
TES4Edit - http://www.nexusmods.com/oblivion/mods/11536?
TES Construction Set - http://www.nexusmods.com/oblivion/mods/11367?
Readme Generator - http://HammondsLegacy.com/obmm/tools_readme_generator1.asp
Optimizer Textures - http://www.nexusmods.com/oblivion/mods/42116/?


If I cannot be contacted here on the Nexus or Bethesda forums for 6 months, feel free to do whatever you want with this file, just give me credit.