Settlements Of Cyrodiil-Silverfish Falls by mhahn123
Oblivion » Cities, Towns, Villages and Hamlets
Added: 06/01/2014 - 04:37PM
Updated: 26/04/2014 - 07:25AM

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Last updated at 7:25, 26 Apr 2014 Uploaded at 16:37, 6 Jan 2014

  Settlements of Cyrodiil - Silverfish Falls

Before industrialization the main occupation of people, for ALL civilizations, has been agriculture.
Without a reliable source of food, no empire could fuel it's troops or civilian population for long.
Cyrodiil is vast, boasting 9 fortified cities and an immense population. Yet where are the farms that
should be dotting the landscape in every direction? Where does all the food come from to feed that

Settlements of Cyrodiil is an attempt to answer those questions. The project first began as an effort
to rescue some very nice farm and village mods that had gone to the wayside so to speak. Some of these
had fallen victim to un-patched conflicts with larger, more popular mods. Others were unfinished beta
releases that the original authors simply abandoned.


Silverfish Falls adds a fully functioning settlement on the way to Morrowind, near the headwaters of
the Silverfish River. It was originally created by Poolacemail, titled Lakeview Village, and was
situated at the pond near the Ayleid Ruins of Mackamentain. It unfortunately occupied exactly the
same real estate as Shezrie's Lakewood Village, and also suffered mod conflicts with Unique Landscapes:
Aspen Wood. This meant the only realistic fix was moving everything.

So the settlement was completely relocated and given an extensive makeover. Mod conflicts have been
greatly reduced and a patch is available as a separate download for the only conflict I am aware of.
Additional resources have been added to flesh it out a little more. The architecture is a unique
combination of Cheydinhal and common farmhouse. The occupants have full ai packages and can be seen
performing various tasks throughout the day. They raise several different types of crops and tend a
small herd of swine. There is at least one adventurer who travels afield to hunt deer.

My focus has been to give the appearance of a working settlement that lives off of what it produces.
Local vendors sell what they raise and provide several services to travelers. You will find a
Blacksmith, an Inn, and a General Store. The Smith carries the unique weapons & armor featured in the
mod: Knightly Armory by Phitt and Ghogiel. There is a Room to rent at the Inn for a fair price. The
Lord of Silverfish Manor graciously allows members of the Fighter's Guild to sleep for free in the
basement. There is a free bed there for you, provided you are at least Journeyman level. Some NPC's
also serve as trainers.

While I have done my best to iron out all the glitches, it seems there is always something to fix in
a first release. I welcome all feedback and constructive criticism. Hopefully you will enjoy visiting
this little slice of paradise as much as I enjoyed building it.


The path leading to the settlement can be found on the Unnamed, Unmarked Road that leads east towards
Morrowind from the Yellow Road. I have added in signposts to aid in finding your way. The settlement
itself can be found at the waterfall pond located south of Ondo Ayleid Ruins and North of Lost Boy
Caverns. There is a map marker, but you will have to hoof it there at least once to "discover" the


Oblivion patched to 1.2.0416
Settlements of Cyrodiil Resource Pack v1.3 


1. Extract to Oblivion Data folder either manually or using the mod manager of your choice. 

2. Set load order.

3. Play and enjoy! 

Load Order

Suggest using BOSS to set load order. All of these files are already recognized.
Specific Load Order instructions are included with each read-me file as well. 


May conflict with other mods and patches which edit the same game cells. Tested and works fine
with Unique Landscapes-The Eastern Peaks.

Compatibility patches are available as a separate download for Unique Landscapes-Silverfish River
Valley and Integration: The Stranded Light. There are two versions of the Integration patches due
to there being two different versions of the Integration mod. Folders are labeled accordingly in
the download. 


Sita has provided a translation on the French mod site Confrerie Des Traducteurs.fr which can be
found here.


Bethesda                 - for Oblivion and the CS
Nifskope and GIMP   - for the tools that made this possible.
Tes4Edit                  - for cleaning the inevitable dirt from my mods
LHammonds             - for the read-me generator this file was based on
Poolacemail             - for the original Lakeview Village and allowing me to revive it
Phitt and Ghogiel     - for the resources from "Knightly Armory"
Me                           - for design and creation of the mod as it exists now

Additional credits for resources used can be found in the resource pack required to run this plugin.

Legal Stuff

Please do not upload these files to any other sites without my express consent.