Oblivion
0 of 0

File information

Last updated

Original upload

Created by

WelchDrew

Uploaded by

TerraMcCloud

Virus scan

Safe to use

12 comments

Comments locked

The author has locked this comment topic for the time being
  1. WalkerInShadows
    WalkerInShadows
    • premium
    • 99 kudos
    I did a quick scan on this in the CSE:

    * You should note that this mod requires Shivering Isles. Many people (still) don't use it.
    * You've got numerous unusued x-markers and marker headings (they're all persistent items, which are tracked by the game and remain in your saves even if the mod is uninstalled - you should keep them to a minimum).
    * Many spawn points in AAChallengeDungeonAR2 are floating, and one of the teleport markers is floating and backwards.
    * Both the lower teleport markers in AAChallengeDungeonAyliedSection1 are floating.
    * The teleport marker in AAChallengeDungeonFR is floating.
    * Spawn 007F7E in AAChallengeDungeonSE2 is buried in the wall.
    * The entry marker for AAHubChallengeDungeon is floating.
    * "LOL Fake armor, you fell for it! Btw it just vanished." <--- Internet slang? Seriously?
    1. TerraMcCloud
      TerraMcCloud
      • premium
      • 7 kudos
      1. I only know how to move teleport markers horizontally, I have tested this many a time and going through doors worked fine.
      2. What, can I not have Humor in my dungeon? I just wanted to have some laughs... Just because you dont like it doesnt mean you have to complain.
      3. I put in the requirements that it needs shivering isles. Check that before you post about it please.

      Not to mention I said I am a newbie at modding, so dont complain at me as if I was some expert.
    2. lonewolf_kai
      lonewolf_kai
      • supporter
      • 67 kudos
      @ welchdrew, I think WIS means that the description on the mod does not have "Shivering Isles required" on it. That would be courteous to those viewing the mod before downloading. You will definately want to correct those xmarkers and headings as well as the Spawn 007F7E, which will cause whatever spawns from that to get stuck in the wall.

      @WIS, do those floaters even matter? I know it does for objects, but I didn't think teleports and spawn points mattered that much as long as they aren't super high up. Also, you could have worded that last comment about the fake armor a little less harshly.
    3. TerraMcCloud
      TerraMcCloud
      • premium
      • 7 kudos
      I checked all the spawns and I dont see any stuck in a wall, also Idk how to check to see if its 007F7E, but I checked every single spawn and none of them are in a wall, I even slightly moved them all to make sure of it.

      I'll release a 1.2 version sometime, along with a humorless version as aparently some people have no sense of humor and have to hate on my mod for having it.
    4. TerraMcCloud
      TerraMcCloud
      • premium
      • 7 kudos
      Updated, Now I hope I can stop getting complaints on teleports and crap, I tweaked ALL the teleports so there shouldn't be any buried in walls.

      Also added a humorless version, changed "LOL Fake armor, you fell for it! Btw it just vanished." to "The armor was an illusion! Are the gods toying with you?"

      X markers cleaned up too.
    5. TheProwler
      TheProwler
      • member
      • 0 kudos
      I wouldn't take criticism so personally...words on the Internet can come across a lot more harshly than intended. By the way, I really like your new wording:"The armor was an illusion! Are the gods toying with you?" That sounds quite good.
    6. maczopikczo
      maczopikczo
      • member
      • 206 kudos
      I'm following the development of this mod as the premise seems pretty interesting. But I'd like to put in my pennyworth to the discussion. Welchdrew, you've expected advice, but it seems you take it tooo hard. Being so crusty is a fast line to get people disinterested in helping you out. And WIS's help is priceless. He really knows what he's talking about.

      As for the choice of words you seem so cross about, me too, I think the changed line sounds much better in this context, and not dull at all. Humour is one thing, but immersion breakers are quite annoying. Internet slang in this particular case simply sounded kind of childish. There are much cooler ways to convey humour.

      That said, I keep my fingers crossed for this mod. Good luck.
    7. lonewolf_kai
      lonewolf_kai
      • supporter
      • 67 kudos
      Aye, people are just trying to help you. If you don't want help, just ignore the suggesting posters. But as maczopikczo said, you're going to disinterest people in helping you. It'll also disinterest people in downloading it altogether.

      About the note for the required Shivering Isles, some people either don't see the little required files button or forget its even there. No need to smart off about it in your description. If you want downloaders, insulting them is not going to help.
    8. TerraMcCloud
      TerraMcCloud
      • premium
      • 7 kudos
      @TheProwler, at least someone decided to give some moderately positive feedback, the complaints have stressed me out.

      You guys talk to me like its easy, you try having asperger syndrome and an anger issue...

      Can we just let this whole arguement end? Sometimes I wish I could just delete others posts as sometimes its just unwanted arguements.

      Can we just talk about the mod itself now? No arguements, no complaining on warps or markers or stuff like that.
      Also I wish people would actually play the mod before commenting, I look at some of the users download history and see they haven't DL'd the mod so it makes me feel like you should not have any say in the mod.

      @lonewolf_kai, it does not look at all like help, it just looks like complaints to me.

      When I see help or even a suggestion, I would see somthing like "Hey welchdrew, consider doing this" not "Your mod sucks because of Internet Slang/X markers/etc."

      Whatever, I am done with this mod, I am busy with others, now I am pretty sure I saw somthing that lets me turn off comments for the mod.

      Although with the comments I got, I really dont feel like I have enough motivation to even work on another mod.
  2. syscrusher
    syscrusher
    • premium
    • 39 kudos
    Suggestion: To be a little less intrusive to the University lobby, consider leaving its ownership as in vanilla, and instead mark the ownership of your Mead of Challenge as "Player". That should let the player take it without theft problems, but has less impact on other mods and vanilla quests.
    1. TerraMcCloud
      TerraMcCloud
      • premium
      • 7 kudos
      I'll fix up issues in a 1.1 version of the mod later, I need a break for a couple hours, I spent a few days testing and tweaking the dungeon.
    2. TerraMcCloud
      TerraMcCloud
      • premium
      • 7 kudos
      V1.1 added! The facton is back in the lobby, the mead is marked as player owned, people should be able to grab it without it being considered stealing.