5703 comments

  1. nuska
    nuska
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    Please read through this troubleshooting FAQ first and browse back in the comments before asking for assistance. I'm unable to respond to everyone and troubleshoot due to the high volume of traffic this mod gets, I plainly don't have enough time for it, so I need everyone to be proactive and double check your installations yourself before you comment.

    --

    Troubleshooting for common issues- check here before you ask for help!

    Problem: My characters have googly eyes!

    -> You have a conflicting cosmetic mod that replaces the default eye mesh with one that uses different texture coordinates. OCO needs vanilla eyes, so delete everything starting with 'eye' in the folder meshes/characters/imperial. If you have installed other mods via NMM, usual culprits are:
    -Beautiful People
    -Eye replacer mods
    -Eye addon mods


    Problem: I'm getting the 'Install Blockhead' error text even though I installed blockhead!


    -> You may have attempted to install OBSE and/or Blockhead through NMM or OBMM. Don't do this. Both of them have to be installed manually. Go over the instructions for both of them once over.
    -> You may be running a Steam copy of Oblivion. Check this for help.


    Problem: My heads are looking strange and nothing like the screenshots! / I have black eyes on every NPC!

    -> Run Archive Invalidation [info] in Oblivion Mod Manager, Wrye Bash or Nexus Mod Manager (and get in the habit of doing this every time you install or change something)
    -> Check for the presence of following mods:
    -COBL
    -Beautiful People / MBP
    -Hair addon ESPs (non-wig)
    -Eye addon ESPs
    -> If any of those are present, try moving OCO to the bottom of your load order. If things still look weird, remove the conflicting mods altogether (complete uninstallation needed)


    Problem: I'm getting an error from the ZIP archive / I can't open it!

    -> Sometimes Nexus servers do weird things and downloads can get broken on the way down. Try redownloading the mod - if you still get errors, come back a bit later when the servers have stabilized, there's nothing I can do about this.


    Problem: I downloaded this other mod that adds NPCs and everyone looks really weird!

    -> NPCs that have been made for vanilla head model chargen can have odd results with OCO - unfortunately in order to look on par with OCO's characters their heads would need to be manually restyled in the CS with OCO active. If you do this with a mod, please share the ESP if you can so others can benefit from it!


    Mod reuploaded w/ integrated tweaks

    Changes:
    -Merged eyelash and Khajiit texture pathing fixes into the main installation
    -Reduced bug-eyedness on Dark Elves
    -Added a better head shape for female Nords
    if you've been totally satisfied with your OCO setup prior, you don't need to download this. It's aimed at new users.


    If you see this



    it's an intentional error message and means you have an incorrectly installed or missing Blockhead plugin.
  2. GonzoTheSamuraiii
    GonzoTheSamuraiii
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    i put everything into data but on characters faces is now a sentence with blockhead help what i did do wrong ??blokehead is on the place no missing.
    1. Striker879
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      First troubleshooting step is always confirm that OBSE is working before moving on to anything else.

      Start the game and make a save. Next look in your saves folder and see if you now see two save with the same base name and different file extensions each time you save (e.g. MySave09.ess and MySave09.obse). If you only see a single save each time you save OBSE isn't working.

      OBSE not working = Blockhead not working = error face.
    2. HuniX69
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      thanx that helped me a lot :))
  3. Nahikari
    Nahikari
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    Was anyone able to figure how to use this with trap? If i use racial records in the bashed patch my redguard body becomes black, if I don't then my orc head becomes f***ed up
  4. Almalexya
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    Hi!

    After 5600+ comments maybe it has been solved, but I do not have the eye to search for it, so I ask.

    I have a little odd problem. After install OCO2 the npc's speak animation and voice has been vanished. No speak, no facial animation, and the dialog subtitles just blinked up and gone. If I deactivate it, animations and voices are ok.

    Anybody knows what could be the problem?
    1. Striker879
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      What language version of the game are you using (see the mod description)?
    2. Striker879
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      ** Double post **
    3. Almalexya
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      I have the original UK version. Updated to 1.2.416 as recommended to most of the mods ofcorse.
    4. Striker879
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      Hmm ... usually missing voices is a sign of the game using different names for the vanilla races (e.g. a German or Italian translation of the race names). I can't see how the UK English version would do that though.

      Not sure what to suggest.

      The link I normally post for problems that are language related is How to fix broken voices after installing some kind of mods.
    5. Almalexya
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      Thats did the trick thank you very much!

      I have the original UK version as I said, but I have a complete translation overhaul to my language. It look like it has been modified the Voices esm files, but there is still english voices ingame, so that is why I didn't tought this was the problem.

      Its ok now. Thanks again.
  5. Aikospacerogue
    Aikospacerogue
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    One of those mods that's essential to use in 2018, sadly enough doesn't play with custom races but it was a sacrifice I'm willing to make.
  6. vakama20161
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    So I'm trying to uninstall the mod so that I can install body mods for Local Guard Features but there's a single file that keeps crashing anything that comes near the file. Nexus crashes, Windows file explored crashes, everything crashes. DarkSeducer Thumb file keeps causing everything to crash when I touch it with anything and I am completely stuck right now.
    1. Striker879
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      This mod does not include any file named DarkSeducer Thumb.

      I'm using Local Guards myself ... what body mods are you trying to install for it?
  7. marinistar
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    Not worth the hassle, I spent all day trying to make this work and it just won't play ball. I can't be bothered seeing that "Install blockhead" face for the 200th time after the Nth time reinstalling Blockhead, Charcter overhaul, OBSE and oblivion itself in a multitude of different ways, clearing my cache checking the OBSE logs etc etc. Nothing works
  8. Darklocq
    Darklocq
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    Should rename this to Oblivion Character Overhaul for Everyone Has a Really, Really Pointy Head. >;-) They all look the same, like someone gave them all the same plastic surgery for a tiny, weak chin and an elongated face. I like a lot of the eye-area work in here; and some of the characters, taken on their own, are quite striking. But they're not striking any more when the entire game world's been made to look like Amano Yoshitaka art. I bow down to the amount of work that went into this, but it's not workin' for me, immersion-wise. Sorry.

    I would love to see someone approach this from an ethnic perspective, and give faces like this to, say, many (not all) of the Altmer and Dunmer, and leave the rest alone. Or do something different with them, like leave the Imperials kind of thick-faced, maybe give the Bosmer the bigger, darker eyes they had in Morrowind, and give more of the Redguards some clearly African features (like, why is Rohssan a white woman, and why is Varnado sporting almost the only African-looking hair in the game? In the vanilla game, I mean).

    Looks like the author this mod has been flagged "BANNED", but perhaps that a temporary thing. No idea if nuska wants to do, or even permit, variations on this mod. Maybe the readmes are clear on that. I might like to import a few of these faces, if so. But just a few of them so it's not a global change to everyone.
    1. Striker879
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      Nuska requested that the account be closed (use Search to go back a year or so through Closed accounts).

      If you look closely at the vanilla game faces you'll see that there are a limited number of "family lines" displayed through each race's faces. I believe that what Nuska did with this mod was to apply the new head mesh to the vanilla game face settings and then tweak individual NPCs as required.

      If you create a new NPC using one of the unused test NPCs as a base you'll see what I mean. Those NPCs were never touched by Nuska, but as soon as you create a new FormID from the test NPC (look for Brook in the female Dark Elf list for example ... have Oblivion Character Overhaul.esp ticked but not set as active in the CS) you will see a face that is quite similar to many of the Dunmer females you'll see when using this mod.
    2. Darklocq
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      Ah. Then selectively undoing that for particular races might have the desired [by me, I mean] effect. I DO like this look on Altmer and Dunmer, but it's weird on humans, a bit like making everyone a clone of Orlando Bloom when he was 18. LOL.I may have to tinker with this in TES4Edit for a while ...But I have so many other mods installed, it's likely to mess up anyway. Even reconciling various cosmetic mods required by this and that race and this and that companion mod has been challenging (sometimes I still have to manually fix a googly eyes problem, etc., despite various ways to fix most such problems systemically).

      My ongoing player/modder quest is to re-do (or do something like) High Imperial Trio with custom textures, instead of FaceGen being used to make them various shades of pale, so things like tattoos put on them don't fade out. Then I want to make a bunch of custom face markings/tats/makeup for the Mystic Elves and Raven Elves so they don't all look identical. Maybe I'll actually PLAY the game some more at some point. LOL.
    3. Striker879
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      Look into Blockhead's abilities ... much of what you are looking for can be done on a PerRace basis (in addition to PerNPC). I'm not a scripter so I've not looked into the whole ball of wax that it's Tier 1 (Script) opens up, but much can be done with Tier 2 and Tier 3 plus a little elbow grease.
  9. ArtemiusHDYT
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    I can't manage to get OCO2 working with my version of Oblivion (GOTY from TES Anthology). OBSE says it's a steam version of the game, so i follow Steam version instructions but it doesnt create the second save file and Blockhead doesn't create Blockhead.ini file. All DLCs are installed right now. Can you help me ?
    1. Striker879
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      There was a discussion quite a while ago, either in these comments, the OBSE mod comments or in a Nexus Forums post about the Anthology version. I only got involved at the time because I was considering buying the Anthology version and was curious on which of the included games you needed a Steam account to install (I am a long standing non-Steam person, and the disk version of Morrowind I purchased on Amazon needed a Steam account, so I was (and still am) looking for alternatives).

      All I can suggest is to try all of the various fixes for the Steam version + OBSE found in the many threads on that subject (running as Admin, running Steam client as Admin, using old OBSE launcher, and on and on ... maybe part of the reason I remain a staunch non-Steamer in a Steam dominated world).
    2. ArtemiusHDYT
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      Being honest, Argonians, Khajit and Nord skins are there ! But only those three, if i navigate other races i get "INSTALL BLOCKHEAD" texture. That's quite strange.
  10. ProninTheScrub
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    Hello, I'm having a weird problem where OCO is working but it makes the characters body invisible.
    It looks like this and I have no idea what's causing it https://imgur.com/a/YohUtyN
    I have no body replacers installed only, OCO and the Unofficial Oblivion Patches.
    1. ProninTheScrub
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      NEVERMIND! I figured it out. It seems I had to use Archive Invalidation in NMM. All is good now.
  11. LavandeSunn
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    Hey, guys. Just wanna throw it out there that I had the black eyes glitch for FOREVER and couldn't figure out why. Turns out I had an older version Robert's Male Body Replacer. Make sure you have the newest version or else the eyes won't show up correctly.
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