5594 comments

  1. nuska
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    Please read through this troubleshooting FAQ first and browse back in the comments before asking for assistance. I'm unable to respond to everyone and troubleshoot due to the high volume of traffic this mod gets, I plainly don't have enough time for it, so I need everyone to be proactive and double check your installations yourself before you comment.

    --

    Troubleshooting for common issues- check here before you ask for help!

    Problem: My characters have googly eyes!

    -> You have a conflicting cosmetic mod that replaces the default eye mesh with one that uses different texture coordinates. OCO needs vanilla eyes, so delete everything starting with 'eye' in the folder meshes/characters/imperial. If you have installed other mods via NMM, usual culprits are:
    -Beautiful People
    -Eye replacer mods
    -Eye addon mods


    Problem: I'm getting the 'Install Blockhead' error text even though I installed blockhead!


    -> You may have attempted to install OBSE and/or Blockhead through NMM or OBMM. Don't do this. Both of them have to be installed manually. Go over the instructions for both of them once over.
    -> You may be running a Steam copy of Oblivion. Check this for help.


    Problem: My heads are looking strange and nothing like the screenshots! / I have black eyes on every NPC!

    -> Run Archive Invalidation [info] in Oblivion Mod Manager, Wrye Bash or Nexus Mod Manager (and get in the habit of doing this every time you install or change something)
    -> Check for the presence of following mods:
    -COBL
    -Beautiful People / MBP
    -Hair addon ESPs (non-wig)
    -Eye addon ESPs
    -> If any of those are present, try moving OCO to the bottom of your load order. If things still look weird, remove the conflicting mods altogether (complete uninstallation needed)


    Problem: I'm getting an error from the ZIP archive / I can't open it!

    -> Sometimes Nexus servers do weird things and downloads can get broken on the way down. Try redownloading the mod - if you still get errors, come back a bit later when the servers have stabilized, there's nothing I can do about this.


    Problem: I downloaded this other mod that adds NPCs and everyone looks really weird!

    -> NPCs that have been made for vanilla head model chargen can have odd results with OCO - unfortunately in order to look on par with OCO's characters their heads would need to be manually restyled in the CS with OCO active. If you do this with a mod, please share the ESP if you can so others can benefit from it!


    Mod reuploaded w/ integrated tweaks

    Changes:
    -Merged eyelash and Khajiit texture pathing fixes into the main installation
    -Reduced bug-eyedness on Dark Elves
    -Added a better head shape for female Nords
    if you've been totally satisfied with your OCO setup prior, you don't need to download this. It's aimed at new users.


    If you see this



    it's an intentional error message and means you have an incorrectly installed or missing Blockhead plugin.
  2. Drag4otk3
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    Some character got no eyes, the heads are normal, and i don't have any of this:
    -COBL
    -Beautiful People / MBP
    -Hair addon ESPs (non-wig)
    -Eye addon ESPs
    tried downloading new eyes for oco and still nothing happened, i validated the files and now they got no eyes, vanilla texture and vanilla head model
    1. Drag4otk3
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      Found the Prblem, If you, like me, understood that you needed to download body replacers for this to work, and dowloaded that HGCE and that male bodyreplacer v4 from robert, after you installed OCO, you can remove them, it should work, some modes of this list are included in them, so it will not work if you have them
    2. Striker879
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      Install order is very important.

      As it says in the mod description you install OBSE, then Blockhead, then any body replacers you are going to use, then OCO v2 base and finish up with the OCO v2 addons for any body replacer you decided to use.
  3. RareDwemerArmor
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    My khajiits looks very wierd. Their teeth pierces their mouth and they have some texture problems.

    Talasma Idle: https://i.imgur.com/CDDwwKB.png
    Talasma Talking : https://i.imgur.com/pYVT7aF.png
    1. Striker879
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      I just had a look at the Khajiit teeth in NifSkope and they are definitely no where near that long in the meshes that come with this mod (nor do they look like that in my own install).

      What mods did you install after you installed OCO v2?
    2. RareDwemerArmor
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      Let me remember, I think it's Seamless OCOv2, New Eye Textures for OCOv2 and No Glowing Nostrils (Dunmer and Dremora) for OCOv2.

      If you're talking about the load order, OCO is at the bottom of the list, but not after the OCO addons.
    3. Striker879
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      No I was talking about install order.

      How are you installing mods ... Wrye Bash by any chance?
    4. RareDwemerArmor
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      I use OBMM for OCO as an omod. I don't use Wrye Bash.
    5. Striker879
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      Hmm ... that shoots a theory I had out the window.

      I had another look at the teeth and heads in NifSkope (this time including the meshes from Seamless OCOv2 and Seamless Khats & Args) and can't see anything that helps. I use OCO v2 plus New Eyes for OCOv2 and the No Glowing Nostrils myself (and a selected subset from Seamless for OCOv2 ... I'm a manual installer, it does have it's perks).

      The only advice/observation I can make is that when you install a single mod to a working game and test thoroughly after installing (and before you install anything else) you gain a good understanding of what each mod does to the game. Yup it's slow, and yup at times can be tedious, but in the end it is worth it.

      As a bonus, troubleshooting is trivial when you know exactly what mod broke what in your game (because you added one single mod to a working game and then it broke).
    6. RareDwemerArmor
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      I just tried to uninstall OCOv2 and its addons and then reinstall only OCOv2 this time. Seems like the khajiits looks legit. I guess it has something to do with the other addons I install. So I'm using OCO as a stand alone mod now, even though the neckseams,black eyes and glowing noses still bothers me.
    7. Striker879
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      I'd install the others, one at a time and test thoroughly in between. Then you'll know what is doing it and maybe we can figure out why.
  4. JeRize
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    I have a problem with OOO and OCO.
    When I play with both mods activated, it seems to miss some armor (Captain Renaults OOO armor) and puts the normal armor on.
    As soon as i deactivate OCO, the OOO armor is on the captain

    I use Wrye Bash to install both mods
    1. Striker879
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      What do you use to sort your load order (which you would do before you rebuild your bashed patch).
  5. SharkerAC
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    Something odd is happening. To begin, OBSE is working, I know this because I have one mod that requires it, and it is working fine. Also, blockhead on its own is working fine as well. However, when I install the OCOv2... everything is off kilter. The Argonians and Kajjiit's faces are blacked out entirely, imperials are normal for some reason but with no hair? and then every other race it just pans to the floor of the prison and shows no character at all. I am sort of stumped. I couldn't find an error like this anywhere in the comments:/
    1. monochromaticx
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      i have the exact same issue. reinstalled the game and mods twice and still getting the error.
    2. Striker879
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      I take it you have seen this thread on the Nexus Forums.

      A complete mod list (preferably via Wrye Bash) and a step by step of exactly how you are installing would be of help.

      - Edit - It's always best to start your own thread, in which you can completely describe your problem and any steps you've taken (and refer to an existing thread if it's relevant).
  6. Govle
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    I'm getting a khajiit with big nose and vanilla orcs, anyone know how to fix it?
    I installed Blockhhead and OBSE. Also I have DarkUId Darn, Qarls texture pack, and the unoffical patches installed (with patches for other mods like these one and qals)
    1. Striker879
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      Where is Oblivion Character Overhaul.esp in your load order (i.e. top, bottom, middle)? Do you have Roberts male installed?
    2. Govle
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      No, I don't. The ones I listed were ALL the mods I installed. However, I unistalled everything and did a clean install of the game so I could start again without errors. I can't remember where it was in my load order, but I was the one set by LOOT.
    3. Striker879
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      So did the re-install fix the problem?

      I'm thinking of a similar issue I worked on with someone, but now I can't find where that was ... doesn't seem to be in these comments so maybe it was a thread created in Nexus Forums. Anyway a re-install seemed to solve the problem that we couldn't find a solution to.

      I'm not sure where LOOT would have tried placing Oblivion Character Overhaul.esp, but it needs to be pretty low down (i.e. near the bottom) of your load order. For troubleshooting you'd place it at the very bottom of your load order to eliminate any possibility of another mod interfering.
    4. Govle
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      I re-installed the game but I didn't have the time to mod it yet, I'll probably do it today. And I also had this problem before, with the same mods. It's been a while and I don't know how I fixed it. Anyway, thanks a lot for your help. I'll see if I can make it work today following your advice. :)
    5. Govle
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      Hello, @Striker879. After some testing I think I figured out what was the problem. There was a mod I forgot I was using called Enchaned Camera, that would allow the player to see the caracters body when looking down. It probably places the camera somewhere close to he caracter's eyes. As I mentioned, I was getting weirder Khajiits and vanilla Orcs, but because Argonians in Oblivion had a better face in comparison to the other potato faces, I did not notice they were vanilla too. As these are the races that had a non-human nose, it might have cause the problems with the way the mod works, like I mentioned before . Also I have the feeling that all other races look slightly better and closer to the images on the mod page, so maybe it affected all races and I just didn't notice (I might be wrong). Anyway, just wanted to say thanks a lot and also help other people that might have the same problem
    6. Striker879
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      Thanks for the info Govle. I would never had thought of Enhanced camera (don't use it myself, but I know of it). I'll add that to my list of troubleshooting questions.
  7. looper8330
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    so I finally get it working with roberts and hgec and everythings fine.then a couple of hours later the khajiit textures screw up.even though there were fine before! how does this happen?
    1. forestbalrog
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      I am having the same problem with this and Roberts Body (Male). The Khajiit body textures look horrendous. Blurry, mismatched, seams all over the arms and torso, it's awful. I followed the install order so I don't get it. It also seems like it's showing original armor/clothing textures & meshes, not the Robert ones I installed before installing this and the compatibility. Not sure what the problem is but now I'm probably just going to uninstall because I've been trying to fix it for like 2 hours.
      *Update: uninstalled OCO v2 and robert male compatibility mods and added the robert male body replacer esp back in and the textures are fixed. It's a shame because I really love how this changes the characters.
    2. Striker879
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      Did you try Roberts male then OCO v2 plus the Roberts male compatibility addon but delete MaleBodyReplacerV5.esp (which is the proper way to use OCO v2 plus Robert male).
    3. forestbalrog
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      Hi, yes I did remove MaleBodyReplacerV5.esp from my data folder. I ended up removing OCO and reinstalling Roberts Body and everything is fine now. I will probably try installing OCO again when I have some free time and see if the issue comes back or if I did something wrong, but I followed everything very meticulously so I'm not sure what happened? I'd love to have it in my game if I can get it to work right.
  8. RadioactiveStud
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    So it seems to be working for the most part, but my face has a weird, low quality texture that fixes its self if I change the eye color. It's kinda strange. It resets if i quit the game and load back in.
    1. Striker879
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      Is this low quality face texture in the game (i.e. out of the sewers) or are you going by what you see in the CharGen screen?
  9. atterny
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    Hey,

    New here. I've spent several hours attempting to get this thing to work. Im using the OBSE Tester plugin to verify OBSE, but Im getting a bunch of missing racial textures and black argonians with no eyes and black khajits. Anyone with any ideas?
    1. Striker879
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      Did Blockhead create it's Blockhead.ini the first time you started the game with OBSE working? What form of archive invalidation are you using?
    2. atterny
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      So my newness is going to show here. Blockhead did definitely create its ini. And I'm just using NMM with archive invalidation checked in settings.
    3. Striker879
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      Next confirm that Oblivion Character Overhaul.esp is activated and put it at the bottom of your load order to see if that helps.

      To check for an installation problem (that is what SharkerAC's problem turned out to be ... very similar problem description to yours) download the version 2.03 download to a folder and extract it to that same folder. Then compare the extracted downloads folders and files to the ones that NMM has put in your game's Oblivion\Data\... folder.
  10. Zemoco10
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    Hey,

    New here. I've spent several hours attempting to get this thing to work. Im using the OBSE Tester plugin to verify OBSE, but Im getting a bunch of missing racial textures and black argonians with no eyes and black khajits. Anyone with any ideas?


    This is one of those mods that I would never install without Wyre Bash.
     
    in Fact, every modder should use wyre bash unless they plan to do a mostly vanilla playthrough with light mods.
     
    So install Wyrebash, and install OCOv2's dependancies (blockhead, Robert v52 and Hgec if you plan to use those, etc.)
  11. antiquatedlace
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    Actually hang on, I want to make sure I didn't install anything wrong. My male Redguard bodies are all very, very dark-- they aren't using the correct skin texture or something, because it's not just a matter of a dark skintone, they honestly look funny. I'm looking in the Characters > Redguard > Male texture folder, and the texture looks right-- that is to say, actually looks like skin. But in game, they're all dark and vaguely shiny. This is happening to everyone regardless of age slider. Any ideas what I did wrong?
    1. Striker879
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      Missing normal map (the _n.dds files) is usually a flat black. You don't have one of the chocolate brown Redguard mods do you?
    2. antiquatedlace
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      Nope, nothing like that in my mod list. Do the _n.dds files come from the original Oblivion bsa? I don't see them in the OCO.zip. I see them for the races I assume Nuska had to rebuild, such as the seducers and elves, but nothing in the human texture folders. Also, there's no redguard folder in the Robert compatibility texture patch for me to source from
      Quick edit: just wanted to let you know you're a damn saint, Striker. I see you randomly helping folks in all kindsa mod threads.
    3. Striker879
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      The male Redguard body textures (both xxxx.dds and xxxx_n.dds) come from the Robert Male install. Are you trying to run both MaleBodyReplacerV5.esp and Oblivion Character Overhaul.esp at the same time? If so, don't ... in fact move MaleBodyReplacer.esp completely outside of your Data folder and see if that resolves the problem (after deactivating it of course).
    4. antiquatedlace
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      hmmm yep, I had the malebodyreplacer.esp loaded... technically unchecked with wryebash, and above oco.esp in load order, but there you go... I couldn't uncheck it in wryebash, only cycle between checked and imported, so I just deleted it, to see what that did (my mastery of wryebash comes and goes with the tides). So, without that esp, I still have the same problem. My current thought is, reinstall Robert's, reinstall OCO and its patches, and uncheck Robert's before bashing again. I'd rather just drag and drop the _n.dds files, but I just wandered thru the original Robert's zip and all I can see are the foot_n.dds files... Unless Oblivion does something wacky with feet dds files, I don't think that will help?
    5. antiquatedlace
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      EDIT: double post, woopsies
    6. Striker879
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      I'll do this in a separate post so you see it ...

      Note that Robert and Nuska differed on how the Redguard males should be textured. Robert assigned Redguard males their own texture (as well as females in his mod for females). Nuska went along with the Bethesda method ... leaving Redguards using the Imperial body texture (their darker colour comes from how Bethesda cranked the heck out of their tone sliders, which transfers from the face to the body via the EGT files or something like that).

      If you look at Roberts Male default Imperial body texture and the Robert Male texture found in Textures\characters\redguard\male you'll find little difference between them beyond a slightly more defined musculature for the Redguards.

      What happens if you try to run both ESPs is dependant on load order. If MaleBodyReplacer.esp is lower than Oblivion Character Overhaul.esp then the male Redguards will take their body texture from Textures\characters\redguard\male ... if they are in the other order then Redguard males will use Textures\characters\imperial\male. I seem to recall a situation like what you describe when I was installing OCOv2 and Robert Male, but it was quite a while ago.

      In any case the correct way for the two to work together is how I described ... only use Oblivion Character Overhaul.esp (folks who claim to have no problem with using both ESPs are benefiting from having the two in the only order that will work and and properly working bashed patch in my opinion).

      You can also use Blockhead to set up Redguards with their own body texture easily via Textures\characters\BodyAssetOverrides\PerRace\F and \M folders (though it isn't necessary to get things as good as you'll get ... you'll still find some Redguards who will have heads too dark for their body).
    7. Striker879
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      Recall that Roberts Male meshes are set to use the foot texture to cover the entire body including the hands (so everything except the head). All it requires is footmale.dds and footmale_n.dds in the texture folder that is pointed to by the race record ... Textures\characters\redguard\male if using Roberts Male alone and Textures\characters\imperial\male if using Roberts male plus OCOv2 correctly.

      Could be that some race records got baked into your bashed patch. Try rebuilding it with MaleBodyReplacer.esp moved outside the data folder.
    8. antiquatedlace
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      Once again, thanks so much for your help. I got it fixed! Just a simple matter of NOT letting wryebash import anything from Roberts, and making sure the ESP is unchecked, as you said. I appreciate you helping me fix the little issues I cause and I'm glad that you appear to have a google alert for "someone on nexus asking a dumb question".
    9. Striker879
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      Nope, no help from Google (must be something baked into my bashed patch from some sort of ESP in my brain).
    10. Athralsatar
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      Thank you for this thread both of you. I was able to fix my own problems because of it.
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